Animation is a collective activity that needs close cooperation. Therefore, besides a good script and an experienced director, a good work is of course an important factor to make the work more attractive.
Animation production is divided into two-dimensional animation production, three-dimensional animation production and freeze-frame animation production. For example, flash animation popular on web pages is not pure two-dimensional animation. Two-dimensional animation and three-dimensional animation are widely used animation forms in the world today. The application scope of animation production is not only animation production, but also post-movies, advertisements and so on. The animation we usually understand is purely the category of animation. Please don't confuse the concepts.
Three-dimensional animation is one of the animation forms based on a large number of post-processing on the computer. For example, "Mobius Ring" produced by Global Digital in 2006 is a pure three-dimensional animation production with 400 animators. But the previous works are still the same as the traditional two-dimensional animation. Need to do some preparatory work. Many mistakes and one-sided concepts on domestic websites mislead people's understanding of animation.
Although two-dimensional animation is no longer the mainstream in today's society, animation production process is still used in three-dimensional animation production technology. It can be said that there is no three-dimensional animation without two-dimensional animation. A three-dimensional animator without a two-dimensional animation foundation is not a qualified animator.
The most mature three-dimensional animation in the world today is the United States, while Japan still takes two-dimensional animation as the mainstream. Some countries, such as Europe, will use more animation forms, including freeze-frames. However, the current animation in China is rather chaotic. In order to pursue economic benefits as soon as possible, it abandoned the style of traditional animation in China, partly imitating Europe and America, and partly imitating Japanese. For example, the familiar FLASH animation. Just because it is a tool doesn't mean it is a two-dimensional animation or a three-dimensional animation.