Initial horizontal position of feature
Debut monster skeleton soldier
Poisonous insects/worms
The Cyclops
ghost
bone clinkz
Haier hound
Hell spider
Skeleton Warriors
Mythica: The Necromancer
Poisonous cow monster
The Dark Knight
In the demon Gordon game, you are the owner of the dungeon, and you control all the construction of the dungeon, but you can't directly control the monsters and traps under your command. You can build a dungeon into a very dangerous place by digging caves and building monster nests. As your soul essence rises, you can set up more kinds of decorations for your dungeon, such as bookshelves, lamp holders, tables and chairs, corpses and so on. Place more trophies and recruit more kinds of monsters. There are three kinds of walls in the game, namely, stones, bricks and sulfur stones in hell, each with different decorations, which can make your underground city present different styles.
In the game, you are the devil and the enemy is the hero, but your goal is not to simply slaughter them, but to harvest their souls. The hero's direct motive for coming to your dungeon is not to destroy evil, but for your treasure, some wizards want the forbidden spell magic in your library, and some just want to fight. If their purpose is not achieved, they may kill you to vent their anger. If you want more soul essence, you'd better satisfy their desires first, and then torture them to death in prisons and punishment rooms. Such a soul is the most valuable. Of course, the main resource of the game-money can also be found from the body.
Your enemies include other lords besides heroes. For example, at one level, the zombie master next door chiseled through your wall and led zombies and skeletons to smash your field. As long as your dungeon heart is not broken, you will be resurrected.
Yes, the biggest difference between dungeons is that you are finally materialized as a dungeon owner. You are a powerful thing in black armor, and both magic and martial arts can constantly upgrade the skill tree. Another sad difference is that the game dilutes your monster. Without a chicken farm and a training ground, monsters can't be upgraded. There are 18 kinds of heroes and 15 kinds of monsters in the game. It's a bit rare, but the good news is that this game is also highly mod. The data files in the game are mostly xml and csv, and the scripting language is lua. Maybe the map editor will release it, but it is still unfriendly at present. It can be expected that players will make it more perfect in the future. * Prepare for battle! Lure 10 heroes of different occupations into your dungeon, where 15 different monsters "greet" them!
*20 challenging activities and tasks are waiting for you to complete. There are also custom game modes for you to challenge after you finish.
* There is only one direction for you to go in the dungeon, and that is deeper! Challenge the different levels of the underground world of the Three Rivers and the city owners who guard them respectively, and become the king of the unified underground world!
* The cell and torture room are at your disposal, ready to seize the precious soul energy of the next hero.
* Create your dream dungeon (also a hero's nightmare) with 50 different items.
* Cowardly underground workers are waiting for your instructions at any time to build the next devilish underground masterpiece! Minimum configuration requirements:
System: Windows 7/Vista/XP SP2
Central processing unit: 2.0 GHz Core dual-core or equivalent configuration.
Memory: 2 GB
Hard disk: 2 GB of hard disk space
Graphics card: support DirectX 9.0c, 256MB memory.
Recommended configuration:
Central processing unit: 2.6 GHz core dual-core or equivalent configuration.
Memory: 4 GB
Hard disk: 2 GB of hard disk space
Graphics card: supports DirectX 9.0c, 5 12MB memory. Most humorous elements of NVIDIA GeForce 9 series or ATI 4 series dungeons come from the beginning of the game, and the stupid plot design of the game allows you to meet Deimos, the owner of the dungeon. He and his demon girlfriend Carly Pusso are experiencing an "emotional crisis". Flowers and back massage can't save her heart. Calypso is determined to seize power from Deimos and banish her ex-boyfriend to the top floor of the dungeon. Your task is to restore Deimos's power and avenge his ex-girlfriend by rebuilding his underground kingdom. The basic gameplay of Dungeon is completely copied from Dungeon Guardian. You must build a prosperous dungeon full of all kinds of monsters in an instant. Men who can be recruited include mutant frogs, flying snakes and furious mice. You also need to build many traps, such as thorns, backstab and swinging boulder traps. Besides, you should decorate your dungeon with skulls and statues. Your main goal is to introduce enemies called "heroes" into the dungeon. They will shout "more experience!" Running around your city, threatening to destroy the "dungeon heart", once they succeed, you are finished. Dungeons don't encourage you to kill these heroes immediately. You can entertain them before you show your sadistic nature.
