machine gun
M4 series: generally, it's point-to-point and point-to-point, long-distance head-to-head scanning and close-range scanning of each other's body and neck.
AK series: I mainly learn to hold a gun by scanning, so as to hold the trajectory of AK in a straight line.
You can also press the gun in advance, start pressing before attacking the enemy, and the bullet will directly sweep the enemy's head after seeing the opponent.
I don't know exactly, but I still need actual combat to show my skills. If M4 wants to play with guns and AK, I can only say that theory only accounts for less than 10% in the battle.
. The AK in the firewire is different from that in the CS, which is too simplified.
2。 If you want to practice AK, you always stick some ropes on the wall to see what the trajectory of AK is like, and then use reverse reasoning to calculate how to hit the bullet into a small range, that is, the conventional gun pressure.
3。 Theories are useless, guns are alive, not those theories that can be discussed. When you insist on killing 5W people with a gun and force yourself to keep shooting, you will find that you can be very familiar with its trajectory. Of course, for the 5W here, I recommend you to go to the pyramids, transportation groups and so on. In fact, practicing marksmanship and reaction is where the master exercises. Many people look down on those pictures and say that they are messy ... as everyone knows, if you adapt to that kind of high-intensity encounter, then your marksmanship, your reaction speed and your conscious reflex can all be said to be successful. In this picture of desert gray, you can be a commando, pushing their hinterland like a sharp knife and disturbing their defense. If you finish the quantitative training in the pyramid and then go to the transport ship to shoot, it is an excellent contact point for sweeping long-distance targets, and more bunkers can better exercise your reaction ~! How specific this is depends on your feelings. The specific figures don't mean anything.
4。 When you master the trajectory and get familiar with the gun feeling, you should be familiar with your shooting. After all, it is extremely important to shoot in the middle or long distance. Special opponents are silencing or sniping. 1 AK with 2 shots is recommended here. 1 one gun is aimed at the guy who only leaks his head, and two guns are aimed at the guy who moves the target. AK bullets have a characteristic, the first shot is particularly accurate, but if two bullets are fired continuously, not only the second shot is not accurate, but also the recoil will drive the first shot to be accurate.
Many people say that touching a person's chest three times is too tasteless. In a world where head shots are like eating, if you expect the third bullet to blow your head off with some luck, you will be miserable.
5。 If you hold AK, you can sweep it, you can point it. Then you mean a small success. I don't know what a big success is. At least I think I can be a blind sniper when I'm far away, a sharp thorn when I'm near, and it's unambiguous to scan four or five targets at the same time.
6。 If you want to use AK, please give up the gun with concentrated bullets such as silencing. The charm of AK is that the sight is not on him when you hit someone, but you can directly penetrate them through the throwing trajectory. The power of AK and anti-aircraft guns are terrible.
If you have practiced all these, then you can go to a blasting tunnel like desert ash, where you can practice watching radar, listening to footsteps, analyzing consciousness and so on. In fact, these are very simple without being taught by others. Imagine the enemy as yourself, put yourself in your shoes, what would you do, and then push back to protect him or sneak attack him. I knew it when I was a rookie in the firewire. I hope it works for you.
The so-called consciousness is to predict the position of the unknown enemy through observation combined with hearing and experience. Simply put, you can roughly judge the position, even the position where the enemy will break through.
First of all, learn to observe and reason. The first is to judge the approximate number and position of the enemy by whether the number and position of the teammate's death on the radar are the same as the nickname of the enemy who killed the teammate. Coming down is to judge the position where the enemy is most likely to break through through through his own experience. Another point is to see the direction of some passing enemies through his own screen, so as to judge the position where the enemy may break through. For example, the sniper of Black CT Camp saw an enemy passing through the window of C base through the middle door (if the sniper's skill is not good, don't get stuck there), and then the CT sniper moved to the door of a dog to observe the place where C base can break through to ZM and B bridge (that is, the place where C can jump out of the window to ZM after birth). If you don't observe each other, then the enemy is likely to break through point B, if there are teammates at point B at this time. This sniper should move in the direction of B dog bridge. (Standing on the edge of the double-deck box on the first floor, everyone knows that it has been stuck), if the other party appears, you can stop it, and if you can't stop it, you will create opportunities for your teammates in the shade. If the other party doesn't appear within four or five seconds, then it is likely to get off the bridge and go to ZM. At this time, stand at the door of B and block the door. Don't show too much body, try to give each other a double mirror card (in order to kill with one blow). If ZM snipers find the enemy rushing towards XD, they will go directly to the box card XD outside the window of Dog A on the premise of ensuring the safety of PT and Avenue. In short, we should treat the situation in a specific way, put ourselves in the shoes, and don't always think about our achievements (just click on the field).
