Who can tell me something about illustrations? As a form of visual art, CG illustration has its own aesthetic characteristics. Among them, the most obvious ones are as follows:
Purpose and restrictive factors
Second, practicality and popularity.
Third, visualization and intuition.
Fourth, aesthetics and interest.
Creativity and artistic imagination
6. Diversification and diversification
Due to the diversity of media, content, expression and appeal object, the aesthetic standards of modern illustration are also diversified and diversified. explain
[Edit this paragraph] The form of illustrations
There are many forms of modern illustration, which can be classified by media or function. According to the classification of media, it is basically divided into two parts, namely print media and film and television media. Print media includes poster advertisement illustration, newspaper illustration, magazine book illustration, product packaging illustration, corporate image publicity material illustration, etc. Film and television media include movies, television and computer screens.
Poster advertising illustration: also known as poster, poster. In the era when advertisements mainly rely on printed media to transmit information, they can be said to be in a dominant position in advertisements. However, with the emergence of film and television media, its application scope has narrowed.
Newspaper illustration: Newspaper is one of the best media for information transmission. It is the most popular, low cost, large circulation, wide spread, fast speed and short production cycle.
Illustration of magazine books: including the design of front cover and back cover and the illustration of words, which are widely used in all kinds of books. Such as literature books, children's books, science and technology books, etc. This kind of illustration is gradually declining. In the future, it will still exist in a large number of electronic books and newspapers.
Product packaging illustration: product packaging makes illustration more widely used. Product packaging design includes three elements: logo, graphics and text. It has two missions: one is to introduce products, and the other is to establish brand image. The most prominent feature is that it is between plane and three-dimensional design.
Illustration of corporate image publicity materials: it is the VI design of the enterprise. It is included in the basic system and application system of corporate image design.
Film and television illustration in film and television media: point out the illustrations in movies and TV now. Generally, it appears in advertisements. Movie and TV illustrations also include computer screens. Now the computer screen has become the performance space of commercial illustration, and many graphic library animations, game programs and graphic tables have become a member of commercial illustration.
The form of illustration
Numbers, free form, realistic technology, black and white, color, using materials, photos and computer generation ... as long as they are "graphics", they can all be applied to the production of illustrations.
vector
Classification of illustrations
According to the current market positioning: vector fashion comics, young realism, the concept of illustration in Victoria, the United States and South Korea, etc.
Classification by production methods: hand-drawn, vector, commercial, cutting-edge (2D plane, UI design, 3D), pixel.
According to the illustration style, it is divided into Japanese cartoon illustration, European and American illustration, Hong Kong illustration, Korean game illustration, and Taiwan Province romance novel cover illustration. Because there are so many styles now, I just classify them simply.
In addition, there are many foreign styles, such as hand-folded paper, cloth pattern and various styles, which are neck and neck.
Illustration status quo
The most developed place of illustration: the United States is a country with a very developed illustration market, and appreciating illustrations has become a habit of society. On the one hand, a large number of independent illustration products are sold in the terminal market, such as illustration books, magazines, illustration greeting cards and so on. On the other hand, illustration, as a part of visual communication system (graphic design, illustration, commercial photography), is widely used in graphic advertisements, posters, covers and other design contents. The illustration market in the United States is also very specialized, which is divided into children, sports, science fiction, food, digital, pure artistic style, humor and other professional types, and each type has a special illustrator. The whole illustration market is very standardized and the competition is fierce, because the average income level of illustrators is three times that of ordinary Americans.
Illustrations in Japan, South Korea, Hong Kong and Taiwan: As we all know, Japanese commercial animation has a huge market and operation team. Animation is an important branch of illustration industry. Before CG technology (ComputerGraphics) entered the field of illustration, hand-drawn animation had become a sunrise industry in Japan. Today's younger generation is more and more inclined to use computer digital technology.
In South Korea, with the game industry climbing to the second pillar industry of the national economy in recent years, illustrations, especially digital illustrations, have sprung up everywhere, and the game characters designed with digital illustrations have also won more market space with the popularity of Korean games in China.
At the same time, Hong Kong and Taiwan illustrators are still looking for their own way of industry, although their works have obvious traces of learning from Japan. Illustration education: Beijing Institute of Printing, Beijing Institute of Fashion Technology, Beijing Broadcasting Institute, Tsinghua University Academy of Fine Arts, Central Academy of Fine Arts and other institutions have set up illustrations or related majors in the past two years, but the teaching content often only includes publication illustrations rather than commercial illustrations in a complete sense.