Heroes will carry a certain amount of "soul energy" with them. By visiting your dungeon, the hero will find interesting things, gain some skills or fight, which will increase the "soul energy". You need to use this "soul energy" to build decorative items and other facilities called "gadgets", which in turn will improve your reputation level and enable you to unlock new tasks to continue the game. In order to ensure the flow of "soul energy", you need to cater to the needs of every hero. If heroes are eager for wealth, you should build treasure storage boxes; If they are eager for knowledge, you have to build a library. If they are masochists, create more monsters. Meeting human needs is an extremely long and boring process, because heroes never seem to be satisfied. They often complain about the lack of facilities such as libraries or armories, but in fact you have built a lot. When you can't bear it anymore, you can choose to kill these ungrateful adventurers and steal their treasures, or you can choose to put them in prison or torture room to extract more "soul energy".
In the 20-level battle, these same tasks are repeated, the only difference is that monsters and roles are different. Occasionally, between the boss battle and the mission, you will slightly adjust some tasks to capture enemy cities, but in spite of this, all you can do is to fight your way out with weapons. In addition to collecting "soul energy", resource management is extremely limited, and dead heroes will make up a lot of money for you. In addition to the campaign mode, you can also play custom games, most of which avoid endless excavation tasks, so you can finally concentrate on building your own perfect dungeon, and the game will be a little more interesting at this time. However, there is no multiplayer mode in the game, and it is a pity that the developer missed this good opportunity, because the task of "dungeon capture" in the campaign shows that it is completely feasible to develop multiplayer mode. TD gameplay strategy
First build the prestige item to 10, and continue to build the next prestige item (high efficiency) until the soul energy is insufficient. Be careful to put these prestigious items where you will never use them. Add some points to the hero after the building to prevent the misuse of starting energy. It's better to recommend a physical attack hero and a double priest.
Secondly, it is best to dig a cell, which is relatively large. Many people will be trapped later. At first, we don't need too many single cages, but five or six cages are enough, which is not enough to make up.
Then, design your dungeon from the hero refresh port. The recommended design is as follows:
1. Use the trap to consume a bottle of the hero's potion near the refresh port as much as possible, but don't kill him, if you don't want to be killed by the necromancer in the middle and late stage;
2. After several traps, arrange a library and an armory to meet the hero's weapons and knowledge needs. It is best to put two rooms in succession without traps in the middle, so that the hero can quickly collect soul energy and put a minimum monster guarantee range in one of the rooms;
3. After the library and the armory, start digging the trap passage. The thickness of the wall between the passages should be two squares, and the corners should be the same. There is a thick wall, and I can't see whether there is a green wall excavation instruction, so I accidentally drilled into it and lost a lot;
4. The first paragraph should not be too long. Put a treasure chest in the first corner, and 600 will do. Let the hero be dissatisfied and not let him leave;
5. The trap passage behind must be long enough, and less turning can make full use of the space. It is best to use spiders to maintain the middle range and not to run around;
6. After ensuring that the passage is long enough to kill most heroes, build a small room with two spiders and two bugs to prevent thieves from entering the central area;
7. After the design, connect the monster room with the central area, let your goblins start digging holes, and then design the second entrance. There can only be one goblin dig in the tunnel, and the early stage is still very long.
Finally, talk about the use of soul energy. If your trap is well designed, the monsters and lords in your monster room basically have no chance to fight heroes. The soul energy in the early stage is mainly invested in building prestige items and the third talent tree. It is best to click on the talent tree to reduce the consumption of prestige items, and then you can build a large number of prestige items. By the way, it's best to build prestige items at the corner of the trap passage to prevent inadvertent wall digging and improve your dungeon evaluation. Then your monster will be completely abused by the hero. Upgrade your monster in the heart of the dungeon. A level difference of 3 is enough. At this time, your monster hit rate is 83%. When you have enough energy, fill up the goblin items in the talent tree so that you can keep two or more trap channels effective.