1, the will of soldiers
Access: Task with the head of Shenmu Village first. Dialogue with Caleta of Caleta Cave in Deep Canyon 1 Consumption of Fish King boss mode. One enters the mission map to collect 40 wills (you can enter in teams). After the collection is completed, hand in the task, continue to look for the wandering alchemist to take over the task in Shenmu, defeat Griffin to get the worn bracelet, hand over the worn bracelet and 10 lithium ore to the wandering alchemist to get the lithium mine ring, and hand over the lithium mine bracelet to Caleta to get the skill book of "Warrior Will".
Skill effect: restore abnormal state, with cooling time, longer.
Skill evaluation: I think this skill should be learned not only by hermits, but also by other professions. The warrior will skill is used to recover from an abnormal state, but it has a cooling time. Moreover, it is more troublesome to learn, but also to make fish models and modules, to play fat phoenix bracelets, and finally to have a pile of ore. Learning this skill is really troublesome. The effect is not very great. So in general, this is a useless skill. Even if you learn, it's just a supplement. It doesn't help much.
Add a little: you can add a little or not.
2. Adventure Island Warriors
Access: automatic access after four turns.
Skill effect: After use, all the ability attributes of team members will be improved in a certain period of time. The effective time of skill improvement per level is 30 seconds. Every level 2 attributes are improved by 1%, and all attribute points are improved by+10% within 600 seconds after consuming MP40 at level 20.
Skill evaluation: This skill is very useful. All attribute points increase by 10% within ten minutes. Unfortunately, the Black Dragon is invincible now, and the books of the Warriors are basically sky-high, but this skill is full-time and universal, so don't add it to your own strength and financial resources. But what is certain is that this skill must be supplemented in the future.
Supplementary point: recommended conditional filling.
Second, the general skills of soldiers: magnet, dash, Achilles, as steady as Mount Tai.
1, magnet
Access: automatic access after four turns.
Skill effect: attract monsters from afar to your side. Skill level 1: success rate 42%, range 200, skill level 30: success rate 95%, range 400%; Skill level increased by 2% and skill level range increased 100.
Skill evaluation: I think this is a useless skill, because it is really useless, attracting distant enemies to your side. This skill should be filled with a success rate of 95%, with a range of 400. Few soldiers will add this skill. With this "monster sucking" time, you can run to the enemy and kill him. And there is a success rate. If the range is too small, you will die. Therefore, this skill is useless, and soldiers will not add this skill. However, after version 06 1, skill combination usage appeared. Magnets combined with group attack skills may play a role in some situations. To put it bluntly, if you are not satisfied with your skills, the success rate will really make fun of us. Four-turn skill points are very precious, and you can add them without adding them or late.
2. Sudden progress
How to get it: go to the top of the warrior tribe and talk to Maggie, get the task, ask to beat Parker Niu Wangmo, and get a blue book. Go to the mission map entrance of Temple Passage 3 (two people must form a team and be the team leader themselves). This drawing is limited to 15 minutes. Knock down 200 spearmen Niu Wangmo (players can count by themselves in the battle, and the map can be re-entered) to complete the dialogue with Maggie and get the "dash" skill book.
Skill effect: Forward attack can push away at most 15 enemies in front of you. Skill level 1: attack power 72%, range 80%, skill level 30: attack power 130%, range 125%. Attack power is increased by 2% for each level, and range is increased by 5% for each level.
Skill evaluation: A warrior's trademark skill can push away the enemies with the most 15 in front of him by attacking forward. This skill is very useful whether playing BOSS or upgrading. You can push the blame all the way to the end when upgrading. When you play BOSS, you can also push the BOSS into the corner. However, this skill doesn't need to be supplemented at first, just add 1 point first, and it will be supplemented when the level is very high.
3. Achilles
Access: automatic access after four turns.
Skill effect: passive skills, permanently strengthen armor and reduce damage. Skill level 1: reduce monster damage by 0.5%, skill level 30: reduce monster damage 15%.
