Guangzhou Baiyun Commercial Vocational and Technical College successfully applied for e-sports major. The school became the first Guangdong e-sports technical school to offer e-sports major in China, and Guangdong Vocational College of Innovation and Technology became the first institution of higher learning in Guangdong Province to offer e-sports major. The college plans to enroll 300 students. Games are only a part of the e-sports industry, and more than half of the work in the entire e-sports industry has nothing to do with playing games. Focusing on training e-sports industry practitioners rather than gamers, the State General Administration of Sport re-approved e-sports as the 78th official sports event in China. E-sports students still have to take math, English and other courses, but also learn the planning and execution of e-sports events, the operation and management of e-sports clubs, the tactics and skills of e-sports, and develop their professional skills.
E-sports games are only part of professional learning. Many schools cultivate talents through school-enterprise cooperation. The teacher will lead the e-sports students to assist the organizers to complete the the glory of the king League. Under the mode of school-enterprise cooperation, teachers and students will participate in practical training and internship together. Students can follow the teacher and enjoy various resources for practical operation through * * * to ensure that the professional level of teachers keeps pace with the times and urge students to improve their professional level. E-sports will become the Asian Games in Hangzhou. The beginning of e-sports? Sports and video games gradually separated, and competition became an independent project.
Many schools are committed to cultivating new e-sports elites through school-enterprise cooperation and integration of production and education. Graduates majoring in e-sports have broad employment prospects. You can work in professional clubs, e-sports companies, sports associations and other e-sports related departments, including coaches, data and tactical analysts, referees, professional managers and competitions, as well as competitions, hosting and hosting, new media operations, new media technologies and other occupations. Every student can develop according to his hobbies and become a skilled e-sports talent that China needs.