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A detailed explanation of the pioneer's righteous anger ending
Blazers' righteous anger is an optional ending in the game. How to trigger the soaring ending? Let's share with you a detailed explanation of the ending of a pioneer's righteous anger.

Write in front:

In fact, this ending is not as difficult as expected, and the necessary signs on the way give a considerable fault tolerance rate.

Of course, after all, it's not easy ... and then start talking one by one. In fact, achieving this ending is divided into two aspects: Cheak.

One is whether you can convince grandma to change her mind, and the other is whether you have enough theoretical knowledge to make you soar after persuading grandma to change her mind.

There are six flags before * * *, as long as it reaches five.

The latter needs to be completed unexpectedly and needs attention.

There are some flags, I don't know if they are necessary. It depends.

The flag to convince grandma:

1. In the preface, when the Sickle Locust Man appears, take the crossbow of the nearby halfling and give the Sickle Man an arrow (the easiest to achieve/miss).

2. After saving Yang Ni in the Battle of Kanze, Yang Ni will appear in a place similar to an incinerator to show the monster backstab, and then show you the hidden road.

At this time, in the face of her questions and options, we should choose neutrality. It is not clear whether we can choose something else. Anyway, kindness is definitely not good (important and easy to achieve)

3. Save the suture of the slave market. In fact, this can be summed up as better for stitching. Basically, you can choose friendly options related to him.

Then at the end of the fourth chapter, in the palace of Notikula, there will be a DC40 or 36 test, and success will make you realize that she cares about sewing (important and easy to realize).

At the end of the fourth chapter, I accepted my grandmother's strength in the palace of Notikula.

In addition, before accepting the strength given by grandma, you should ask questions about the strength first, and then accept the strength (important and easy to realize) if you can't ask again.

5. myth level 10 (the easiest thing to achieve is of course that you play legend ... then forget it, you really want to piss grandma off. jpg)

6. Lab Dialogue (Special)

I need to say this in particular. I failed myself. I'm too lazy to study it. ...

First of all, I'm not sure when this conversation was in the lab (I forget whether I spoke when I first went to the lab).

Then the second visit to the laboratory will be at the end of chapter 5, and it will be more troublesome to trigger this laboratory condition.

The first chapter is the fifth chapter. After entering Izz, don't worry about anything, go straight ahead. The holy army ignored the simple reply and moved on.

Enter the ruins of the library (I forgot the specific name), and then go down. There is a secret door in the room on the right for 35 to 40 days.

After I opened it, I got the key, and then I sacrificed locusts in the ruins of this library, and then I took the crystal from the room where I sacrificed my life.

After I got all of them, I went back to grandma's lab after I finished the locust man's ontology, played the crystal with a projector, and began to see grandma's past through the portal that appeared.

Grandma went to the forest in the second act. There is a blue door in the lower right corner of the map. Remember to go in and take notes (important! )

Then decide the life and death of two sinners, and finally talk to grandma. I'm too lazy to try to satisfy grandma here ... I hope someone will add it.

One more thing. In the fifth chapter, you can find a small bottle (blue) for summoning in the scene of the first act of the laboratory cabin. Don't rush away after reading the projection called on the next forest map. At this time, you can interact with the middle circle (press tab but move the mouse up to show the trophy), and there is a diamond in it. Take it out and put the small bottle in it to summon two monsters and kill them. Finally, dialogue can also be used to convince grandma.

Soaring theoretical knowledge (this seems to be what everyone wants):

1. Don't give anyone the secret book of paradox you got in grandma's lab. Of course, it doesn't matter just to show them.

Just make sure it's always on you, and it's fine if I show it to parliament, but don't give it to the queen or Notikula who wants to take it away.

Then the fourth chapter is in the left room of the palace pulled by the Nuo question bank. After getting the second book, you need four 40-day knowledge tests (one is the mystery of the religious world)

It must be all done, and it seems that it can only be done by the protagonist himself, so remember that the protagonist must ensure the bonus of these four skills.

2. I once shot the devil with midnight arrow to get the crystal. If I only want to have one person, I know there are many demon lords in the process.

Master Fox Niang's task is finally BOSS (I haven't played this game, it's too much trouble to solve puzzles). The enchantress Wang Nuotikula and her brother Suo Colbe Nuo (Nuo Tucoulat is quite challenging).

Bafu Temple and Locust Man (these two can be killed after the ascent, don't worry), and then the purple stone dagger of the balancer seems to count.

It takes six crystals for the whole staff to soar, and it seems that Bafmi can get it twice.

(There was one time at the end of the fourth chapter, but it was not clear whether it would be directly hostile to Notikula, and then after persuading grandma to call at the end of the hurricane for the last time),

The locust is not clear (I forgot to go back and get it ... so I don't know if I killed it for the first time).

Besides, you don't need to kill each other with the midnight arrow to get the crystal. Just shoot once with the midnight arrow. Find out where the midnight arrow is yourself. ...

3. Complete several research tasks of grandma's notes and the research tasks of the hero's front line (so it's impossible for the automobile holy army to soar, so give up)

Needless to say, the process automatically appears, and there are two places to take grandma's notes.

The first is Puulula Waterfall in the middle of Chapter 5 (there was a chance to get there before the magic trick, but the door below could not be opened, so Chapter 5 was mandatory).

There you will meet a demon who escaped in Chapter 4 and tie people up.

Let you choose whether to catch him and kill the innocent or protect the innocent and let the devil get away. There is no choice but to catch the devil. I'm sorry

After killing the devil, investigate everything that can be investigated on the shelf, and then the research of the holy army is over.

As mentioned in the second note, the fifth chapter is grandma's past and the blue door inside. Just as usual, come out to investigate.

At the end of the fourth chapter, Pavel's daughter was killed. After the residual blood, Bafo Miao will come to stir up trouble and mend the knife for her daughter. This is a fixed story. Don't worry.

Then there is the fourth chapter (if I remember correctly) whether I will meet locust people in Upper District or Central District.

That place seems to need to be killed quickly, otherwise it will also cause him not to come out to send his head at the end of chapter 6.

After all this, in the fifth chapter, when I arrived at the last prison, there was a secret door in the upper left corner of the map, like a cliff.

Go to the right first, jump over the cliff and notice that someone is breathing but can't see it. Go further to the left and you will meet a big bug.

After blasting, go to the lower right corner of the map to save the angel brothers. When everything is finished, go back to the upper left corner and take a deep breath. You will see that Buffo killed her daughter's soul.

After choosing all the dialogue options, I learned the fact of sacrifice, and finally chose to attack, so my daughter's soul will not dissipate, so I don't care, it doesn't matter, it's just a BUG.

5. Enter the final grade (i.e. the threshold city) between April 47 16 and April 2 1 2007.

I'm not sure whether it's useful or not, but it's better to do this:

The first time I go to the lab, I will pick up grandma's rotten cloak in a room with mice.

Find a storyteller before the battle of Izz, and there are extra options to talk to grandma after entering Izz ... but judging from the soaring ending, it doesn't seem to matter.

But try to do it if you can.

That's about it. Do as the above says, and you will surely soar.