North Normal University pushes real people to solve puzzles and becomes a detective knowledge base.
First of all, how to attract readers to know different corners of the library? It may be a good idea to solve puzzles with games. This summer, the Taipei General Library launched the activities of "bound volume reading" and "library cheats", which allowed readers to visit the whole library to find the missing librarians and let the public have a glimpse of the rich collections and e-books in the north city. Among them, the real-life puzzle solving activity was well received by players, and the 12 ladder was full. Lin Jiaying, director of the map consulting service class in Beicheng, said with a smile, "Every time I see a participant who looks distressed when he is stuck, or when he can't solve the problem and asks the librarian for an epiphany, I am super moved and super happy! 」
Open the book box and props. (Provided by Taipei City Library)
Cheats that can be seen everywhere during the event. (Provided by Taipei City Library)
Find out the relevance of creative packaging and improve the utilization rate of readers
Lin Jiaying said that at the beginning, I was inspired by the phone bug game in Tokyo One Piece Paradise, and wanted to follow the example of combining stories with e-books in the library, so I had a creative agitation with my colleagues and finally came up with a real-life puzzle solving activity. More importantly, the design of this activity is completely completed by librarians themselves, without outsourcing manufacturers, including storyline, route design, visual composition, film shooting, props production and so on. "In fact, I just threw out my ideas and completed the story structure. I didn't expect the completion of demo to be so high, and found that my colleagues were serious. 」
Jane Weijing, the class committee in charge of planning, said that in order to attract readers of different ages, especially to improve the difficulty of the topic, it was set to be suitable for people over 12 years old. "I am very happy to do puzzles while working and make adjustments according to the problems in the demonstration process. Especially in the implementation process, there are positive feedbacks with many players and puzzle studios, and even some teachers want to bring their ideas back to school for promotion. " Through games, the library has been known by more people, the interaction between the two sides has been strengthened, and the benefits of the activities are very good. 」
You can get puzzles after opening the book box. (Provided by Taipei City Library)
The puzzles in the real world have been well received and successfully expanded different customer groups.
After the introduction of the real-life jigsaw puzzle, it was praised and recommended by PTT real-life jigsaw puzzle players, and praised "the CP value that broke through the sky, and it was completely invisible that it was made by civil servants." Jane Weijing said that participants often leave questions about design and answers to questions, so they know more about the library. Even on her birthday, some players who participated in the game gave her screenshots recommended by Facebook as gifts. "I'm so touched. Seeing this feedback, I feel that the hard work of planning in these three or four months is really nothing! 」
Lin Jiaying said that this game has successfully expanded the customer base that has never been contacted before. The librarian plays the role of NPC (non-player role) to guide the game, and also has more direct contact with readers. "A 30-year-old boy brought his parents to play, and the family worked hard to solve the problem; You will also find that the world seen by children is different from that seen by adults. A child found clues that his father ignored and complained loudly to his parents. These photos are very touching and impressive. 」
Find the truth of the story from the diary of the librarian. (Provided by Taipei City Library)