Training ground game
Invincible hot wheels 1. Project Type: Team Competition 2. Appropriate requirements: newspapers and tapes. Site requirements: an empty big site 4. Game time: about 10 minutes 5. How to play in detail: 12- 15 people use newspapers and tape to make a closed circle that can accommodate all the players, and completely erect the circle. Purpose of intransitive verb activity: this competition is mainly to cultivate team spirit of unity, close cooperation and overcoming difficulties; Cultivate the ability of planning, organization and coordination; Cultivate a serious and meticulous work attitude; Enhance mutual trust and understanding between players. Trust back 1. The game is introduced: This is a well-known classic expansion project. Each competitor must fall straight from the platform of 1.6 meters, while other competitors extend their hands to protect him. Everyone wants to trust each other, otherwise they will feel insecure. To gain the trust of others, you must first be a trustworthy person. It is difficult for people who doubt others to gain their trust. This game allows players to build and strengthen their sense of trust and responsibility to their partners during the activities. 2. Number of players: 12- 16. Third, the site requirements: the high platform is the most suitable. Fourth, equipment is needed. Fifth, the game time is about 30 minutes. Sixth, the goal of the activity: to cultivate a high degree of trust among groups; Improve the interpersonal communication ability of team members; Guide team members to put themselves in their shoes and make them realize that responsibility and trust are mutual. Mei Qibang 1. The game is introduced: The whole team is divided into two teams, facing each other. * * * Put a stick on the ground with the same finger, and the hand will be invalid if it leaves the stick. This is an experience to test whether the team cooperates. All students' concentric rods on their fingers will complete a seemingly simple but error-prone project according to the requirements of the trainer. This activity profoundly revealed the problems of coordination and cooperation within enterprises. 2. Number of players: 10- 15. 3. Site requirements: Open site. Fourth, we need equipment: a 3-meter-long glow stick. Fifth, the game time is about 30 minutes. VI. Purpose of the activity: When encountering difficulties or problems in the team, many people will find the shortcomings of others, but rarely find their own problems. Complaints, accusations and incomprehension among team members are harmful to the team ... This project will tell everyone that "taking care of yourself is the greatest contribution to the team". Improve the ability of team members to cooperate and cooperate with each other in their work. Unified command and Qi Xin's cooperation among all the players play a vital role in the success of the team. Mail books. Game type: teamwork 2. The purpose of the game: make students strongly aware of the importance of full communication to the realization of team goals; Formulation and revision of institutional rules. 3. The game is introduced: The players line up in a row, and each of you is equivalent to a post station. At that time, the trainer will give the last partner a digital information card with less than 7 digits. You should use your intelligence to pass this digital information to the first partner. When this partner receives the information, he should raise his hand quickly and write the information on paper to the first trainer! ! There are always four rounds in the competition. We will have some rules to limit the transmission of information. 4. Rules of the game: After the project starts: (The so-called project starts, that is, the trainer calls to start, and the next partner starts to pass on the information) 1, unable to speak. 2. There is no turning back. 3. No part of the back partner can exceed the shoulder joint cross section and infinite extension surface of the front person. (The front and back labels should be based on the things in front, such as the whiteboard. When the information reaches the front partner, the partner should raise his hand quickly and give it to the trainer near the whiteboard. The timing meeting will end at the moment of raising your hand. 5. You can't pass notes and notes. 6. The final interpretation right and judgment right of the project belongs to the trainer (to explain clearly, some controversial methods are correct if they coincide with the whole center of our training, and the deviation is wrong). The first round ≤2 minutes. (Give 8 minutes to discuss and come back to PK) Round 2: The previous rules will continue to take effect. New rule: 8. You can't use all methods in the first round. 9. Nothing can be passed around. 10. The second round time ≤ 1 min (give 7 minutes to discuss and then come back to PK). Round 3: The above rules continue to take effect, and the new rule 1 1 is added. Neither the first round nor the second round can be used. 12. The third round time is ≤40 seconds (give 6 minutes to discuss and come back PK). The fourth round: the above rules continue to take effect. The new rule adds 13. The first three rounds of methods are not available. 