It is necessary to listen to headphones well, mainly by the sound of footsteps uploaded by headphones or the sound of cutting a gun to judge the enemy's movements (combined with radar to judge whether it is one of our own, don't listen to and engage in teammates for a long time). In fact, it is very difficult to listen to the sound now, because basically conscious people know that they should hold their feet in front of places where there may be people.
In the final analysis, experience is very important. You have seen all kinds of tricks, and your consciousness will naturally improve. Experience allows you to make a rough judgment on the possible existence of enemies in that place, and make a further judgment on the places you suspect through what you have seen and heard.
Sniper includes jump sniper (jump squat, jump stand, aerial positioning). Jumping and squatting means squatting when landing and standing when jumping. Aerial positioning is widely used in CS and also useful in CF, which is a technology to change direction in the air. Because the direction in CF is not obvious, it is not used much.
Dodge is the most practical and difficult technique in this game, that is, shooting from an obstacle and then hiding back immediately. Generally, the mirror is opened first and then flashed out to play, and some people flash out and then open the mirror. Look at your own reaction speed. When two people play against each other, even if two people make moves at the same time, as long as they flash the obstacles, they will definitely win (this is the reason for the game, and the last one is dominant).
After the camera is turned on, the person is not in the middle of your lens, and then you quickly move the center of the lens to the person to shoot, and the mouse is thrown away. I think this is the name of the camera.
Snipers just find a fixed point, squat or stand there and wait for someone to hit them. Beginners will definitely play like this.
In an instant mirror, the left and right buttons are basically pressed at the same time, but the right button is the mirror-opening button. A little faster, the lens is a flash of kung fu, just like not opening the lens. This depends on the grasp of sight.
In the end, I was blind. I didn't open the mirror. I just pressed the shoot button. To put it bluntly, I was blind. However, there are also a few perverts who study this all day. They have seen someone who has not opened the camera for such a long time, and the hit rate needs to be improved.
Then talk about the skills of each method. One of the safest things is to dodge and not break the law. If you are killed by the same person more than twice by dodging, that person is G (if the other person also dodges, that is another matter). It's convenient to dodge and jump. He can throw it in the air and hit it even if it lands.
Snipers can also jump, first choose the point where you shoot (within the arc trajectory of his jump), and then watch him come out and shoot. For example, when bandits are guarding Gate A in the desert, you squat down. As long as you have a machine gun or a sniper, you should be better. As long as your internet speed is not stuck, kill one. But be careful not to be killed by lightning.
Skipping rope, this is easy to practice. Jump out of an obstacle, shoot in the air, shoot at the ground (single shot). If the distance is too far, and you have judged the general location of the place, open the double mirror, first click the double mirror, the aerial double mirror and shoot on the ground. If you are good at jumping, you will be thrown directly from the air. I prefer jumping and sniping, because he won't shoot in the air. Even if he doesn't hit him, he just hides behind a bunker before he lands.
Instant mirror, this is the most difficult to practice. I didn't ask the master of the instant mirror how to play this, but they said it was purely by feeling. There must be a mirror in your mind. When you see a person, throw the middle point of the screen (this point is the center point after opening the mirror) on the person, and then press the left and right keys together (right key is faster). If you want to practice, just click the pen in the center of the screen, and then slowly practice swinging the screen. Generally, people who play the instantaneous mirror are playing the all-round sniper of the transport ship. In actual combat, they have been playing this game, either a lot or a low hit rate. If you can skillfully use this skill in actual combat, plus better senses, you will be an expert. To tell you the truth, I'm practicing and I'm very tired.
Blind reconnaissance is not recommended. If you have time, go to the farm.
Having said so many skills, sniper is the foundation. If you can't, the rest of the technology will be half-baked. When shooting, the rest of the technology is basically combined with sniper. After all, people won't stand there waiting for you to fight.
Finally, psychology and consciousness. Be steady when you meet people, don't panic, be calm. Then type more graphics, and after a long time, you will know how to get stuck and how to move.
Instant sniper is instant mirror sniper. If you don't open the mirror, you can't shoot correctly. If you open the mirror, it is difficult to aim at close range, so there is the technology of instant mirror sniper, that is, press the left and right keys together after seeing someone, so you can't open the mirror, but by default, you open the mirror, so the bullet will shoot along the sight. The most difficult thing in instant sniper is to grasp the center of the picture. If you don't open the mirror, the bullet will shoot down the scope. Suggest looking for it.
