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Kindergarten curriculum teaching plan
The design idea of kindergarten curriculum teaching plan 1;

Watching movies is children's favorite pastime. After the renovation of Jiading Cinema near the kindergarten, there are often new films for children to watch, and our children have more and more opportunities to go to the cinema. But in the individual communication with children, I found that children's experience in watching movies is still relatively shallow, and most children's experience is vague about why to buy tickets and where to sit at the movies.

Teacher Xu Miaolang, a special teacher, said: "Counting activities are to solve problems in life." Middle-class children have a preliminary experience of ordinal numbers. How to make children use this experience to serve their own lives and improve their ability to use numbers in daily game situations? So, I designed the activity of "watching movies".

Activity objectives:

1. Try to find a seat with ordinal experience.

2. In the game situation, accumulate relevant viewing experience.

Activity design:

(1) Introduction Today, I'd like to invite you to the small theater to see a movie.

1, exchange viewing experience. Key question: Can I sit anywhere in the cinema? Why? Conclusion: You can't just sit in the cinema. You should find a seat according to the number on the movie ticket. The front number indicates which row, and the back number indicates the seat number. Each movie ticket represents a seat.

(2) find a seat

1. Issue movie tickets: See which one on your movie ticket represents which row and which one represents the seat number.

2. How many rows of seats are there in the small theater?

3. Find out which row your seat is in. Which one?

4. Ticket: Check the child's seat and solve the child's problem.

(3) Watching movies

1. What movie did you see today? Small animals go to the movies.

2. Who will go to the movies? (Bear, kitten)

Teacher's question: What's in front of the cinema? Do you know what an odd number is? What is an even number? Which door should they go in from? Where should they sit? The teacher concluded: Today, we not only helped the small animals find seats, but also learned that there are odd and even numbers in the cinema, and worked out both the odd and even numbers. No matter how many people go to the cinema, it will not be crowded.

Kindergarten Curriculum Teaching Plan 2 Activity Objectives

1. Let children feel the richness and beauty of story language and cultivate their interest in creating stories.

2. Guide children to learn to tell stories and make up stories by looking at pictures, and develop their expressiveness and creativity.

Activities to be prepared

Ppt: Courseware for kindergarten.

Activity process

First, import

1. Dialogue: Who sent you to kindergarten today? Are you happy to come to kindergarten?

2. Do you like coming to kindergarten? What will you do in kindergarten? Ask the children to talk to each other and pave the way for making up stories.

Second, expand

1. Show pictures 1

Guide the child to tell what will happen after the mother sends the baby to kindergarten.

2. Teachers inspire and guide children to look at pictures and create stories.

(1) Give the child a name first.

After discussion, the children decided what to call it. (red)

What did HongHong's mother say to her mother after she sent HongHong to kindergarten?

(Goodbye, Mom)

(2) What did Honghong do with the children in kindergarten?

3. Show the pictures one by one:

What games does Honghong play with the children in kindergarten?

What did Honghong do when preparing dinner?

How does Honghong play with toys with children? How do you pack your toys after you finish them?

Who did Honghong think of when she was eating a simple meal?

How does Honghong listen to lectures in class?

Encourage children to speak boldly.

4. According to children's answers, actively guide children to create a more complete story, with a story name and plot.

5. Guide children to understand that everyone is great and can make up their own stories. Encourage and support children's creativity and help them build self-confidence.

6. The teacher's evaluation, praising the children's positive performance in the process of reading pictures and making up stories.

7. The teacher created a story about pictures.

Third, extension.

Tell your story to your parents.

Kindergarten Curriculum Teaching Plan 3 Activity Objectives:

1. Understand the story, express your understanding of the story in words, and learn the words "big and small"

2. Actively participate in game activities and express your ideas boldly in front of the group.

I am willing to help others like a mouse and experience the pleasure of helping others.

Activity preparation:

Mipipi's picture clothes, a wand, Mipipi's headdress, Xiao Xinwei, Da Xinwei, Little Carrot, Big Carrot, Little Mushroom and Big Mushroom, five story pictures.

Activity flow:

First, show me a picture of Mimi. This is a mouse named Mipipi. Do you know that?/You know what? He is very happy today. He gave birth to a child today. He helped many small animals. Listen how he helped. Please listen to the story "Mippi's magic wand"

Second, teachers tell stories with emotion.

(1) What did Mipi get?

(2) Why is this a magic wand?

(3) What did he say to them? (leisurely)

The teacher guided the children to tell a complete story about China. He said to Xiao Xinwei, "for a long time." Xiao Xinwei will grow up!

Games: Children use their fingers as wands, teachers show Xin Wei's cards, and guide children to grind wands with their fingers and say "longer". The teacher quickly showed the grown-up Xin Wei card and learned the word "longer and smaller" in the same way as above.

Mipipi helped Xiao Xinwei, Bunny, Puppy and Duckling. What happened? Please listen to another story.

The teacher shows the story pictures and tells the story.

Ask questions:

(1) Mipipi helped Xiaowei, Bunny, Puppy and Duckling. What happened?

(2) Uncle Wolf found the wand. What did he do?

