A New Map of Jedi Survival: Overview of Brown Bay and Recommended Plays
The new map Brown Bay has the following points:
(1) The map size is 1x 1, and the rhythm is intense, which is very suitable for players who like fighting.
The fighting speed is faster than that of Caraghin and Paramo. In the first edition of Brown Bay map, the overall tone is dark, so it is difficult for players to see some details on the map, such as trash cans on coal piles. If the monitor is not very powerful, you may be confused whether it is an enemy or not when you see it for the first time.
However, in the update of 12. 12, the brown bay tone in the test suit was slightly raised. It is easy to see the difference between the enemy and the building after the map of Brown Bay is changed.
Personally, I feel that the map of Brown Bay corresponds to the two voices of the previous players. One is a small map of 1x 1, which satisfies those players who like fighting. There is also a night mode. As early as 19, there was a similar night pattern in the snow map, and the viewing degree was really sufficient, but later, for various reasons, the night in the snow was cancelled.
The new map, this weather in Brown Bay, fits the dark night pattern in my mind. The escape game is nothing compared with the night mode. The first edition of Brown Bay map is really too dark for fierce fighting. However, the revised version of Brown Bay map has become very reasonable in tone, and the actual play experience will be better than the volcanic eruption weather in Paramo. More reasonable.
Besides, the weather in Brown Bay is also beautiful. If it is not the fast pace of mini-map games, it is still very suitable for enjoying the scenery.
(2) There are only 32 players in the new map, and only two lines are allowed.
The AI position of each game is random. The official name of the AI Guard is the Holy Column Corps. The Holy Column Corps will have five guard points in each game, and there are advanced material boxes in the guard points: the Holy Column Corps material savings box. The material-saving box of St. Columnist replaces the airdrop box in the conventional map, so there will be no airdrop box in the Brown Bay map.
There is a red warning light outside the material point falling from the sky. There will be blue smoke from oil drums at the door. When you get near the material point, you will hear the sound of the radio.
AI guards are divided into ordinary soldiers and commanders. The commander is the third-class machine gun brother, well equipped. Ordinary soldiers are all two-piece submachine guns. Although the guards are all man-machines, the machine guns of senior commanders should not be underestimated.
My friend and I were killed several times by the guards during the exam. At first, I thought it was just an ordinary human machine. The first time I chose a frontal dash, the final result was that I was sent away by man-machine. Although the guards still walk by man and machine, their marksmanship is similar to that of some players in the competition, with accurate marksmanship and quick response.
Guards won't hunt down players on a large scale, and they won't make up for players who fall to the ground, so if you think you can't beat them, you will retreat. If you can't send guards to get supplies quickly, you will have a great chance of being attacked by other players who have heard the news. That feeling is still uncomfortable.
And when you attack the material point, they will call armored vehicles for support. Let me talk about armored vehicles.
(3) There are two new cars (not drivable) in Brown Bay on the new map.
One is an armored vehicle with a turret. Armored vehicles can fire two kinds of ammunition. One is ordinary ammunition, with single shot damage of about 15 (data from box friend AOIE- ze) and head shot damage of about 30. The hit rate is around 50%. Another kind of ammunition is incendiary bomb, which is similar to throwing incendiary bomb and has a relatively small burning range.
It is worth mentioning that although the hit rate of armored vehicles is not high, I still have to be careful, because if I am accidentally knocked down by armored vehicles, his incendiary bombs will make up for people.
Armored vehicles will be called by AI guards for support. Sent to the area illuminated by the searchlights of armed helicopters to attack the players. (Injury data are not necessarily 100% accurate, for reference only. Authorized by the original author)
The other is an armed helicopter hovering at low altitude. Armed helicopters have no attack equipment, but they have searchlights, which will illuminate players outside the building. After being irradiated for a certain period of time, it will summon armored vehicles to attack you. Only one armored vehicle and one helicopter gunship will appear on the whole map. Armed helicopters will only lock one player at a time.
(3) Emergency parachute
Emergency parachutes are only refreshed on the Brown Bay map. It occupies the position of the belt, so if you just landed, picking up the emergency parachute will greatly reduce the capacity of the backpack.
It should be noted that the emergency parachute needs to be opened manually, so it still needs some skills to fall off the roof. If you are not careful, you may open it for nothing. However, personally, I feel that the utilization rate of this parachute in Brown Bay map is still too low. There are not many high-rise buildings in Brown Bay, which are concentrated on the edge of the map. The battle for high-rise buildings has always been a pain for players. No matter tpp or fpp, lsb always emerges one after another.
However, personally, with a few tall buildings on the new map, it is still very suitable for the whole work. Is it nice to fall from the sky and kill the enemy?
But if you are not alive all your life, it is not recommended to carry an emergency parachute, because it will take up the capacity of your belt and reduce the material you carry. Strictly speaking, this belt is not suitable for Brown Bay at present, and may be changed in later updates, such as adding emergency parachutes to other maps and other modes to increase the number of portable ones. Use it with gliders or terrain, maybe that's the more suitable place for emergency parachutes.
Here are some personal suggestions.
1. Try to choose the warehouse on the edge of the map, because this map is too small. If you choose the middle, you will end the game prematurely and have a bad experience. For example, I personally prefer to jump maps.
As can be seen from the map, this reservoir area is located in the southwest of the map. The overall terrain is relatively empty and the field of vision is broad. When skydiving, you can know where there are jumpers nearby with a little look, which is convenient for subsequent tactical arrangements. It is very convenient whether you want to fight the enemy or move ahead.
Moreover, although the materials in this area are not fat, they are definitely not bad, and there is a greater probability that the container houses nearby will refresh the material boxes of the Holy Column Corps. In Brown Bay, I got the material box without injury, which can be said to be locked in half in advance.
2. After collecting the necessary materials on the ground, try to find the material points. The material in Brown Bay is really not fat. Moreover, there is no high-powered mirror on the map of Brown Bay, and most of the battles are melee. I recommend using a submachine gun like Victor or UZI. Close combat is really strong! Moreover, submachine guns have light bullets and can carry more projectiles. It is recommended to carry flash bombs and attack buildings in close combat. Who knows!
In Brown Bay, because of the particularity of the map, it is not recommended to shoot one shot at a time like a conventional map. If you are a conservative player, you can carry a rifle with a crossbow or crossbow. Single-shot breakthrough, rifles provide continuous firepower to defeat the enemy.
If you are a player who likes the whole game and has strong personal strength, you can try two submachine guns. Melee is really invincible. Or a rifle with a sprayer, the high explosion of the sprayer is almost impossible to fit the only map of Brown Bay, 1x 1, which can bring you or the enemy unexpected surprises!
3. If you want to play AI escort, take advanced materials. It is suggested to bring more throwing objects and consume man-machine waves outside the door first. And attract them to the door one by one. If you rush in, it's easy to give it away for nothing. Also pay attention to armored vehicles and nearby players, be sure to be fast.
Of course, if you want to live forever, you can also attract nearby players with the artillery fire of AI guards. Games or something, of course, is the most fun to engage in enemy mentality!
Compared with other small pictures, the material of palm bay picture is really not as good as the general material. We can use this to get advanced materials, and this map can get advanced materials. As long as you have strong personal strength and a little luck, it is easy to eat chicken. But be careful of those professional players, including but not limited to submachine gun players, sprayer players and a few crossbow players. In their eyes, the third-level set may not be so deterrent. Should it be seconds or seconds? Don't be reckless just because you got a three-level set on this poor map!