For another example, if the attack power is 300, an attack of 100 is 33% and an attack speed of 50% is 50%, then the attack speed should be generated (only in the case of Ping A), but the second attack of 100 is still 33% on the current basis, but 50%.
Do you know what the glory of the king 1 armor or magic resistance is for? Every 1 point defense can increase the current health by 0.00 166 when taking corresponding damage. If it is an order, going out to buy red agate +300 blood will hardly increase 10% of health, but if you buy cloth armor +90 armor, your health will increase steadily 15%, and red agate will increase by 300.
In addition, when the defense stack reaches 100, the function values of injury reduction are 14%, 200 is 25%, 300 is 33%, 400 is 40%, 500 is 45%, 600 is 50%, 700 is 54%, 800 is 57%, and 900 is. 1200 is 67%, 1300 is 68%, 1400 is 70%, 1500 is 7 1%. According to the injury reduction function, it can be seen that the early defense benefits are the highest, but by 300-800, the benefits began to shrink gradually, 800. After the early defense stack reaches 600 (about two anti-armor), there is no need to continue stacking defense, and the equipment should be mainly blood support or attack. Even if the armor-piercing bow appears on the opposite side, the actual damage will increase by about 15%, but the basic attack of armor-piercing bow is weak. Compared with other large blocks, the yield in the later stage is increased by about 5%, and it will never exceed 10%. Considering the needs of ADC,
The glory of the king's damage reduction formula is actually just a simple mathematical logic problem.
The solution is as follows
Injury reduction rate = injury reduction/100 = x/y.
X= national defense
It is known that the damage reduction rate will never exceed 100, so y>X, but considering the benefits of overlapping armor in actual games, the value of Y will never be too large, otherwise the proportion of X is too small, which will lead to the collapse of the game balance, so the ideal logic is that y>x is always greater than a fixed value, that is, y=(x+y 1).
The damage reduction formula = defense/(defense+anti-overflow fixed value)
So what is the anti-overflow setting? Then we can calculate it by algebraic expression.
Damage reduction/100= defense/(defense+overflow prevention fixed value)
Damage reduction is a known number.
National defense is a known number.
Therefore, the inference formula = (defense/damage reduction * 100)- defense = overflow prevention fixed value.
Applying the comparison between arbitrary defense and injury reduction in the game, it can be concluded that the fixed value of overflow prevention is 600, that is, the injury reduction rate = defense/(defense +600).
600-point defense can reduce damage by 50%, which is equivalent to 2 times of health, so the health income corresponding to each 1 point defense = 1/600=0.00 166.
If you insist, the glory of the king's formula is just a calculation problem in junior high school, which is nothing more than a binary solution and a function, no matter how high it is, it is not as high as high school.