Skill evaluation: As a passive auxiliary skill, this skill may have considerable benefits in the long run, but it is not too late to make up this skill after four rounds, when the gunfight is bloody and the main skills of the Black Knight are all full.
Step 4 be as steady as Mount Tai
How to get it: find the instructor of turn 4 to take the task of "kidnapping plot" to fight the bat demon to get the plan of the bat demon, go to Yunyuan 4 to find Pirona and give it to her, then fight the white werewolf to get the plan of the white wolf man, give it to the instructor of turn 4, and then go to turn 3 to find Thales, form a team and enter the mission map. The mission is to protect Terez for eight minutes. If Thales has a blood stick on his head and the blood stick is 0, the mission fails (can be repeated. After the mission is successful, talk to Thales and get the skill book of "Steady as Mount Tai".
Skill effect: Strong-willed, not flinching when attacked. Skill 1 level: there is a 42% chance that it will not fall back within 10 second; There is a 90% chance of being attacked within 30:300 seconds of skill level without retreating. Each level of this skill has a 2% chance to increase the effective time 10 second.
Skill evaluation: Very good skills. It will not retreat after being attacked by the enemy. If the grade is low, you can add 10 points first, and add 10 points. There is a 60% chance that it will not be refunded. Make up this skill when the level is high. There's a 90% chance that you won't step back in 300 seconds. Great technique.
Third, heroic stunts: advanced quarrelling sunflower collection light dance flying ice palm
1, ten thousand buddhas belong to one ring (advanced pissing match)
Acquisition: it can be obtained by bundling, or it can be obtained in other occupations, and it cannot be traded.
Skill effect: the upper limit of quarrelling is raised to 10, and the amount of quarrelling with a certain probability is accumulated in two units, and the skill can only be improved after the concentration of quarrelling is completed. Required skills: Pissing and concentration level 30.
Skill evaluation: the maximum amount of quarrelling is increased to 10, and there is a certain probability that the amount of quarrelling will accumulate in two units, so it is necessary to complete the skill of raising the concentration of quarrelling. When this skill is full, the damage will be increased by 30%, and the upper limit of quarrelling will be increased to 10. The accumulated amount of quarrelling will be 60%. This skill is very powerful, but the disadvantage is that it is difficult to learn. The first is violence. Second, this skill can also be found in non-hero occupations. Third: not tradable. In other words, the hero must come out and pick it up himself. This is very depressing for some friends with poor computer configuration at home. Going to Internet cafes may not be 100%. Therefore, I still hope that Shanda can change this skill into a skill that binds occupations, and non-hero occupations cannot be accepted.
2. Sunflower series
How to get it: Go to the fairy tale library and talk to NPC· Weitz to get a book "The Adventures of Shilan", then go to Shenmu to talk to the village chief Tataman, then beat off the fat chicken Griffindo to get Shilan's necklace, then find the village chief Tataman, and then go to another entrance of the forest to find meaningless existence. Meaningless existence prompts you to knock down the boss bat monster in the forest and pick up the forgotten temple key. Take the key to Temple Passage 4 and enter the hidden map. Kill all the bat monsters inside first, and then move from the transfer point in the middle of the picture to the top floor. There are five freezing shields on the top floor. If you hit one of them physically, you will get a singing shield at random. If you fail, you will be sent back to another entrance of the maze to re-enter, and then you will need the mission map to do the above operations until you get the shield. After you get the shield (put it in the consumption column to make sure there is room), take the key and shield and go to the fairy tale library to find NPC· Weizi to complete the task.
Tip: Hit shields are randomly selected. If you hit the shield for the first time and return, then enter the task map and continue to hit one, and then return to hit the same one, so that the transaction can complete the task. If you hit a different shield every time you enter the map, it will usually be returned.
Skill effect: Use 10 mixed time bomb to increase attack power within a certain period of time. Cooling time: 8 minutes. Required skills: advanced grudge level 25.
