1) Have a deep understanding of modeling software and tools.
In today's world, animation software can be said to be in full bloom. There are many softwares such as 3ds max. Maya, xsi, LW, silo, modo, mudbox, zbrush, and they all have their own advantages in modeling. Therefore, if you want to be a professional model artist, you must find the software that suits you. No matter how much the software costs, I insist that what suits me is the best. Many friends (especially novices) blindly pursue software with "more and more comprehensive modeling functions". It is good to have more and stronger modeling tools, but the operating habits and ease of use of tools also greatly affect the efficiency of production. This is exactly what many friends ignore. I personally use maya and 3ds max at the same time (although I know maya comprehensively and deeply, max is the first software I learned, and I am proficient in its polygon modeling). My operating habits and thinking mode are more in line with maya, so I feel comfortable modeling with maya, and maya's hot box function can also bring me great efficiency improvement. Of course, this is only for me personally, so you should also find the most convenient software for yourself.
For artists who are only engaged in model making, I recommend you to try silo and modo software. They are powerful and easy to use in traditional polygon modeling.
2) In-depth study of modeling process, learn to use the strengths of different software to build your own model production line. T3J China Digital Art Online
There are many softwares mentioned above, among which zbrush and mudbox are completely different from the previous 3ds max, and they are sculpture modeling softwares. Traditional modeling software is basically based on box modeling (cube modeling). Although high-detail models can be made by traditional methods, it is time-consuming and labor-intensive, and the efficiency is much lower than that of carving modeling. Therefore, I personally think that both zbrush and mudbox are essential modeling software, and we should learn at least one of them. It is no exaggeration to say that in today's world, only they can be used to make surprisingly high-detail models simply and quickly.