Void belongs to a permanent halo.
There should be flying shoes, crazy masks, cannons, butterflies, black and yellow sticks and dragons.
Skills: time roaming [W]
Move to a place quickly and reduce the attack speed and movement speed of all enemy units in the target area (range 300) for 3 seconds.
Cost 120 mana, cooldown 12 seconds.
Level 1-Move to a place quickly, reducing the attack speed and movement speed of all enemy units 10% in the target area (range 300) for 3 seconds.
The casting distance is 700.
Level 2-Move to a location quickly, reducing the attack speed and movement speed of all enemy units in the target area (range 300) by 20% for 3 seconds.
Pitch 900.
Level 3-Move to a position quickly, reducing the attack speed and movement speed of all enemy units in the target area (range 300) by 30% for 3 seconds.
The casting distance is 1 100.
Level 4-Move to a position quickly, reducing the attack speed and movement speed of all enemy units in the target area (range 300) by 40% for 3 seconds.
Throwing distance 1300.
After careful comparison, you will find that there is still a big gap between 700 and 1300, and the deceleration of 10% and 40%-point 1 level W is more used to escape, and tends to chase after level 4. Especially when Void has time locking skills, you will find that your opponent will stay with you for more than 3 seconds. That's why I need to make up 1 skills as soon as possible. Ignoring the terrain makes this skill less difficult to use.
Return to orbit
No matter being attacked by physics or magic, the faceless void has a certain chance to evade the attack by going back in time for a short time.
Level 1-10% chance to evade all attacks.
Level 2-15% chance to evade all attacks.
Level 3-20% chance to dodge all attacks.
Level 4-25% chance to dodge all attacks.
RP skills, some people are easy to dodge when they are full (because they press too hard). In the early stage, they only roamed and locked at 1 level, but I tend to dodge at 1 level, which should be analyzed in detail in combination with my equipment route and hero positioning.
Time lock
When attacking, there is a certain chance to lock the target in time for 1(2) seconds, causing additional damage.
Level 1-There is a 10% chance to lock the target in time for 1(2) seconds, causing additional 40 damage.
Level 2-There is a 15% chance to lock the target 1(2) seconds in time, causing additional 50 damage.
Level 3-There is a 20% chance to lock the target 1(2) seconds, causing additional 60 damage.
Level 4-There is a 25% chance to lock the target 1(2) seconds, causing an additional 70 damage.
The RP skill is actually a very stable skill in the void. I haven't experienced the embarrassing situation of 4 W level walking to the enemy and "knocking down" the other side in 2-3 seconds. If so, then you must have RPWT. This skill also has a very important purpose, not only to fight wild, but also to lock wild with crazy masks, which will make you feel very cool.
Timing ring
Faceless void tears the boundary created by time and space, making any unit in it, even the defensive tower, motionless. With his mysterious connection with this magic, he can move freely.
Casting time 1 sec, cooling time180s.
Ignoring magic immunity
Level 1-Stop within the boundary for 3 seconds.
Casting time 1 sec, casting distance 500.
Cost 175 mana.
Level 2-Stop within the boundary for 4.5 seconds.
Casting time 1 sec, casting distance 600.
Consumes 200 mana.
Level 3-Stop within the boundary for 6 seconds.
Casting time 1 sec, casting distance 700.
Consumes 225 mana.
Ignoring magic immunity. Casting delay: 1 sec.
Projection distance: 500/550/600
Scope of action: 425
It is difficult to find out the time and place of the release of the big move, and I dare not say that it is good. This should also be analyzed in detail.
Generally speaking, vanity is easy to kill.
LZ gives the best.