14. Ass can't leave the ground 15. The fourth round time ≤20 seconds (give 5 minutes for discussion and then come back to PK) Blind side 1. Project type: teamwork type 2. Prop requirements: a long rope 3. Site requirements: an empty big site 4. Detailed rules of the game: let all players blindfold, and within 40 minutes, pull a rope into the largest square, and all players will share it equally on the four sides. This project teaches all students how to find a way out in the absence of information. The longest, most confused and anxious time for everyone is before the leader is elected and the plan is determined. When the leader came into being, an orderly organization began to operate. Although there was no chance of winning, everyone was relieved. The action plan was recognized and promoted by everyone, which made the students taste the joy of victory for the first time in Qi Xin's cooperation. Objective: This task reflects the cooperation and trust among team members. Only a team with leadership, cooperative spirit and initiative can be called a team. This game is mainly to exercise everyone's teamwork ability. Sit on the ground and get up 1. Project type: teamwork type 2. Prop requirements: No other props are needed. Site requirements: an empty site 4. Project time: 20 minutes -30 minutes 5. Detailed rules of the game: 1. Ask four people to sit on the ground back to back; 2. Stand up without hands; 3. Then increase the number of people in turn, two at a time, until 10. In this process, the staff should guide students to persist, persist and persist, because success is often just persistence. Purpose: This task embodies the cooperation of team members, and this project is mainly to let everyone understand the importance of cooperation. Solve the bracelet 1. The game is introduced: All players form a net hand in hand. At this time, the players are closely linked, but the close ties at this time limit everyone's actions. What we need at the moment is a circle, a circle that connects everyone and allows everyone to roll forward in the direction of unity. How to turn a net into a circle without letting go of your hand? This is a severe challenge for the team. 2. Number of people: 8- 12 people/group 3. Site requirements: Open site. 4. Game time: 15 minutes. 5. Activity goal: to train the communication ability, execution and leadership of the new team. Colorful serial guns 1. Project type: competitive game 2. Number of participants: a team of six players (3 men and 3 women) 3. Prop requirements: 4 balloons. Site requirements: an empty large site 5. Game method: men and women are arranged at intervals, first men and then women. In the form of relay, the first student runs to the designated position to blow the balloon until it is finished. Run back to the original position and replace the next classmate. This round is limited to two minutes. At the end of the time, record the results according to the number of balloons blown. 6. Competition rules: (1), men and women must be arranged at intervals (in order to increase fairness) (2), the next student can't start the competition until the last player blows, otherwise the corresponding deduction will be made in the total number of people. Seven. Purpose: The purpose of this activity is to challenge the psychological limit and enhance the trust in others. Ten people and nine feet. 1. Project type: teamwork. 2. Site requirements: a large open site. 3. Need props: Each group has a rope about five meters long. 4. Detailed rules of the game: seven teams from different departments. There are ten people in each team, five men and five women fork into a horizontal row, and the adjacent people tie their legs together and run to the finish line together. The one with the shortest time wins. Divide into three groups and draw lots to decide the order of the competition. V. Purpose of the activity: The project of "10 people and 9 feet" embodies the cooperation and trust among team members. This game is mainly to train everyone's teamwork and coordination skills. Kangaroo jump 1. Project type: team game, fun game 2. Venue requirements: an open venue, preferably in playground No.3. Props needed: several cloth bags. The cloth bags used in each group are of the same specification, and the starting line and runway line of each team are clearly marked. The distance between the starting lines of Team A and Team B is 30m, and the width of each runway is1.2m. Fourth, the details of the competition: four teams in each group participate in the competition, and each team has 10 people, all of which are composed of boys. Each team is divided into two teams on average, marked as Team A and Team B, and each team is opposite in a single row. Before the start of the game, the first player of each team A will wrap the bag around his waist and walk to team B after listening to the referee's order. The bag must not be separated from his legs halfway. When