Skill evaluation: This skill is aggressive, with total skill duration of 240 seconds and attack power increased by 26. It's a pity that there is a cooling time, and only advanced quarrelling above level 25 can add this skill. But the attack of 26 is really high, so this skill is still very useful. (But I still think it's better to change the name of this skill, otherwise people will think that the hero is "Dong Fangbubai". )
3. Ice palm
How to get it: This skill is a necessary skill for practicing one-handed sword, which can be done or not.
Task flow: After completing four rounds, go to the forest fork in Shenmu Village to find Simms to take over the "Shield of Power Task" and ask him to beat back 200 dark centaurs at the training ground. Then talk to James, go to the training ground, and then talk to James. You will get a skill shield of 65438 (defense+120) after selecting "Want to get a skill shield". After equipping the shield, talk to James and enter the training ground. After repelling 200 dark centaurs, talk to James and get "ice palm skill" and armor shield of 120 level.
Note: Before entering the training ground, you must be equipped with a skill shield, otherwise you will die as soon as you enter, so you must bring a one-handed sword as a weapon in your backpack.
Skill effect: use the shield to block the enemy's attack with a certain probability. If the close attack defense is successful, the enemy who attacks himself will be in a coma for 2 seconds. This ability only works when equipped with a shield.
Skill evaluation: This skill depends on the individual. If you are a one-handed sword hero, you can add this skill with a shield. The two-handed sword hero completely ignores this skill. Although there are many heroes now, I think one of the ten heroes may not practice one-handed sword. Some people may ask, isn't it higher to attack with one-handed sword and attack shield than with two-handed sword? In fact, the reason is not attack, but stability! Double sword hero is much more stable than single sword attack. This is why so many people choose two-handed swords.
Step 4 dance lightly
Access: Direct access after 4 turns.
Skill effect: attack several enemies in front of you twice in a row.
Skill evaluation: The hero's ace skill, high attack speed, and group attack, add 20 skills to damage 220% and attack 2 enemies. (70% of the light dance skill books have fallen to tens of W, which even poor heroes can afford. If you have money, it will be even worse to spend a few e-fill dances, hurting 260% and attacking 3 enemies.
Three or four skills plus order (personal recommendation)
Personal recommendation hero bonus method: (if conditions are sufficient) add 1 minute to dash → all light dancing and flying → all advanced quarrelling → all stable as Mount Tai → all sunflower collection → all Achilles → all dash (Adventure Island warrior is a full-time universal skill, so don't add it to yourself yet) (ice palm looks at the individual) (directly ignoring the warrior's will and magnet).
Fourth, the source of the skill book
Use of energy manual: Generally, there are two levels of energy manual for four rounds of skills, and the energy manual for level 20 requires the corresponding skills and abilities to be above level 5, with a success rate of 70%; The 30-level energy manual requires that the corresponding skill level should be above 15, and the success rate is 50%. There is no energy manual at level 30 for skills above level 20.
Adventure Island Warrior (20): Soul of the Dark Dragon King
Magnets (20): Pinas, lizards, clay shemale.
Magnet (30): piano.
Rush (20): Pianos, Shaolin wooden fish, evil double-edged lizard.
Rush (30): Pias.
Achilles (20): Old Skeleton Dragon, Little Bronze Man, Chrysanthemum Silver Man, Little Golden Man, Chrysanthemum Gold Man, Fat Dragon.
Achilles (30): Fat dragon, fat phoenix.
As Steady as Mount Tai (20): Paplatus, Evil Double-edged Lizard, Shaolin Muyu.
As steady as Mount Tai (30): Zakun.
Ice Palm (20): Skeleton Dragon, Old Skeleton Dragon, Little Golden Man, Silver Man.
Ice Palm (30): Chrysanthemum Golden Man, Chrysanthemum Silver Man, Fat Dragon.
Light Dance Flying (20): Black Dragon.
Dancing (30): alarm clock.
Senior Pisces (20): clay shemale, little lizard.
Senior Pisces (30): family task box
Sunflower Collection (20): Little Lizard
Sunflower Collection (30): Soul of the Dark Dragon King
Work Summary of Science Museum 1
First, leaders attach importance to it, increase investment and create a good atmosphere for popu