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What is the prospect of learning game modeling now, and what is the actual salary at work?
Are game modelers paid well? From the macro and micro levels. ? Regarding the salary of game modelers, we should look at it from two levels. One is that the average salary of game modelers can rank among the top 20 in all industries. As a very important part of the game industry, it is normal that the average wage is higher than other industries. From the micro level, there are also some people whose wages are very low. Why? Some students who only have the ability of three-legged cats can't produce high-quality works, or their emotional intelligence is very low. They often offend people in the workplace, especially leaders. It's strange that the salary is not low. Of course, low ability is the problem of most people. Therefore, if you meet a so-called senior with a particularly low salary and tell you all kinds of negative aspects of the game modeling industry, there is no need to listen, because there are losers in every industry, and you happen to meet a loser in such an industry. There is no need to let losers dominate your future. As long as you have worked hard and made good works, your salary will be between 5K and 10K, and your annual salary will reach 100K. The question is: can you or not?

Can you find a job by self-study in game modeling? It's not reliable. Let's hang out with the best. Can you find a job by self-study? My conclusion is: yes, but very few. Why do you say that? Because many self-taught students rarely succeed in their studies, they will encounter various problems in the process of self-study, and it is very difficult and time-consuming to solve them by themselves. Many self-taught things will be discovered, and the more you learn, the less you will learn, so it is very difficult to find a job by self-study, that is, to complete a set of modeling works by self-study. The most wasteful thing of self-study is time.

Therefore, if students want to gain a firm foothold in the game modeling industry and have their own rivers and lakes, they must learn from experienced experts. The value of a master lies in making you listen to what he says, which is better than studying for ten years. I know an expert in game modeling. At 8 o'clock every night, he talks about 3D game modeling and the technical knowledge and thinking design of the next generation for free on the Internet. With easy-to-understand explanations, everyone can understand what complex knowledge is and understand it so thoroughly. Students who want to learn can enter his 3D game modeling course information skirt: the first set of numbers is: 296, the second set of numbers in the middle is: 676, and the last set is at the end.

Only by learning from the master can you know where your gap is, instead of thinking alone. We study to learn, to find a good job through this thing, rather than wasting a lot of time competing with ourselves.

? Three? Is the job of game modeler tiring? No, it's a little far from us. Seeing this question, I want to laugh. I asked my classmates, do you learn game modeling to enjoy life and entertainment? If you want to enjoy life, you can stay at home or sleep in bed. You won't be tired without studying and modeling games. First of all, we must establish an idea that as long as it is a job and you want to make achievements in your work, then you must experience fatigue and hardship, which is the inevitable development of things. There is no industry where you can get a very high salary or position by playing comfortably every day.

Of course, unless your father is the leader or boss of a game company, and you are a rich second generation, you can enjoy a hot meal in the company and do nothing. The question is, aren't most of us ordinary citizens? Don't you have to rely on your own efforts to improve yourself? So if you want to make achievements in game modeling, it doesn't matter whether you are tired or not, just work hard. Only when you are tired can you refine your strength and your thoughts. Fatigue is an alchemy furnace for the sublimation of life. Enjoying fatigue is just a threshold. How many smart people can't see through fatigue and put themselves into fatigue? In fact, as long as we move forward in fatigue, you will become a better you.

? Four? How long did the game modeler work? Look at your strength and emotional intelligence. ? The industry of game modeling will exist in ten, twenty and thirty years. Because of the existence of the game industry, the game modeling industry will certainly not die out. Of course, there will be various technological innovations. The game serves the entertainment of human beings, and it is also the biggest entertainment of human beings at present. The nature of human beings is to entertain themselves, so the game modeling industry will exist for a long time.

As for the specific individual, it is hard to say how long he can work. Generally speaking, as long as you persist in learning all kinds of game modeling techniques, keep thinking and summarizing, make high-quality works, have high emotional intelligence and be good at handling all kinds of relationships in your work, then you will have a long time in the game modeling industry, and you will become a department head or even become your own studio and start your own company in the future. These are not problems, that is, you will be engaged in this industry 10 years, or 20 years, or

In another case, you don't want to learn, you don't want to work hard, and you just want to wait for the pie to fall. Even if you study, it's just a bottle with a half bottle hanging on it. You can't do anything decent, you can't handle all kinds of interpersonal relationships in the company well, and it's easy to offend people. Then your road as a game modeler is estimated to be short-lived, maybe a few days, maybe a year or two, but not long.

? Five? Teacher Game model, what do you mainly do? 1, modeling.

Game modeler, modeling is a must. Modeling is an important part of game design, and the main tools used are 3dMax, maya, zbrush and so on. Modeling can be divided into two parts: role modeling and scene modeling. Character modeling means creating 3D models of characters, NPCs and other characters. Scene modeling is to build 3D models of the whole scene in the game, such as towers, trees, houses and so on.

2. mapping.

Game modeler, mapping is also necessary. A 3D model without mapping can only be regarded as a semi-finished product, and details such as color, light and shadow need to be added to the model through mapping. The main tools used in hand-drawn mapping are BodyPanit and the next generation material mapping SP.

When making maps of Game model, it is necessary to develop UV. Expand the three-dimensional model into a two-dimensional plane, draw a map on this plane, and add details. Simply put, you imagine a 3D model as an ordinary paper box without any packaging. If you want it to look better, you need to draw a picture on the surface of the carton or paste a picture on it. The best way is to unfold the whole carton first, and then start. Unfolding UV is the process of unfolding the carton, and the unfolded plane is equivalent to the UV of the box.

? Six? What are the basic knowledge of game modeling?

(1) Analysis of the original game painting.

When the Game model gets the original painting of the game, first look at the silhouette, and infer the three-dimensional ups and downs of the side test (and the top view) from the front, so as to make basic preparations for the establishment of the prop model.

(2) Modeling ideas of model props.

Point: Make it by partial splitting, and then merge it. Each part uses the most suitable command for Game model modeling. This is fast, and the command application and knowledge points are easy to summarize. Complex contour modeling is drawn with splines, and cylinders and squares are folded and stretched with 3DMAX.

(3) Game model props production, part of the split production points:

1. Don't tick the line according to the picture, you need to exercise your eyesight in the learning stage.

2. The thickness fluctuation of Game model should be stratified.

(4) ultraviolet splitting.

(1) plane projection: put the messy uv in a box.

(2) Dismantling: Dismantle according to the principle of no mistake in operation, no stretching, convenient placement and space saving.

(3) Operation: solve the stretching problem.

(4) Placement: enlarge more details and reduce less details; Space utilization takes precedence, seam problems take second place, and drawing is convenient and inconvenient in the future.

(5) Mapping: Learn to find the inherent color, but don't use the dark or bright color of the original painting as a reference; Use the middle color of each object in the original game as a reference.