he got to team B, he took off his bag, and the players of team B put on their bags and went to team A, and so on until the last player. During the competition, if you fall, you can get up by yourself, but the bag must always be on your leg. If you fall, you must put it on again to continue the game. From the beginning of unpacking to the next competitor's bag, the whole handover process must be carried out outside the runway end line, and it is not allowed to cross the line. After all the teams' competitions, the top three teams are arranged in a shorter order. Purpose: "Kangaroo Jump" is an outdoor game popular with students, which not only exercises everyone's health, but also exercises the students' teamwork and coordination ability. Link acceleration 1. Project type: teamwork 2. Participants: 6 contestants (3 males and 3 females) 3. Site requirements: large open site. Race distance: 30m 4. Competition method: 6 players, the left leg of the person in front is lifted by the left hand of the person behind, and the right shoulder of the person in front is put on the right shoulder to form a small train. The last student has to hop forward, too. Draw a starting line and a finishing line on the court with a distance of 30 meters (based on the width of a basketball court, back and forth). At the beginning of the game, each team starts from the starting line, jumps forward, bypasses obstacles and returns to the starting point. The first one to reach the starting point wins. Rank by time, score by ranking. 5. Competition rules: (1) During the competition, players must jump forward and are not allowed to let go (always keep lifting the left leg of the person in front) to prevent fracture. Team fracture must be reorganized, and the game must be restarted from the starting point. If you don't rearrange and move on, the score will be considered invalid and recorded as 0; (2) The last student of each team crosses the finish line; (3) During the competition, each team must compete on the specified track and must not occupy the road. If a foul is committed, 2 seconds will be deducted and accumulated in turn. Purpose of the activity: The purpose of this activity is to cultivate students' spirit of unity and cooperation. Cross the river by bridge 1. Project type: outdoor quality development game, competitive entertainment game 2. Participants: Each team will send six people (2 men and 4 women) 3. Site requirements: large open site. Race distance: 30m. 4. Need props: carpets (newspapers or towels, etc. 5. Competition mode: one group at each end of the track, three people in each group are free to combine, and the starting group holds four pieces. The first player put the carpet forward, the third player kept passing the carpet behind him to the first player, and three people walked 30 meters on the carpet (depending on the width of a basketball court, walking back and forth), asking their feet not to touch the ground, bypassing obstacles and returning to the starting point. When all three people cross the border, the other group will take back the carpet in the same way. Rank by time, score by ranking. Seven, the rules of the game: (1), the players prepare outside the starting line. When all the runners in one group reach the finish line, the other group can't start the relay. (2) As long as the foot touches the ground in the game, it is regarded as a foul. And increase the game time according to the number of touchdowns. Eight. Purpose of the activity: The purpose of this activity is to cultivate teamwork ability, strategy and tactics, and train the coordination ability within the team. Heart to heart (behind the ball) 1. Project type: two-person cooperation, outdoor game 2. Venue requirements: an open big venue. Competition distance: 20m 3. Props are needed: each group has a rope about 5 meters long. Number of participants: each team 12, (6 men and 6 women) 5. Detailed game methods and rules: each. When walking forward, don't touch the ball with your hand, or you will be fined for 2 seconds at a time; After the ball falls, restart the game from the starting point. Whoever finishes first wins. Rank by time, score by ranking. (1) If the ball hits the ground during the game, you need to go back to the starting point and start again. (2) Don't touch the ball with your hands or arms on the way. Any violation will be regarded as a foul. Every time a ball is touched, a foul will be recorded, and each foul will add 2 seconds to the game result. (3) During the relay, the relay party must complete the relay activities within the specified area. The referee should be absolutely obeyed in the competition, and the referee's decision is final. Purpose of intransitive verb activity: This activity aims to improve the tacit understanding between teammates, in which moderate exertion plays a vital role. Mine array 1. Game type: outdoor game, team quality development game 2. Game time: 15 ~ 30 minutes 3. Number of players: at least 12, the more the better. IV. Props required: 1, and one eye patch for each pair of players. 