Teaching knowledge and paying attention to food and clothing will increase the temporary attributes of children now. When the temporary attribute reaches 100, nothing can be fed. On the first day, the children's attributes are all 0, which is special here, because after feeding, there will be no more cases where an attribute is 0. The vast majority of parenting plans are based on the property value of 0 on the first day. If you click "impart knowledge" and "pay attention to food and clothing", you add a temporary attribute, and as a result, you can't eat as planned, or even eat at all.
The correct way is to feed everything listed on the first day of the plan, and then impart knowledge and pay attention to food and clothing. If you have no plans or preparations for the birth of your child, you should immediately give the child to the horse in Changshou Village for foster care, so that the child's growth will stop. You can find a suitable plan online, or make a plan yourself, and then collect items according to the plan.
◆ If you are not careful, don't worry. If you click "Knowledge Teaching", you will quit the game without answering the questions. If you accidentally click "Pay attention to food and clothing", the child will want a cooking product or a third-class medicine, but will not give it.
◆ The correct order of doing things in a day is: 1, feeding children as planned, 2, knowledge teaching, 3, paying attention to food and clothing (food and clothing is less than 90, so you need to pay attention, but not more than 90), 4, being a teacher (sometimes teachers should do it before feeding, sometimes after feeding, depending on how the plan is arranged, because a teacher will add a little attribute points to feeding.
8? 5 some information that must be read.
Netease official website-Good Life Information:
8? 5/ Activity 3/ Activity 05.htm
8? 5 2. 17 173 exclusive parenting manual:
8? 5/topics/ 1 143/2005 1 1/28/2323 188, 1.html
8? Five problems that people often encounter.
What is a fixed attribute? What is a temporary attribute?
8? A: Fixed attributes include martial arts understanding, magic understanding, mentality and physique, while temporary attributes include temporary martial arts understanding, temporary magic understanding, temporary mentality and food and clothing. Eating and wearing is actually a bit special, different from the other three temporary items. I'll talk about it in detail later. I will illustrate these two attributes with a chart:
What is the general attribute?
8? A: Total attribute is a very, very important concept. The total attribute refers to the total value of the actual attributes added to the child by all the items currently used by the child (regardless of martial arts, spiritual spells and physique, all calculated together). For example, on the first day, the child was fed four urgent chapters plus 8 points of mentality and two super golden willow dew plus 9 points of physique, so the total attribute of this day is 17. If you feed the 1 emergency chapter and add 1 point mentality the next day, then you add 1 point mentality to 1 Zhuma. The total attribute only refers to the attribute value added by children's articles.
8? Sometimes you may not remember what you fed a few days ago, so according to the above principle, you can calculate the total attribute like this:
8? 5 Total number (X) of current mentality (A)+ spell (B)+ martial arts (C)+ physique (D) (excluding temporary)
8? 5 Subtract the number of days after adulthood from 30 (that is, the number of days displayed in the current child status [this number of days is represented by n], and multiply it by 8. The calculation result of this step is represented by y.
8? 5 Subtract the calculation result of step 2 from the calculation result of step 1, which is the current total attribute.
8? 5 expressed by mathematical formula:
8? 5 ①A+B+C+D=X
8? 5 ②(30-N)×8=Y
8? 5 ③X-Y= total attribute
8? This formula has a premise that the four fixed attributes have naturally increased by 2 points since the next day.
8? What is the maximum limit of the total attribute?
8? A: The upper limit of total attributes is 73 points. In other words, the sum of all the attributes added when feeding children can't exceed 73 points. Because of this restriction, we must allocate our daily plans. Some days, such as the last few days, we don't feed them, probably because the total attribute has reached 73.
8? 5 What is the function of temporary attributes?
8? A: The temporary attribute is actually a restriction of Netease, that is, players can't feed indefinitely in one day. Limit it, they can only feed 100. When it's 100, they can't feed any more. We know that the fixed attribute will naturally increase by 2 points every day, and only when it reaches a certain level temporarily will the fixed attribute increase by 2 points the next day. Children always * * * brush fixed attributes 30 times before adulthood, and each of the four attributes is brushed with 2 points. Temporary properties are halved the next day. For example, the temporary mentality on the first day is 100, and the next day it becomes 50. If you don't feed mental objects and teach knowledge, it will become 25 on the third day and 12 on the fourth day.
8? 5 How to increase children's temporary attributes? To what extent?
8? A: When we feed our children, we will add some fixed attributes and some temporary attributes. But on the same day, we will not feed four attributes at the same time, so there will be a situation where one temporary attribute is high and one temporary attribute is low. At this time, it is necessary to use "knowing education" and "paying attention to food and clothing". "Knowledge transfer" will add four temporary attributes, and "paying attention to food and clothing" will only increase food and clothing. Here I will explain the difference between "food and clothing" and the other three temporary attributes.
8? Only temporary attributes (except food and clothing) need to be added to be greater than fixed attributes (not equal to it) every day, such as mentality 20, and temporary mentality can be added to be above 265,438+0 (food and clothing cannot be like this). The next day, you will naturally brush your mind to two points. Many people say that you should try to add temporary to 100. I think this is a waste of energy.
Please note that unlike the other three items, the daily food and clothing should be increased to more than 90. For example, today's physique is 20, and food and clothing should be increased to over 90, otherwise two fixed physique points will not be drawn the next day.
8? What is the order of doing things every day?
8? Answer 5: The correct order of doing things in a day is: 1, feeding children as planned, 2, knowledge teaching, 3, paying attention to food and clothing (food and clothing is less than 90, so you need to pay attention, but not more than 90), 4, being a teacher (sometimes you have to do it before feeding, and sometimes you have to do it after feeding, depending on how the plan is arranged, because a teacher will add a little attribute point. But teachers can change the order, but knowledge teaching and concern for food and clothing must not change, and it must be after feeding the goods.
8? 5 What is knowledge teaching?
8? Answer 5: knowledge teaching can be carried out eight times a day, each time consuming 50 points of energy, and each time adding a temporary value. When the temporary value reaches 100, the value of this item will not increase. This increased value is random, not fixed. It may only add a few points when it is less, and it can reach 40 points when it is more. Knowledge teaching is generally like this. There are three answers to a question, corresponding to temporary martial arts, temporary spells and temporary mentality. Clicking one of these options will add the corresponding temporary properties.
8? For example, what if other children have their favorite toys?
★ Ask him to give himself (temporary martial arts)
★ Exchange toys with him (plus temporary method)
★ It's also fun to watch others play (increase temporary mentality)
8? Occasionally there are four answer options, so one of them is to increase food and clothing.
8? For example, what kind of food is good for your health?
8? 5 people make chicken soup (plus temporary method)
8? 5 green vegetable tofu (increase temporary mentality)
8? Stewed chicken with mushrooms (to increase food and clothing)
8? 5 Roast ox legs (plus temporary martial arts)
8? See the specific topics here:/topics/1143/200504/28/2268061,1.html.
Update 1: sum of two prime numbers =99.
What is the product of these two prime numbers? (I'm not wrong)
1. The sum of two prime numbers is 99. W