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Pvz2 treadmill code
PVZ2 Treadmill Code is a program used by game developers to create "Treadmill" games. This program allows players to run in the game like running on a treadmill. This is a very interesting and challenging game. In this game, players need to control a villain to run, avoid obstacles, collect gold coins and run the best results on the track.

The following is a basic PVZ2 treadmill code example:

importpygame

Import time

Random input

pygame.init()

# Game window size

Display width =800

Display height =600

# Define colors

Black = (0,0,0)

White =(255, 255, 255)

Red = (255,0,0)

# Create a game window to surf.

game display = py game . display . set _ mode((display _ width,display_height))

Pygame.display.set _ caption ('PVZ 2 treadmill')

# Set the game clock

clock=pygame.time.Clock()

# Load pictures

player img = py game . image . load(' player . png ')

obstacle img = py game . image . load(' barrier . png ')

# Define a function and draw a villain

defplayer(x,y):

gameDisplay.blit(playerImg,(x,y))

# Define functions and draw obstacles

defobstacle(x,y):

gameDisplay.blit(obstacleImg,(x,y))

# Define functions and display scores

Define score (count):

font=pygame.font.SysFont(None,25)

text = font . render(" score:"+str(count),True,black)

gameDisplay.blit(text,(0,0))

# Define functions and show obstacles

Defobstacles _ dodge (count):

font=pygame.font.SysFont(None,25)

Text=font.render ("Avoid obstacles:" +str(count), True, black)

gameDisplay.blit(text,(0,20))

# Main game loop

defgame_loop():

x=(display_width0.45)

y=(display_height0.8)

x_change=0

Obstacle _ Speed =7

Obstacle width = 100

Obstacle height = 100

Obstacle _startx=random.randrange(0, display width-obstacle width)

Obstacle _ Start =-600

Obstacle _ Avoidance =0

# Exit Game Logo

Game _ Exit = False

# Loop until you quit the game

whilenotgame_exit:

foreventinpygame.event.get():

ifevent.type==pygame。 Exit:

Game exit = true

ifevent.type==pygame。 Keys:

ifevent.key==pygame。 K_LEFT:

x_change=-5

elifevent.key==pygame。 K_RIGHT:

x_change=5

ifevent.type==pygame。 Keyboard input:

ifevent.key==pygame。 K_LEFTorevent.key==pygame。 K_RIGHT:

x_change=0

x+=x_change

GameDisplay.fill (white)

# Draw obstacles

Obstacles (obstacle _ start, obstacle _ start)

Obstacle _ Start+= Obstacle _ Speed

# Draw a villain

Player (x, y)

Score (avoid obstacles)

Avoid obstacles (avoid obstacles)

ifx & gtdisplay_width-70orx

Game exit = true

If obscure _ starty & gt display height:

Obstacle _ Start = 0- Obstacle _ Height

Obstacle _startx=random.randrange(0, display width-obstacle width)

Obstacle _ Avoidance += 1

Obstacle _ Speed += 1

Ifyifx & gt obstacle _ startxandxobstacle _ startxandx+68 game _ exit = true

pygame.display.update()

clock.tick(60)

pygame.quit()

Exit ()

game_loop()

The above is the basic code example of PVZ2 treadmill. Through this code, we can see people running and obstacles appearing and moving in the game. During the game, the player needs to control the villain to avoid obstacles and run as far as possible. This code example is just a simple implementation, and you can further optimize and extend it as needed.