(2) Consciousness
The so-called consciousness is to predict the position of the unknown enemy through observation combined with hearing and experience. Simply put, you can roughly judge the position, even the position where the enemy will break through.
First of all, learn to observe and reason. The first is to judge the approximate number and position of the enemy by whether the number and position of the teammate's death on the radar are the same as the nickname of the enemy who killed the teammate. Coming down is to judge the position where the enemy is most likely to break through through through his own experience. Another point is to see the direction of some passing enemies through his own screen, so as to judge the position where the enemy may break through. For example, the sniper of Black CT Camp saw an enemy passing through the window of C base through the middle door (if the sniper's skill is not good, don't get stuck there), and then the CT sniper moved to the door of a dog to observe the place where C base can break through to ZM and B bridge (that is, the place where C can jump out of the window to ZM after birth). If you don't observe each other, then the enemy is likely to break through point B, if there are teammates at point B at this time. This sniper should move in the direction of B dog bridge. (Standing on the edge of the double-deck box on the first floor, everyone knows that it has been stuck), if the other party appears, you can stop it, and if you can't stop it, you will create opportunities for your teammates in the shade. If the other party doesn't appear within four or five seconds, then it is likely to get off the bridge and go to ZM. At this time, stand at the door of B and block the door. Don't show too much body, try to give each other a double mirror card (in order to kill with one blow). If ZM snipers find the enemy rushing towards XD, they will go directly to the box card XD outside the window of Dog A on the premise of ensuring the safety of PT and Avenue. In short, we should treat the situation in a specific way, put ourselves in the shoes, and don't always think about our achievements (just click on the field).
It is necessary to listen to headphones well, mainly by the sound of footsteps uploaded by headphones or the sound of cutting a gun to judge the enemy's movements (combined with radar to judge whether it is one of our own, don't listen to and engage in teammates for a long time). In fact, it is very difficult to listen to the sound now, because basically conscious people know that they should hold their feet in front of places where there may be people.
In the final analysis, experience is very important. You have seen all kinds of tricks, and your consciousness will naturally improve. Experience allows you to make a rough judgment on the possible existence of enemies in that place, and make a further judgment on the places you suspect through what you have seen and heard.
(3) Skills
1. Reaction: When a person is behind him, he should immediately judge his position and then turn around. Then a person suddenly appears in his view, and he should move the mouse immediately [many CF experts think that the mouse is slow to aim, so I'll tell you.
2. Calm down: If a rookie suddenly appears in the field, he may be nervous and disorderly with a gun. At this time, the enemy may have calmed down and need to click the mouse gently on his head, so a master needs to calm down. How is the stability of the gun? Aiming at shooting is the best way to keep your gun stable. Let me give you an example. When you sneak attack from behind the enemy, many people often miss or hit their bodies and react quickly. Turn around immediately. In fact, when you sneak up on someone, you don't have to panic. Look at your head. Just click the mouse. Then why can't someone hit it? Because it is not enough, I am afraid that the man will turn around when I sneak attack. Kay didn't aim at the gun, so I missed it.
3. Little tricks: Many novices have too many little tricks, such as exchanging pistols, knives and grenades, or changing bullets immediately after killing someone. These are all unnecessary small moves. When doing these little tricks, if someone suddenly comes out, he will be caught off guard. Masters don't need these little tricks. Someone asked, then I have too few bullets. Here, I want to emphasize that when changing bullets, never walk around. It is best to change bullets in a safe place, and the frequency of changing bullets should not be too fast. As a master, the ability to listen to sounds and distinguish positions is also indispensable. When changing the bullet, he may already know the location of the Grenade.
4. Mute: My mute here is not M4A 1-A or M4A 1-S, nor is it red M4A 1. When I say mute, I mean that the sound does not leak when I walk, that is, I hold down the Shift key when I walk.
5. Listen to the voice to identify the location: every expert will listen to the voice to identify the location. In comparison, there are many sounds, such as the sound of footsteps switching bullets, the sound of switching knives, the sound of Qiang grenades and so on. Move the mouse as soon as you hear the sound.
6. minimap: As a master, you should always pay attention to the fact that minimap is different from CS, that is, the position of teammates is accurately marked on minimap, and there is a cross on the minimap of teammates' death. At this time, you can estimate where the enemy can prepare to defend that position, be familiar with each map, know where it is suitable for defense, and estimate and judge the position of each enemy.
That's enough for you. You are a master of blasting. Let's go