Everything is difficult at the beginning, and a good beginning is half the battle. First of all, we must set the rules. Without rules, Fiona Fang cannot be established. Children who have just entered school are naive and active, and their self-control ability is poor. At the beginning of the first semester, every day, students will do various actions at will in class, such as standing up and talking to the teacher ... It often takes most time to stop these actions in a class, let alone finish the class. First-year students have just made a transition from a free and rambling childhood to a primary school, so from the first day of school, they have made rules with the students and reiterated them before each class. Although it is cumbersome, it has also achieved certain results. Therefore, after two or three weeks, students will gradually enter the state of primary school classroom. With classroom discipline, the course can be carried out on time. Compared with noisy classrooms, students in disciplined classrooms are more focused and can get the expected goals.
Second, create a situation to stimulate interest
First-year students are young, their attention is difficult to last, their self-control ability is poor, they lack patience and perseverance, and they are easily influenced by the outside world. So, as a first-grade teacher, how can we make children quiet and concentrate on listening? People's thirst for knowledge is often associated with interest, so interest is the best teacher and the premise of learning any knowledge well. The new curriculum concept requires teachers to design vivid, interesting and intuitive mathematics teaching activities according to students' age characteristics and life experience, such as telling stories, playing games and simulating performances. , to stimulate students' interest in learning, so that students can understand and know mathematics knowledge in vivid and concrete situations. Each of our teachers is constantly practicing how to design a novel and interesting scene to improve students' interest in learning at once.
Third, entertain and learn, and enjoy it.
Plato believes that games can guide children's learning nature, so he advocates educating the next generation through games. Games, literally speaking, are the entertainment activities of human beings under certain rules. Mathematics classroom game is a special form of game, which is a teaching method for teachers to make full use of the form and characteristics of game in the teaching process, make it closely combined with the teaching content, and make students love and enjoy learning. First-year students are lively and active, and their learning awareness and self-discipline are poor. So how can teachers create a learning paradise full of childlike innocence and interest according to the physiological and psychological characteristics of primary school students? In teaching practice, it is found that skillfully designing some math classroom games can break through this difficult problem well. Therefore, designing some teaching contents or links into games, so that students can master mathematics knowledge in games, can often get twice the result with half the effort. When teaching "knowing the number within 10", I composed the math into a ballad and taught my children to read "1 can write like a pencil, swim in the water like a duck and listen like an ear ..."; Teach the composition of numbers within 10 by "fingering songs"; In the teaching of oral arithmetic, I often organize group game competitions such as "driving a train", "winning the red flag" and "competing for apples" to let students improve their computing ability in wonderful games. Teachers skillfully set the content of mathematics learning as games to increase the interest in mathematics learning, so that primary school students can learn easily, have fun, have fun and have fun. This entertaining classroom learning method can stimulate students' thirst for knowledge and sense of competition, activate students' thinking and improve learning efficiency.
Fourth, encourage education and affirm yourself.
According to psychology, need and motivation are the internal driving forces of psychological development. Through appropriate stimulation and induction, this psychological need can be transformed into external behavioral motivation to achieve the goal. The classroom teaching evaluation under the new curriculum needs flexible and diverse methods. The evaluation content should attach importance to students' practical ability, innovative spirit, psychological quality and comprehensive qualities such as mood, attitude and habit. The evaluation should pay attention to individual differences, and the classroom should pay attention to the implementation of incentive evaluation. According to different learning contents, students' different performances should be differentiated and targeted for incentive evaluation. Teachers' evaluative language in class can stimulate students' interest in learning, mobilize students' positive thinking and cultivate good emotions. In the process of teaching, students' attention and devotion are very high, and every student expects to be the protagonist who is praised. At this time, every word of the teacher has a profound influence on the students. We should seize this moment and encourage students to improve their own requirements by using diversified incentive evaluation languages.