Large class math teaching plan: 1 math palace activity goal;
1. Review the concept of numbers within 10 in game activities (number formation, counting, recognizing numbers, comparing the size and order of numbers, etc. ).
2. Train the correctness and agility of thinking.
Activity preparation:
Geometry 10, rectangle, triangle and semicircle geometry boards in red, yellow and blue (each number written in red, black and green 1 10), and each person has a digital card.
Activity flow:
Teachers and students walk into the hall of mathematics
Game 1: Do it right and do it fast (review the composition and counting of numbers within 10)
1, the visual geometric number of the action.
2. Add or delete 1 and perform the operation. For example, if you see an eight-speed number, do 9 or 7.
Game 2: Take a quick step to the right (review the numbers and specific dimensions within 10)
Place the graphics on the ground at will, and children can find the graphics and numbers as required and step on them with their feet. Teachers can put forward various requirements, such as: stepping on the red number on the triangle; Step on the black number greater than 3 and less than 7.
Game 3: Arrange correctly and quickly (review the arrangement and classification of numbers within 10)
1. Sorts numbers in descending order according to the shape of the graph.
2. According to the different colors of the graphics, arrange the numbers from small to large.
Game 4: Match correctly and quickly (check the size and order of numbers in 10)
1, each child hangs a number plate on his chest and finds a good friend in music. After finding a friend, the two children compare the numbers: the child with the big number is standing and doing actions, the child with the small number is squatting and doing actions, and the children with the same number are hugging each other and being good friends.
2. Ask the children to queue up quickly from the number on the chest from big to small, and do actions to get out of the math hall.
Math Teaching Plan for Large Classes: Activity Goal of Math Palace 2
1. Review the concept of numbers within 10 in game activities (number formation, counting, recognizing numbers, comparing the size and order of numbers, etc. ).
2. Train the correctness and agility of thinking.
Prepare 10 geometric figures, red, yellow and blue geometric figure boards (write the numbers of 1- 10 in red, black and green) for the activity, and each person has a digital card.
Activity process
Firstly, the scene is introduced, and teachers and students enter the mathematics hall.
Second, math games
1, game: Do it right and do it fast (review the composition and counting of numbers within 10)
(1) Visually check the number of geometric figures to be acted on.
(2) Add or delete 1 and take action.
For example, if you see an eight-speed number, do 9 or 7.
2, the game: the pace is accurate and fast (review the numbers and specific sizes within 10)
(1) Place any graphics on the ground. Children can find figures and numbers as required and step on them with their feet.
(2) Teachers can put forward various requirements,
For example: the red number on the triangle;
Step on the black number greater than 3 and less than 7.
3. Game: Arrange correctly and quickly (review the arrangement and classification of numbers within 10)
(1) Arranges the numbers from the largest to the smallest according to the shape of the graph.
(2) According to the different colors of the graphics, arrange the numbers from small to large.
4. Game: Match correctly and quickly (review the number size and order within 10)
(1) Every child hangs a number plate on his chest to find good friends in music.
(2) After finding friends, two young children
Compare the sizes of numbers:
A large number of children stand and do actions;
A small number of children squatted down to do actions;
Children of the same number embrace each other and become good friends.
Third, ask children to line up from big to small according to the size of the numbers on their chests, and do the action of walking out of the math hall.
Mathematics teaching plan for large classes: the design intention of "The Palace of Mathematics 3";
1, playing chess is a favorite activity for children. It is necessary to organically combine chess activities with mathematics education activities, get rid of the dullness and abstraction of mathematics education activities, and let children learn mathematics in a relaxed, independent and free activity environment. At the same time, chess games are used to stimulate children's interest in learning mathematics and their enthusiasm for participating in mathematics activities.
Teachers don't need to prepare many teaching aids. They used an old cube box and asked the children to write the number 1-6 on each side of the box as dice. Then, they take the ground grid (plastic grid, floor tile grid, foam board grid) as the chess score, and the child's body as the chess piece, so that the child can leave the desk and chair and assemble freely. By playing chess pieces and learning the ordinal number of 6, everyone can enter the game.
Activity name:
Play palace chess-learn the ordinal number of 6
Activity objectives:
1 to stimulate children's interest in learning the concept of numbers.
2. Cultivate children's ability to observe and analyze problems.
3. Learn the ordinal number of 1-6.
Activity preparation:
1, checkerboard field (plastic floor checkerboard, floor tile checkerboard, foam board checkerboard checkerboard) as chess points, as shown in the following figure.
Dice (made of discarded cube boxes), chess score of palace paper, some magnets and some chalk.
Activity flow:
First, group activities: know the position of chess pieces in the square and learn the ordinal number of 1-6.
Show me a checkered chessboard and you will know the position of the chess pieces.
A. Count: How many squares are there on the palace paper (how many squares are horizontally arranged and how many squares are vertically arranged).
B, have a look: first put the chess pieces in the first row, let the children have a look at the position of the chess pieces and talk about the position of each chess piece. Difficulty: Know which row first, and then know which row.
C. think about it: what are your unclear places?
Second, group activities: look at the pictures and find the place.
1, children can combine freely and look for a chessboard on the ground.
2. Count: How many squares are there in the horizontal row? How many squares are there in the vertical row?
3. Look at the position of the chessboard, let the children find the corresponding position on the board on the ground, and let the children check each other. Learn more about ordinal number 6.
4, listen to the teacher's password, children find the position of the corresponding pieces. Let's compare which group of chess pieces walk fast and right.
Third, game activities: playing chess in the palace (grabbing a position)
1, move with dice, yellow dice indicates the number of rows, and green dice indicates the number of vertical rows.
A small group of children throw dice at each other, look at the numbers, find the position and check the position.
2. Game activities "grab the ground"
A, explain the rules of the game: the first child rolls the dice himself, finds his own position, and then. If the number of dice is the same, the position of the former child will be occupied by the latter child.
B, children's games, teachers patrol inspection activities.
3. Children talk about activities.
Four. Extended activities after the activity:
1, let children do activities in their spare time, and further master the ordinal number of 6.
2. Teachers and students * * * design new rules of the game, add new game plots and conduct game activities.