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What are the complete books of children's games?
1, fast memory

Select some pictures with exquisite and accurate content, uncomplicated background and clear and prominent subject, and quickly skim 25~30 cm in front of children's eyes, and name the pictures. Shake out 10 pictures in 3~5 seconds, as soon as possible. Three times a day for 3~5 days, and then update the pictures, about 10 pictures a day. In principle, don't force children, and put them away immediately if you don't want to see them.

Step 2 catch bugs

Stick some insect stickers on the wall, the height is the position that children can touch on tiptoe, and some can be higher. Tell children that these are pests, and let them all catch them and throw them into the garbage basket today. Let the child stand on tiptoe to reach the sticker. If you can't find the height, let the children find their own way. Pay attention to safety when supporting children with stools. Catch pests, train children to stand on tiptoe, exercise the strength of their fingertips, and let them use their brains to find ways to finish their work.

3, guessing riddles

Guessing is not only interesting for children, but also stimulates their reasoning and imagination. We can guess the rain by "thousands of lines, falling into the water and disappearing" You can also give your child some clues with what he likes, and then let him ask questions and guess the answers. You can also ask your child to answer in a "hand-painted" way.

Step 4 add strokes

Draw some common figures and let the children add a few strokes to see what shape it will become, such as a triangle turning into a tree, an umbrella and a red flag. The square becomes a cup, a window and a refrigerator. A rectangle becomes a ladder, a train and a cart. Round a big watermelon, round a doll's face and round a frying pan. Inspire children's imagination and let them create with their own hands. Adding strokes will improve children's interest, imagination and creativity in painting.

5, antonym

This is a game that can be played anytime and anywhere. Parents should say one according to the actual situation of their children.

Some words require children to say the antonym of this word in a short time. For example, if parents say "daytime", children will say "night"; Parents say "big trees", children say "small trees" and so on. Accumulate children's vocabulary in the game, and develop reverse thinking memory and fluency and agility of thinking.

6, looking for graphics

The two-dimensional arrangement of a base plate corresponds to some figures marked on the map, such as red squares and blue triangles. Children can arrange graphics according to the two-dimensional shape and color code, experience the method of graphic positioning, and develop reverse thinking and three-dimensional thinking.