2. Two ropes (30ft) are about10m long. Some newspapers can be replaced by cardboard and plywood with a diagonal of about 60cm(2 feet). Used to represent "mine" in the game. The purpose of the game is to establish mutual trust among group members, promote communication and make the group full of vitality. 6. Detailed steps: 1. Choose a wide and flat playground. 2. Arrange people who don't want to participate in the game as guardians. When many people participate in the game, the playground will become very noisy. This is a favorable factor, because it will make people who cross the minefield at a loss, and it is difficult to tell whether the instructions they hear come from peers or other groups. 3. Let each team member find a partner. 4. Give each pair of partners an eye patch, and one person in each pair will be blindfolded. After blindfolding, you can start to lay out the minefield. Place the two ropes parallel to the ground with a distance of about 10 m (30 feet). These two ropes mark the beginning and end of the minefield. 6. Spread as many newspapers (or cardboard, plywood, etc.) as possible. ) try to be between two ropes. 7. The blindfolded players walked to the starting point of the minefield under the traction of their peers and stood next to the starting point. His companion retreated two meters behind him. Blind soccer. Project type: teamwork 2. Prop requirements: 1 football (football with insufficient air content should be used so that the ball will not roll too far after each kick), eye mask cloth. 3. Site requirements: an empty large site 4. Detailed game steps: 1. Each team member finds a partner in his own group. Only one partner in each pair wears an eye mask, and the other one doesn't. Only blindfolded players can play football, and his partner is responsible for telling him where to go and what to do. "In the specified time, see which group scored the most goals, which group will win. Purpose of the activity: This task reflects the cooperation and trust among team members. This game is mainly to train everyone's teamwork ability. Cross the network of life and death 1. Project type: teamwork type 2. Prop requirements: net rope 3. Site requirements: a large open site with two trees, with a spacing of no more than 4m. Detailed rules of the game: the net woven with rope between two trees has 19 holes with irregular size and shape, which is presumed to be a high-voltage network cable. Within the specified time, the team members should cooperate with each other and pass without touching the net. After receiving the task, the captain and the team members gave full play to everyone's wisdom, accepted suggestions, and formulated a crossing plan. * * * cooperated with each other and reached a consensus to send everyone safely through the net hole. Every success, everyone cheered, and finally all the players successfully crossed the "net of life and death". Significance of the activity: The whole game highlights teamwork. No matter how good the hole is, no one can guarantee it. The hole that everyone feels very sad passed smoothly with everyone's cooperation. It can be seen that the role of the team is great, and some seemingly impossible things can be completed in a well-coordinated team. This truth makes everyone realize more deeply in the game. People's chair 1. Game type: team game 2. The purpose of the game: to experience the team spirit from this game, everyone in the team is required to fully contribute their own strength, and there is no idea of being lazy or making up lessons for others. 3. Rules and procedures of the game: 1. All students should form a circle, and each student should put his hand on the shoulder of the previous student; 2. Listen to the trainer's instructions, and then each student should slowly sit on the students' legs behind him; 3. After sitting down, the trainer can shout out corresponding slogans, such as Qi Xin working together and going forward bravely; 4. It can be conducted in the form of group competition to see which group can last longer. The winning group can invite the failed group to perform the program; Wan Li, Zhu Xing 1. The game is introduced: each member of the team holds a semicircular ball groove in his hand, and keeps hitting (rolling) the ball into the ball groove of the next member, and quickly arranges it at the end of the team, and continues to pass the ball from the previous member until the ball reaches the designated destination safely. 2. Number of players: 12- 16. 3. Site requirements: open space. Fourth, the required equipment: table tennis, ball slot. 5. Game time: about 40 minutes. Vi. Activity goal: Feel the effective cooperation, cohesion and self-control ability between teams, and do well in every link for the same purpose and the sense of responsibility of the team. Crazy design 1. Game type: puzzle type, team cooperation type 2. Purpose of the game: to enhance the teamwork ability of team members 3. Number of players: at least two groups, each group is about10.4. Game props: note and pen (prepared by workers in advance) 5. Rules of the game: Round 1: Team members send a representative to draw two letters from 26 letters prepared by a worker in advance. The second round: the team members send a representative to draw a word prepared by the workers in advance, and then release it in the shortest time. Sixth, the game time: 30 minutes to kill the game. 1. Game types: psychological games and strategy games. 