2. Game planning is divided into overall game planning, game system planning, game numerical planning, game level planning and game plot planning.
3. Game planning needs to learn: macro-environment analysis of digital games, advanced planning theory of digital games, and creativity of digital games. Practice -—Unity3D project development.
4. Game art production is divided into original game painting production, game UI production, game scene production, game character production, game special effects production and game animation production.
5. Game programming needs to be studied: game programming, algorithm and data structure, Win32 programming, game mathematics and intelligent application, 2D game technology and application.
6, animation model production needs to learn: human anatomy and clay sculpture performance, Zbrush scene props high-precision model, Zbrus! A real human head model, Zbrush realistic animal model,
Realistic male body, Zbrush realistic female body, high-precision home page classic business case copying, film and television role rendering and techniques.
7. Animation needs to learn: Maya, sharing system, copying business cases of muscle bondage, liberating nature training, Maya training combined with performance, motion capture training, and Motionbuilder animation production.