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Stacklands Stacking the Mainland Chapter II Raiders Chapter II How to Clear Customs
Stacking the mainland chapter 2 introduction. Many players may not know how to get through the second chapter of the game. The following is a detailed strategy for your reference.

Chapter II Raiders

Customs clearance requirements

Use all personnel to escape by rocket.

food source

Berries were mainly used in the early stage, and the apple collection rate was too low. It is suggested that the production farm should be over-developed, and cattle raising should be the main thing in the later stage, supplemented by farm planting.

wallet

Mainly selling leaves, branches and boards.

Game rhythm

The food and economy at this level are very tight, and the material requirement is to buy only two-card packages as far as possible.

Game process

At first, because of the opportunity to collect stones, two foods were enough on the first day and at least four foods on the second day. The second villager will appear at the end of the second day or the third day. If possible, build two houses (two wood+stones), and the villagers will have children as soon as they arrive.

Don't make a stone axe in the early stage, otherwise the rhythm of the game will easily collapse. If leaves or branches are mined and sold directly, don't hesitate. The chances of apples in this chapter are particularly low. Don't think about picking apples and eating berries.

The second card can no longer be used to mine flint. Only four flints are needed in the early stage. After the iron ore factory (two flints+stone wood) is built, mining can begin. Before the smelting furnace (two flints+two bricks+boards) is synthesized, all iron ores can be sold. After the ironmaking furnace comes out, iron bars (iron ore+wood) can be made quickly.

Mainly rely on two cards to push the game, numbers (three numbers+people), language, characters can only be obtained by cards, but the demand is low.

Three or four cards can take the stars, and one card is enough.

There won't be a lot of monster attacks 20 days ago, so there's no need to upgrade the villagers so soon. Twenty days ago, you needed a scientist (digital figures need+people) and two craftsmen (bark, stone and wood) to do chemistry (mineral figures and mathematical scientists) and do research (chemistry+scientists+two craftsmen+three iron bars, boards and bricks).

Carbon is purchased from the fourth card package, and ore synthetic powder (one carbon+two ores) is collected. By the way, guns (one powder+two iron bars) can be loaded for two villagers in 20 days. Ore can also be made of titanium in advance (one ore wood in the furnace), and two titanium+one carbon (iron bar+flint+brick) can be made in the furnace.

You can get oil through the explorer card package, or you can put the drilling platform into the soil for mining, which requires a total of nine pieces. Three pieces can be put in the laboratory to synthesize combustion improver.

Finally, we only need three iron bars/scientists/titanium alloy/combustion improver+gravity to make a rocket, and everyone can escape by wearing it. But babies can't get on rockets.