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Scaling analysis of the new teaching moves of Baokemeng Sword Shield DLC
Skill analysis

Prepare recommended configuration for skill analysis.

Many new skills have been added to the DLC armor of Baoke Dream Island sword shield, among which dragon skill scale shooting is one of them. How is the performance of large-scale shooting in actual combat? Which Baokemeng is suitable for large-scale shooting? Here, I'll bring you an analysis of the standard shooting of the new professor of Baokemeng Sword Shield DLC for your reference.

Scale injection

The dragon attribute is a new member of continuous movement, a mixed version of Erlian Split and Dragon Arrow;

The dragon attribute teaching move "Scale Shooting" is the third continuous attack move of the dragon attribute and the second non-contact continuous attack move of the dragon attribute added in the eighth generation.

The Erlian chop, which appeared in the Five Dynasties, also appeared as a professor's move before the sword shield, with a power of 40 and a hit of 90, PP 15/24, which is basically equivalent to a dragon's paw that can break the momentum zone (hereinafter referred to as "breaking 71");

The Dragon Arrow, which appeared in the Eight Dynasties, is the exclusive move of Baluto in Duo Long so far. Its power is 50, and it hits 100, PP116. Its power and hit are more stable than double chop, so it can be regarded as an enhanced version of single and double chop.

In addition, the dragon and arrow have a unique target judging mechanism in doubles (because this move is actually played by Duo Long Baruto through the multi-Long Mei West Asia on the launching head, the "ammunition" has certain intelligence): generally, two dragon and arrows will designate two treasures on the other court as targets. When there is a treasure dream at the scene as a demon attribute (that is, the dragon arrow can't cause damage), both dragon arrows will attack the treasure dream in another position that can be damaged by the dragon arrow. Sure, look at me. I can still fully absorb two dragon arrows when the limelight is strong.

In contrast, the scale shooting mode is a continuous attack mode that attacks 2~5 times in succession, just like rock blasting with seed machine guns.

This continuous attack move * * * enjoys the same set of probability model: 1/3 has the opportunity to attack twice or three times respectively; There is a 1/6 chance to attack 4 or 5 times. That is to say, every time you use this trick, you make a normal hit, and the mathematical expectation of the number of hits is E =1/3× 2+1/6× 4+1/6× 5 =19/6 times, rounded to about 3.

Because the power of each attack is 25, the hit rate is 90, and the PP is 20/32, in fact, the mathematical expectation of the corresponding power of each attack is 3.167× 25 = 79.175 (3× 25 = 75), which is lower than that of Erpai (80) and Longjian (650).

At the same time, both the scale shot and the double split have a hit rate of only 90, which is not as good as the all-hit dragon arrow. However, because the Dragon Arrow is exclusive to Duo Long Baruto, considering the learning surface, it will not really form a superior substitute for the two.

From here, we can find that it is not cheaper to look at power expectation alone than to split it twice. But in fact, the priority of scale shooting is better than double splitting. This is mainly due to the following advantages of scale shooting:

(1) Two-step splitting is not the current version of the professor's move, the learning surface is narrow, and scale shooting is more universal;

② The theoretical damage range of scale shooting is wider. If you hit 4/5 times, the damage can reach 100/ 125, and Huang Ou can gamble on his dream.

(3) Scale shooting is a non-contact move, that is to say, it will not trigger the punishment mechanism related to contact moves such as protruding helmet and flame body;

(4) Scales shoot more attacks, which can better counterattack props such as berries and pomegranates (anti-pitaya) and reduce one stroke of damage;

⑤ Scaling shooting has an additional effect. After all attacks, self-defense is reduced by 1 level, and speed is increased by 1 level. In fact, this setting is similar to the design idea of fan-tailed dragon's exclusive moves. For some medium and high-speed Baokemeng, scale shooting helps them to improve the speed line, and then better control the field and clear the field.

⑥ The shooting power of scales → The dragon riding is still 130, which is not inferior to the physical moves of dragon attributes other than scales.

(This is due to the extremely huge move transformed from the continuous attack move, and the original skill power is calculated according to three attacks, so the original power of the scale-shooting extremely dragon riding is actually 75, which can just be transformed into the extremely dragon riding with power of 130).

Of course, if you don't consider the problem of breaking 7 1, it's still a little scary to point out that one move misses the target. So personally, I suggest using this trick at 66 and 63.

Of the 64 pairs, only some treasures can be considered. For example, it can form a sharp shuttle with the same hitting surface as gill bite+chin tooth+faucet. As a hatchet man in rainy days, whether it's fighting a sticky dragon/faucet or simply attacking to protect yourself, it's still meaningful to shoot dragons in scales and ride extremely dragons.

Finally, let's talk about the learning side of scale shooting: besides some dragon treasures, some scaly dragon treasures (such as Laopen and Longtu's younger brother) and some scaly fish/reptile-based treasures (such as Seaking, Thousand Needlefish/Rogue Crocodile, Flame Queen Lizard, and even thousands of evasions and sand snail pythons) can learn this kind of continuous attack by shooting scales.

At present, there is no package characterized by skill chain that can obtain large-scale shooting. Perhaps this move is still waiting for the most suitable user to appear.