As for improving the level of the game, there is no quick way. I've been playing for many years, except for a very sick homemade map. The key is that you are familiar with the characteristics of each city's arms. In the words of predecessors, the old bird is counting squares with his eyes closed. Fighting wild monsters and melee arms are generally pure abuse, using magic remotely is slow, accelerating the use of their own arms is harmful, and they can basically win with minimal losses. You can use magic twice. Many people like to use ghost towns, skull seas and big maps to make corpse witch seas, but there is a premise. If you want to quickly accumulate the number of skeletons in the early or middle period of a ghost town, you must make good use of vampires, and it is best to lose zero per battle. Generally like to play 150% to 200% difficulty, and there is no resource to produce corpse witches in the early stage. Basically runs through the whole map. When resources are occupied, the most horrible dark knight of the ghost clan comes out, and the strongest level 6 arms, double attack, that's cool.
Beginners suggest starting with the Ministry of Magic. After all, the magic door is invincible, and it must be the underworld. Titan City has the best magic city, and the library can add extra magic. You can imagine that Titan City has one more chance to learn level 5 magic than other cities with the same level 5 tower, which may be the ultimate killing magic of Thunderbolt.
So the best advice for beginners is to combine tactics with magic. Use your strengths to attack your opponent's weaknesses, and China's art of war can be used. . haha,