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How to design a good homework
1, game assignment

Games are one of the favorite activities of children's junior students. Students learn while playing in the game. Game homework contains the knowledge learned in the game and is the students' favorite math homework. For example, after teaching "multiplication formula", you can design a "password matching" game for students to play, and students and parents can play together. Another example is the teaching of possibility. After class, you can design game assignments such as "guessing the ball" and "guessing the coin". Students can play with each other after class.

When students study in games, they not only experience the charm of knowledge and the joy of success, but also cultivate their ability to communicate and cooperate with others in mathematical language, making students feel that math homework is a game garden and a paradise for learning. 2. Situational homework

The so-called situation is the learning atmosphere created in order to achieve the purpose of learning and stimulate students' interest in learning and thirst for knowledge. Pupils are generally curious and curious. Vivid situational homework can often make students' mental state quickly change from inhibition to excitement, and also make students have their own needs to learn knowledge, causing cognitive conflicts among students. Let students have doubts in fun, doubts in doubts, doubts in doubts, and constantly stimulate their desire to learn. For example, after learning "addition and subtraction within 100", design a situational activity of "I am the master today", display a dazzling array of shelves, let students shop independently, and calculate "What can 20 yuan money buy?" "What can 30 yuan money buy?" "What do you like to buy best?" "* * * How much is it?