How to treat the basic form of 3d mathematics and game development?
This will be a long learning process (1). Books introduced and published in China There are many books on graphics introduced or published in China, but most of them are dross and waste time. 3D Math Foundation: Graphics and Game Development, a graphic shader that can supplement Math Foundation, Matrix Transformation and Linear Algebra: Theory and Practice (2nd Edition), is a relatively new DirectX9.03D game development programming foundation about openglshader, and it is also the only one that can be read in d3d books published or imported in China.