2. Number of participants and police allocation: The number of participants is limited to 1 1~ 16. The number of players is 3 policemen and 3 bandits 1 1~ 14, 4 policemen and 4 bandits 15~ 16. 3. Gamer: 1) Police: Find out the murderer and lead the civilians to vote for the murderer. 2) Black boy: Find the police and kill them at dark. 3) civilians: help the police to kill people. At no time should civilians deliberately help the murderer. 4. Rules of the game: (Take 12 player's game as an example) 1) The referee will hand over the washed 12 cards (including 3 police cards, 3 killer cards and 6 civilian cards) to everyone for drawing lots. Look at your cards and don't let others know what cards you have drawn. 2) The referee begins to preside over the game, and everyone should obey the referee's password. 3) The referee said: It's dark, please close your eyes. 4) When everyone put on masks, the referee said, Open your eyes, killer. 5) The three killers who drew the killer card gently took off their masks and identified their companions. 6) After confirming the companion, any one or more killers will signal the referee to kill after agreeing. If the opinions cannot be completely unified, the referee will take the opinions of most of them (those who don't express any opinions will be regarded as agreeing with others' opinions by the referee). Be careful not to make a sound that makes others notice. 7) The referee said: Please close your eyes, killer. 8) (Later) The referee said: Please open your eyes. 9) The three policemen who got the police officer's card opened their eyes in the same way and confirmed each other's companions. 10) After confirming the companion, one or more policemen will point out a person he thinks is the killer after reaching an agreement, and the referee will give corresponding gestures to inform the police of the exact identity of the designated person. 1 1) (After the appraisal is completed) The referee said: Please close your eyes. 12) (Later) The referee said: It's dawn, please open your eyes. 13) After everyone opened their eyes, the referee announced who was killed in this round, and at the same time, the referee instructed the murdered person to leave his last words. 14) the victim can identify the person he thinks is the murderer and state the reasons. After the last words, the victim quit our game and could not continue to participate in the game process. But if he stays in the private room, he must close his eyes when other living people close their eyes, so as not to affect the normal continuation of the game. 15) The referee shall be presided over by the first person on the right hand side of the victim, who shall state his views one by one, and must say "Guo" to indicate the end of his speech. Everyone has only one chance to speak in each round, and no opinions are allowed except their own speaking time. 16) After the speech, the referee shall preside over the voting. Vote from the first person on the right hand side of the murdered person in this round. Whoever the referee calls, who wants to vote for him, can vote. Everyone has only one chance to vote and can abstain. 17) After the voting is completed, the person who gets the most votes is regarded as eliminated, and can leave a note and then quit the game. At this point, the first round of competition in this Council is over. 18) enters the second round in the above order, and the referee also announces to close his eyes in the dark, and then repeats the above process. 19) left the same number of last words as the police and robbers. In other words, if there are three policemen and three bandits, the first three dead people (including the murdered and the voted) can leave their last words. Later, he died without a last word. 20) The game is over until all the people in a certain identity are out. At this time, the referee judges the result of the game according to the method of judging the outcome of the game. V. Method of judging the result of the game 1) If all the killers are dead, the police side wins. 2) When all the policemen are dead, the murderer wins. 3) All civilians died in a draw. 4) The outcome of civilians is the same as that of police. That is, if the police win, the civilians win; If the police lose, so do the civilians. 5) In the voting process, if there is more than one person with the most votes, the flat voter will make another round of speeches, and then vote for the flat voter, and the person with the most votes will be out; If there is a tie vote again, others other than the tie vote will speak one by one, and then vote, and the person with more votes will be out; If there is still a draw, the game will be judged as a draw by the system.