The key point of this 10 level is to cooperate with teammates to keep the door closed at any time. One person is responsible for guarding the door in one direction, and there are two doors on the left and right sides, so the person in charge of these two doors should pay attention to closing the door, and close the door as soon as it opens. At the sixth level, the back door will also open. Send one man to guard two doors. As long as the doors are closed, it is absolutely no problem for one person to guard two doors. Because the gun is bad and weak, the bullets are consumed quickly. Pay attention to the time when replenishing ammunition, try to choose to kill a wave of zombies before changing, and four people should not change bullets together to avoid the instantaneous emptiness of the defense line. After the sixth door is opened, there is a pistol inside, which can be used for emergency. Don't mess up after the long gun bullets are finished.
The first 10 level is purely the experience level of sending money. As long as there is cooperation, you can basically get through without injury. Even without the cooperation of teammates, at most, I was slightly injured. But I don't have much experience, 20 thousand or 30 thousand at most Therefore, the main purpose of the early stage is not to hurt blood.
Level 10-22: After leaving the small room, the player will come to the underpass. There will be new guns and grenades here, and the guns are better than the original ones. Catch AK or M4 as much as possible, which will help you kill the enemy effectively. First of all, the battle will be carried out in a passage, and there are several pillars here. Try to use pillars and zombies to fight. Four people walk together, playing while walking. It is forbidden to turn around in the same field without direction. The fire truck will crash, and everyone is in danger. The ammunition supply box is in the corner. It is suggested that one person be put in to guard it.
It is also important to know what kind of zombies you should bring when you meet them. Fast zombies will only attack you from the front, so don't choose to retreat in a straight line when encountering fast zombies, but retreat with an S-shaped route, so that zombies will not attack even if they meet you. Braised pork zombies and hulks are more headaches, and they are numerous and difficult to kill. Only kill them as soon as possible, so as to be suitable for straight back, kill early and lose less blood. As I said in previous issues, radar is very important, so if you don't want to die early, just look at the small map and make a plan for yourself by looking at the strange position.
Braised zombies can throw a Grenade when they come out, and throw it out at 13 level, because there will be a novice Rena and a therapeutic ointment at 14 level. 14 level to throw grenades, 18 level for emergency. 16. Don't rush in. This is a small place and a big monster. It's easy to die if you rush in and get caught in the front and back. So we should get rid of ordinary zombies outside now, and then go in and concentrate on fighting monsters.
After 17, you will release toxic gas after passing, and leave as soon as possible, otherwise you will lose blood. There will be signs on the ground to guide you in a hurry, and then we will enter a bigger secret room. The difference is that there will be two poison gas canisters in the center of the secret room this time, but it will hurt blood if it falls.
Although the gas canister is dangerous, it has become our most dependent friend in actual combat. In the last issue, the author said that the AI system added in the CF Challenge Mode version makes the corpse more intelligent, and they know how to use various containment and even evasion tactics to make players have a headache. In this case, when the player encounters a huge number of monsters, a good posture is a necessary condition for escape. As long as players can rely on their familiarity with the map, judge and choose the right place to fight. Avoid the heavy and lightly cooperate with the hardware method, no matter how difficult it is, it is definitely not a problem. This time, the gas canisters are available terrain. The zombie won't go near the gas canister, it will stop on the side. Players can avoid the pursuit of zombies by jumping the poison gas tank. Note that jumping is carried out at the four corners of the gas canister, so there is a great chance of falling into the gas canister, and you will always lose blood in the gas canister, but it is not cost-effective.
There will be a lot of invisible zombies here, so be careful. If you see them, you can just kill them. That thing is still a huge threat. Again, you should watch more radar. There's no need to replenish bullets in a hurry. You can change pistols. After all, there are too many zombies. In case of emergency, you can use 14 grenades to save the emergency, and you can also use them when you escape.
Level 23 -29: The map is called the Valley of Despair. In fact, we spent two-thirds of our time in underground tunnels, and we were washed away by poisonous gas. At level 23, we finally came to the so-called doomsday valley. This is a place surrounded by mountains, with poison gas behind it, and I feel a little desperate. After entering the valley, there are new gun choices on the ground, and the most important thing is the sniper rifle, which is very effective against zombies in the highlands. After entering the valley, the first few levels are very simple, almost equal to giving points. Four people form a big circle, all fighting the monster in front. When the monster in front came back, two teammates in the opposite corner crossed each other and started a cycle again. The advantage of this cycle is that someone can stop it. As for the sniper zombies on the highlands, you can always send a Commissioner to clean them up.
By level 26, the number and difficulty of zombies have also increased. At this time, there is no effect of staying on the point and recklessly. All we have to do is run all the way. Powerful ghosts and Hulk can't be finished in a short time. Fighting hard is tantamount to self-destruction. Snipering zombies in the highlands at this time is quite troublesome. They will always attack one person. As long as they don't die, the player's blood will keep falling. So we must arrange a player with better skills to kill zombies on the ground at the same time.
There are grenades at levels 27 and 29, which are reserved for bombing BOSS. Level 28 should also pay attention to the sniper zombies in the highlands, which is more abnormal than level 26. After level 28, there are 250 thousand in normal combat, and there are two silver boxes. After 29 passes, it will reach as many as 370 thousand.
The most troublesome thing is the Super Hulk. When you see him accelerating, be careful to hide aside, not in a straight line, or you will die miserably.
Level 30: At last, the ultimate level is reached, and the magic pterosaur of BOSS appears. This is a monster with huge wings, which is mutated from a mysterious virus. Its fast flight and extremely sharp claws are the sharp tools for its attack. Even more frightening is that it will absorb the light nearby and make it suddenly dim! If there are four people in the team at this time, it will be a group of two people, one is responsible for playing BOSS and the other is responsible for cleaning up zombies. The magical pterosaur will shoot a flash bomb and sprint to catch people. When he shoots the flash, his body will have an aperture, so don't go near him at this time. If you see him sprinting to catch you, don't walk in a straight line, follow him around, lead to the place where you took the sniper at first, and jump around those walls all the time. When he wants to dig you, jump to the other side of the wall. You know, BOSS can't jump, he can only run. This will save you more time to change and adjust. ) go on like this until the BOSS's health is consumed. Others also try to play BOSS, and don't entangle too much with the little zombies. In short, magical pterosaurs will be easier to kill than the hammer beasts in the mysterious camp.