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Design of digital teaching plan within 10 of kindergarten mathematics class.
[Activity objective]

1, review and consolidate the number recognition within 10 through observation, games and hands-on operation.

2. Cultivate children's observation and sensitive thinking ability. [Activity Preparation] 1, teaching AIDS

(1) Teaching courseware (the first picture has the number 10, and the second to last pictures have the number 1- 10, and each picture has a number).

(2)1-10 digital headdress.

(3) Use waste paper boxes to make a three-dimensional train (there should be 10 cars, and the numbers of 10 should be affixed on the cars in turn), and 10 is a card for different fruits.

2. Learning tools

Each child has a glue stick, a set of 10 different fruits, a set of cards, a set of 1- 10 digital cards, and a flat underground train (10 carriage, each carriage is engraved with a slit so that children can put the fruit cards in).

[Activity Flow]

I watched TV.

1. The teacher stimulated the children's interest in watching TV.

2. The teacher demonstrates the first picture of the courseware, and guides the children to say that these are digital dolls and name the numbers.

3. Show the other pictures of the courseware in turn, and guide the children to say the numbers on the pictures, and say the pictograms corresponding to the numbers, such as: 1 pencil, 2 ducklings. Deepen children's understanding of numbers.

Second, digital dolls come to play games with us.

1. Guide children to play games with digital dolls.

2. 10 Children wear digital headdresses of1-10 respectively, and walk into the activity room to introduce themselves as digital dolls of1-10 respectively.

All the children read the numbers on the headdress of the digital doll.

4. Play the game of finding friends with digital dolls.

Game flow:

The teacher asked a child to find out the name of the digital doll that the teacher said, and found it. The digital doll gave the headdress to the right child and said, "Yes, my name is X (digital). I'll give you a headdress. We are good friends. " Then go back to your seats together. The game continues until all the digital dolls find good friends.

The fruit in the orchard is ripe. Come and deliver fruit.

Teacher: All the fruits in the orchard are ripe. What do you think the teacher brought you? (Train) Yes, it's a train. Look at what's on the train car brought by the teacher. (number)

1. Please review the number 1- 10 on the train car.

2. Show the fruit card and let the children put the fruit card in the digital carriage designated by the teacher. If the teacher says to put the apple in car 6, the children who come up will insert the apple card into car 6. Put all the fruit cards straight into the carriage.

3. The teacher said the name of the fruit, and the child answered which car.

4. The teacher says the car number, and the children say what fruit is in the car. Practice repeatedly to deepen children's understanding of numbers. Fourth, the children are here to transport fruit.

5. Distribute children's school tools and paste numbers in sequence, with the number on the first carriage near the locomotive being "1" and the number on the last carriage being "10", which are arranged in sequence.

6. Ask children to insert the fruit card into the corresponding carriage according to the teacher's requirements. Teachers give itinerant guidance.

[Activity expansion]

Let children's peers play together. One child gives the password, which fruit card to put in which car, another child starts to operate, and then switches roles. The game is repeated.