Identity: Magic Walker One
Gyro: the thorn of angry shark
Holy beast: shark
Stunt: explosive light waves, hooked thorns.
Guide: Be careful, but you are a little weak and afraid of strong light.
Solke
Identity: Magic Walker II
Gyro: Abyss Crocodile Saw
Holy beast: crocodile
Unique skill: reversing the impact saw of Gankun and Iron Crocodile.
Introduction: He is a little violent, often imitates crocodile barking and is afraid of rock music.
Magic boy
Identity: Magic Walker III
Gyro: black crossbow evil bat
Holy beast: bat
Unique skills: magic wing blood wheel, star attraction, tropical storm
Introduction: sinister and vicious, afraid of low temperature
Don't panic.
Identity: Magic Walker 4
Gyro: Spelling the Lich Sword
Holy beast: poisonous snake
Tricks: snake turns, dark gravity, stealing the sky.
Introduction: Good-natured, not weak in strength, but not a tenacious soldier.
The Magic Sword
Identity: Magic Walker 5
Gyro: lizard poison hook
Holy beast: lizard
Unique skills: armor-piercing, magic-rolling, tail wagging of monitor lizard, thunderbolt poison hook.
Introduction: self-righteous, but very powerful.
Mohun
Identity: Magic Walker Six
Gyroscope: spike and double cymbals
Holy beast: werewolf
Special effects: magic sword, polar wolf bite, dark gravity, spiritualism.
Introduction: controllable people, strong strength,
Demaon
Identity: Magic Walker VII (finally becoming the new guardian of inner senses-heart)
Gyro: black dragon cone
Holy beast: magic dragon
Special effects: Voldemort's spine, the ultimate curse, the order of Hades, the dark broken wind wheel, spiritualism.
Introduction: it will become someone else's appearance and its strength is extremely strong.