But in foreign countries, the combination of illustration education and market is very close. Many well-known illustrators are visiting teachers in various universities, and they have brought the most fashionable and cutting-edge business consciousness to the school. Nowadays, commercial illustrations popular in foreign markets include publication illustrations, cartoon mascots, video and game art designs and advertising illustrations. In fact, in China, illustrations have spread all over print and electronic media, commercial places, public institutions, commodity packaging, film and television performance posters, corporate advertisements and even T-shirts, diaries and New Year cards.
Illustrators can use PHOTOSHOP and PAINTER to draw bitmap illustrations, also can use SAI (Japanese software) to draw, and can also use CORELDRAW and ILLUXXXXXX (English name: forgotten = _ =) to draw vector illustrations, so it is essential to make CG illustrations with graphic flat plates. Moreover, the performance of the host is better, and CG animation has higher requirements for computers.
CG animation is mainly done by MAYA. Many other auxiliary software plug-ins will be used in animation abroad. But it is also good to learn Maya well. A Maya is enough for you to learn for several years. = _ =
Learning CG is a bit backward. There are many CG tutorials now, and you can learn faster by watching video tutorials.
Ask for advice on how to learn illustration (no painting basis) the first point: how to draw the facial features of cartoon characters;
1. Head perspective basis: Generally speaking, the eyes are in the center of the whole head, and other proportions are determined by this coordinate. Facial crosshairs can help maintain the integrity of the five senses. Try adding an angle to the midline.
2. Demonstration of the five senses structure practice method: the eye structure can be imagined as a small opening on a cloth ball. After determining the diamond shape of the eye, pay attention to the position of the corner of the eye to draw the eye.
3. Nose: First, it is summarized into a triangular diamond, and the basic type is changed according to perspective, which mainly includes three main parts: nasal root, nasal wing and nasal head.
4. Mouth: The mouth is a combination of three balls. Grasp the basic shape of the lips and then consider the movement of the mouth. There are mainly five spherical structures in the mouth, so pay attention to the acupoint position of the external structure.
5. Ears: The shape of ears can be imagined as c+y, and the height of ears and nose is actually similar, so you can pay more attention to the practice dynamics.
The second point: how to draw the relationship between head, neck and shoulders?
1, many structural points will be shown in the form of 50-50 split. Pay attention to simplifying the structure and proportion.
2. Head perspective can basically be understood as a big square plus half a square.
3. Pay attention to the position of the spine and the tendency of leaning forward in the neck.
4. The shoulders are mainly faults. Because of trapezius muscle, the structure can be simplified in this way.
5. Be sure to practice the three views through the box to understand its surface structure.
The third point: eight ways of animation human body practice:
1, the first question of human body: at first, I often didn't understand the difference between looking up and looking at a big angle. In fact, the difference lies in the position of the camera, and the angle of view will be more inclined at a close position.
2. Position and angle of view: The position near the lens will have a more inclined angle of view, which can be understood as a Michelin tire man. I will have a detailed demonstration in the latest 30-day animation human body special training camp.
3, viewing angle: pay attention to head-up, which means that you can't bring an angle, pay attention to the angle and distance of the camera.
4. Details: Pay attention to the diagonal distance when drawing various angles of the head, and pay attention to the expression of various details! Also pay attention to the balance of composition.
5. Combination exercise: You can try to draw more different body combinations, such as Mickey Mouse, Astro Boy or some old cartoon images.
6, local: the bone point of the hand is a hard place, the latest knowledge about the hand is to pay attention to the hardest part of the hand. This piece will be mentioned to you in the 30-day animation human body special training camp.
7. Muscles: Students with weak foundation should not consider the muscle composition at first, but pay attention to the curve when practicing doll body. The muscle system is actually very complicated. It is suggested that beginners should not focus on training for one or two years. Other muscles and some dynamic demonstrations.
Extended data:
classify
According to the market positioning: vector fashion cartoon, younger age, realism, exquisite illustration, concept setting, etc.
Classification by production methods: hand-drawn, vector, commercial, cutting-edge (2D plane, UI design, 3D), pixel.
According to the illustration style, there are Japanese comics and illustrations, European and American illustrations, Hong Kong illustrations, Korean game illustrations, and Taiwan Province romance novel cover illustrations. (Because of the variety of styles, it is only a simple classification)
In addition, there are many foreign styles, such as hand-folded paper, cloth pattern and various styles, which are neck and neck.
Reference source:
Illustration-