(3) Who helped Uncle Wolf and how?

Fourth, learn the game "Mi Pipi's Grinding Rod"

Shall we play games? I will be Mimi, and I will ask the children to be Xiaowei, carrots, mushrooms and uncle wolf. When I pointed a grinding stick at them, I asked, "Who are you?" You have to tell me: "I am Xiao Xinwei." I said, "grow up", and you have to twist your body and raise your hand and say, "I've grown up!" When I say "shrink", you have to squat down and say "I shrink!"

The game teacher is Mimi for the first time. Children should play the roles of Xiao Xin Wei, carrots, mushrooms and uncle wolf.

In the second game, two children play Mi Pipi and Xiao Xinwei, carrots, mushrooms and uncle Wolf. The teacher instructed the children to say, "I grew up, I shrank!" " "

Fifth, the end: Is the grinding rod magic? Do you like Mimi? Why? What did he do with the grinding bar?

Teacher's summary:

Mippi helped others, so all the small animals like it as children. So we should help the children around us more, so that you will have more friends!

Kindergarten Curriculum Teaching Plan 4 Activity Flow:

1. arouse children's interest.

1. Show the puppets and ask: Who are they? (Little Rabbit, Mother Rabbit) Show the story and remind the children to say hello to them.

2. The teacher tells a story while performing: In the morning, Mother Rabbit will go to work. It asks Little Rabbit, "Mom wants to go to work. Where does Little Rabbit go?" The rabbit said, "Mom goes to work, and I am happy to go to kindergarten." Mother rabbit sent little rabbit to kindergarten. Little rabbit waved to her mother and said, "Bye, Mom!" " "Little Nutbrown hare came to the classroom happily, saw the teacher, bowed to the teacher and said," Good morning, teacher. "Rabbits are polite and teachers like them.

Children practice saying short sentences.

1. Question: How did Tutu go to kindergarten? Who is as happy as a rabbit to go to kindergarten today?

2. The teacher walked up to the child with a puppet and guided the child to tell the rabbit: "I went to kindergarten as happily as a rabbit.

Activity objectives:

1. Guide children to go to kindergarten happily.

2. Doctrine short sentence: "I am happy to go to kindergarten."

Activity preparation:

1. Puppet rabbit and mother rabbit.

2. Kindergarten built with building blocks.

Kindergarten Curriculum Teaching Plan 5 Activity Objectives

1. Grasp the different sounds and movements of animals and the foods that small animals like to eat;

2. I like to express the sounds and food of small animals in rhythmic language.

Activities to be prepared

1. Headdress: a kitten, a chicken, a duckling, a kid, a yellow dog, etc.

2. Pictures: cows, horses, rabbits, etc.

Step 3: Drum surface

Activity process

First, the game: What animal is coming?

1. Teacher: Several small guests came today. They are all our good friends. Who do you think is here? "

Let a child wear the headdress of a chicken and imitate its movements. )

2. Teacher: Look! Who is here?

How do chickens crow?

What does this chicken like to eat?

Chickens follow their mothers (teachers) and catch worms to eat.

The teacher knocked on the drum and said rhythmically:

Chicken, what to eat, eat bugs ";

Stick the picture of the bug next to the chicken.

(By analogy, please invite different small animals to come out and imitate the movements and sounds of animals with children; And expressed in rhythmic language)

Second, the game: small animals come out to play.

1. Touch your pocket.

The teacher put pictures of headdresses, toys and small animals in his pocket and invited the children to touch the animals.

After taking it out, the teacher asks questions according to the animals in the picture, and the children answer collectively.

2. Small animals come out to play

Let children choose an animal's headdress, listen to the animal's cries and imitate the movements, come out and find their favorite food to eat, and describe it in rhythmic language with nursery rhymes.

Show pictures of small fish

Children wearing headdresses of ducklings and kittens imitate ducklings and kittens.

Duck, quack quack, what to eat, eat small fish.

Xiaohua Mall, meow meow, what to eat, eat small fish.

Third, create children's songs.

1. Teacher: Today, all children know what animals eat. Now the teacher has turned what you said into a nursery rhyme.

Listen:

Duckling, quack quack, what to eat, eat small fish;

Chicken, Twitter, what to eat, eat bugs;

Xiaohua Mall, meow meow, what to eat, eat mice;

Little goat, baa baa, what to eat, eat grass;

Little yellow dog, woof, what to eat, eat bones.

2. Children learn children's songs from teachers and review and consolidate the food eaten by small animals.

Reflection on Language Activities in Small Classes after Class: Fruit Riddle

In the teaching activity of "fruit riddle", the children's performance is not as good as I expected. In the teaching activities, I prepared three riddles. When you guess the first one, "Red fruit, hemp idea, bite, My Sweetie", guess the name of a fruit. At first, children can guess without interest, not fruit. I guessed, too. I have also guided such questions and analyzed riddles with children. When guessing the second riddle, "It's nice to be a brother. They stand shoulder to shoulder every day. They like to wear green clothes when they are young, and they like to wear yellow clothes when they are old. " After listening to the riddle, I found that the child was not very active in it, and he still couldn't guess the riddle, but I still encouraged the child to speak the answer boldly. But this is still not what I expected. So once again, analyze the mystery. In the process of analysis, in order to arouse children's interest, I show the prepared objects, let the children talk and observe, and find that children are more interested in objects. But I also found that children still can't guess riddles, and their interest is not as high as stories.

