A detailed explanation of the mystery of Hogwarts heritage
1. Mathematics Intelligence Gate
These mathematical puzzles often appear in Hogwarts Castle. Interact with the door to reveal the puzzle. This will show two mathematical calculations, which need to be solved by using the result numbers in the circle. Complete the calculation by finding the number that completes the calculation. The correct number is given by the icon of god beast around the door. For example, if the number in the circle is 2 1, surrounded by1and 4, then the question mark must be 6 (1 1+4+6 = 21). Now count the magic beasts around the door from 0 to 9, and choose the right beast from the corresponding question mark switch around the puzzle (you can highlight it with Revelio). For this particular example, it will be a lizard. You won't get two numbers for every calculation. Sometimes you get a number and a beast or two.
2. Replace the key in Dalian
To solve these puzzles, you must first talk to Nelly Augus Peel at Hogwarts, and then play the side task "Fatal Key". On the puzzle, when the key moves quickly from side to side to the keyhole, you need to press: x:/:a:.
3. Eyes and chest
Cast disillusionment (a spell that makes you invisible) to avoid being discovered and get their 500 galleons reward.
4. De-Pule's jigsaw puzzle
Unlock after completing the side task "Heliodana Hall". The goal of these puzzles is to put Depulso or Accio on the square of the room to create a path to the other side of the same room. However, it should be noted that when the squares touch each other, they will be connected and cannot be separated. If you fail, these puzzles can be reset.
5. The locked door (1-3 lock) and Alohomora unlock the puzzle.
First, you must complete the main task #25: Mourning of Watchers' Moon, which will unlock the Alo Homola spell to unlock the 1 level lock. To unlock level 2-3 locks, you must complete the side task "The Man Behind the Moon" and collect semi-disguised statues. After delivering two and a half camouflaged statues, you can open the level 9 lock, and after delivering three statues, you can open the level 22 lock (a total of 33 statues). After projecting Alohomora onto the lock, you need to hold two levers to make the inner lock display red light and the outer lock display green light. When the circle moves slightly, stop for a second, because it shows that you are about to find the right position.
6. The secret puzzle of Hogwarts in the Bell Tower
First, you must complete the main task #25: Mourning of Watchers' Moon, which will unlock the Alo Homola spell to unlock the 1 level lock. To unlock level 2-3 locks, you must complete the side task "The Man Behind the Moon" and collect semi-disguised statues. After delivering two and a half camouflaged statues, you can open the level 9 lock, and after delivering three statues, you can open the level 22 lock (a total of 33 statues). Go to the courtyard of the south wing bell tower, open the door on the left and reach the second floor, where you should see four different symbols of the bell tower swing. When the pendulum swings to one of the symbols, attractive momentum is generated. You must do this for all 4 symbols to enter all the doors in the area. You can use Reviglio to stand out.
7. The secret jigsaw puzzle of Hogwarts
First, you must complete the main task #25: Mourning of Watchers' Moon, which will unlock the Alo Homola spell to unlock the 1 level lock. To unlock level 2-3 locks, you must complete the side task "The Man Behind the Moon" and collect semi-disguised statues. After delivering two and a half camouflaged statues, you can open the level 9 lock, and after delivering three statues, you can open the level 22 lock (a total of 33 statues). Once you have Alohomora at level 3, go to the principal's office (you can only enter after the trial of the main task Niamh Fitzegerald) and open the office leading to the outside. Climb the stairs, open the top door and enter the highest point of the castle. From here, pick up the entrance key and go back to the Phoenix Statue. Open the door opposite the Phoenix statue on the other side of the corridor and complete the secret of Hogwarts.
8. The secret puzzle of Hogwarts on viaduct
First of all, you must get Burning (an unmissable spell related to the story). Then, go to the central hall, Flo flame, and go to the south wing. There are four braziers on the viaduct. At the beginning of the bridge, on the floor, there are four numbers. These same numbers can be found at the bottom of the brazier. The solution is to turn each brazier to the correct number and then open a hatch. The solution is to turn each brazier to the correct number and then open a hatch. Stand by the viaduct near the library and look across the bridge. Leftmost: four, leftmost: one, rightmost: two, rightmost: three.
9. Attracting your portal wall
In the process of the side task "solved by Bell", it is found that you have to apply arrest momentum to the wall that sucks you in, and then the wall is "frozen", so you can walk over.
10. Merlin's trial of firewood problem
Cast Konglingo on the surrounding woodpile. You can use Reviglio to stand out.
1 1. Merlin tried the boulder puzzle.
Wingardium Leviosa was thrown on a boulder near Meilin test platform and dragged into a nearby hole. You can use Reviglio to stand out.
12. Merlin test block flips the puzzle.
Put Flipendo on the square standing on the post so that the drawings can match. You can use Reviglio to stand out.
13. Meilin stone puzzle
Cast foundation stones on vertical spherical stones found around the area. They always work in groups of three. You can use Reviglio to stand out.
14. The mystery of Merlin's trial of Konglingo
Cast empty words to destroy the surrounding pillars. You can use Reviglio to stand out.
15. Merlin tried the firefly puzzle.
Scan the area with a broom, looking for swarms of fireflies. Vote for Lucio, get close to them, attract them and bring them to their posts. You can use Reviglio to stand out.
16. Merlin tries to uncover the mystery of Raparo.
Repair the column with raparo. This is the antonym of Confringo puzzle.
17. Butterfly
When you meet butterflies in the wild, follow them until they stop in one place, and then cast Revelio to reveal an invisible box with collection items. Butterflies will only appear on the map when you are near them, and they will not leave traces on the map after you leave.
18. Wizard chess puzzle
Some treasure houses in the south, such as Cragama Coast and Cragrove County, have chessboards. Use Revelio to highlight the pieces in the vault, and then cast deformation on them to turn them into wizard pieces. Then, you must put the chess pieces on the tiles to create a dying situation. Remember, the white crow only moves in one direction, up or down, left or right, the knight moves in an L shape, and the bishop moves diagonally.