I have also made some reflections on this phenomenon. Children in small classes still have some difficulties in guessing riddles because they don't have certain knowledge and experience. Therefore, the answers should be familiar to children, the features described in riddles should be obvious and vivid, and the metaphors used should be similar to the real objects of the answers. Thirdly, teach children puzzle solving skills, that is, let them listen carefully to the main characteristics of the things described in the puzzle, and then ask them to associate and analyze each description and guess from the characteristics of things. Before organizing children's guessing activities, it is very important for teachers to choose teaching materials for small classes. They should have familiar fruits and be vivid, so as to arouse children's interest.

Of course, guessing is not learned in a day or two, but a long-term training process. I will also play guessing games with children before expansion activities, after-dinner walks and teaching activities. I believe that guessing will make our children smarter and smarter!

The design idea of kindergarten curriculum teaching plan 6;

Knowing the odd-even number within 10 is the content of learning for large class children. According to the traditional teaching method, it is boring and doesn't really understand the practical significance of even and odd numbers. The new goal and educational value of mathematics education embodied in the Outline require our teachers to change their educational concepts, and gradually form children's mathematics consciousness and mathematics consciousness in the real situation of life and games and in the process of solving problems. So I created the situation of 2 yuan supermarket, let children perceive and understand the concept of odd and even numbers in the lively supermarket, and distinguish odd and even numbers within 10 in operation. In the whole teaching activity, teachers and children, children and materials are constantly communicating and talking, guiding children to feel and experience the quantitative relationship of things, and helping children to sort out and summarize single and even learning experiences.

Activity objectives:

1, through the creation of situations and gamification teaching, let children understand and distinguish between single and even numbers within 10 in operation;

2. Cultivate children's ability to find even and odd numbers from things around them;

3. Stimulate children's interest in odd and even numbers and actively participate in math activities.

Activity preparation:

2 yuan supermarket scene, 1- 10 coupon, one red marker per person, children's group operation information.

Activity flow:

First, the scene import, stimulate interest

Look! We came to 2 yuan Supermarket. Please guess, why is it called 2 yuan Supermarket?

Second, experience and perceive odd and even numbers in shopping games.

1, the teacher explained the rules of the game.

Count, how much do you have? How many things can I buy in one lap?

Children play shopping games to remind them to be civilized customers.

Third, understand odd and even numbers in communication and comparison.

1, discussion: How much do you have? How many things did you buy? Do you have a lot of money?

2, recycling coupons: children with one yuan left will send coupons to one side, and all used ones will be sent to the other side.

3, collective investigation, solve the problem: "1" which side should be sent?

4. Teacher's summary:

(1) Like 1, 3, 5, 7, 9, there is always an odd number left; 2, 4, 6, 8, 10 can all add up to two numbers, which are called even numbers.

② There are five odd numbers and five even numbers within10.

Odd numbers are next to even numbers and even numbers are next to odd numbers. They are all good friends holding hands.

Fourth, distinguish between odd and even numbers in games and operations.

1, find the odd and even numbers around you.

2. Grouping operation

Prepare 4 sets of operation materials, and children can choose the operation freely.

Round and round: two circles, which distinguish between odd and even numbers.

Divide one point: distinguish single and double numbers among many point cards and map cards.

Turn: Turn the turntable, and when the turntable stops, record whether the number pointed by the pointer is odd or even.

Roll the dice: roll the dice, record the odd number of the sequence, and write down its two adjacent numbers.

3. Team games

Hug: singular-hug yourself; Even number.-find a friend to hug.

5. Pack your things and end the activity.

Kindergarten curriculum teaching plan 7 math activities:

Consciousness week

Activity objectives:

1, knowing that there are 7 days in a week, get a preliminary understanding of their order.

2. Cultivate children to think positively and express their ideas boldly.

3, guide children to actively participate in the game, reflecting the fun of unity and cooperation.

Activity preparation:

Keywords PPT courseware, Zhou Ka, "Monkey Week" picture,

Activity flow:

First, story introduction.

1. Show pictures and tell stories.

(1) Show the pictures and let the children count how many gourds there are.

(2) Show the picture of the birth of the gourd baby, and get a preliminary understanding that there are 7 days in a week.

Second, the game "find friends"

(1) Find the same friend.

1, the teacher introduced the game.

2. Let children find friends according to their weekly cards.

(2) Who is quick?

As the music turns around the circle, when the music stops, please ask the children to find the corresponding circle.

Fourth, the game "Monkey Week"

1. Look at the pictures and listen to the tape.

Look at the pictures and listen to the tape to find out what the monkeys did in a week.

3. Guide the children to observe the pictures and talk about what the monkeys did in a week.

4. Tell us about this week.

Sixth, the end of the activity

With the music "Song of the Week" leaving.