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What's the change in World of Warcraft version 1. 10.0? Who can give me information? Thank you.
New high-end suit!

Adventurers in Azeroth can upgrade their blue suits to brand-new advanced suits by completing a series of tasks including epic components! There are some new leaders' wars in these tasks. Please be fully prepared to meet the new challenges!

Weather effect!

The following areas in Azeroth increase the weather effect:

Alvin forest

Tirisfa woodland

Don Moreau

Black coast

Otrank, mt

Thorn valley

Fielas

Angolo crater

Ta Nalis

Dongquangu

Anqila

We will add more new weather effects to all parts of the world in the future. Now is just the beginning!

Changes in high-end copies

With the arrival of the new suit, some changes have taken place in the high-end 5- 10. The quality of many commodities has been improved. In addition, some epic equipment (such as the staff of the Dean and the sword of rivendell) has also been significantly improved. In order to adapt to these changes, the upper limit of the number of people in this part of the advanced copy dungeon has been reduced. Stansom, Psychic Academy and Blackstone Abyss can only accommodate up to 5 players at the same time, while Blackstone Tower can only accommodate 10 people.

The experience gained by completing the task after level 60 is converted into money.

In the past, players completed tasks at level 60, and all experience values were wasted. In this version, any experience reward completed after level 60 will be converted into a generous monetary reward, which will give you greater motivation to complete these tasks.

New flight route design!

If you want to fly to a place many times, you can preset the flight route in the flight controller of the departure place. The cost is the same, but you don't have to choose the flight point manually. The user interface of flight route has also been improved obviously.

comprehensive

All spells or abilities that can remove the existing effects from the target (such as removing magic, cleaning, removing curse, etc.). ) will now confirm whether it has too high an effect on the target before casting. If not, the casting will fail.

After being influenced by group control spells (such as fear, transformation, etc.). ), you will never lose your present goal.

Many help texts have been updated.

Killing pets will no longer affect your reputation.

When you are hit by a snowball, you no longer teleport to your flight destination instantly.

Passive damage effects (such as sacrificial oil) will make monsters affected by this effect attack you.

Stopping fighting doesn't stop neutral guards from attacking you.

Trying to illegally extract the link information of an item will disconnect you from the Internet.

Fixed the prompt message when you tried to start a battle when you could not attack.

When the thief disappears, the guiding spell will be cancelled.

When you switch areas, the guiding spell will be cancelled.

Once the effect of the continuous damage spell is cast, it will no longer change because you change your equipment.

When you are too far away from the target, you will no longer stay in the fighting state because you are in the automatic attack state.

Range effect spells and skills will no longer use totems as effective targets.

When a monster has charm skills, players can't charm it to make it charm the next target.

Fixed an error that caused the lava flow to be invisible or displayed incorrectly.

PvP and battlefield

Aotelanke valley

The military flag in the defensive tower of Outland Valley will not be used outside the city wall.

Kollrack and his troll companions packed their bags, left Outland Valley and moved to a warmer, more pleasant place with beautiful water plants.

Some interesting small items that can be picked up from players or NPCs, such as documents from musket import companies and used running shoes, are now piled up and sold to vendors in exchange for a little income.

Players in Outland Valley will no longer drop the soul of the dark spear troll, the heart of forgetfulness, the teeth of the orc, the hair of the dwarf and so on. Related tasks have been deleted. When a player is killed, all the hostile players in the player's hate list can get 1 point Frostwolf Team or Thunderbolt Guard reputation.

The prestige growth rate of Warsong Canyon and Lan Basin will increase significantly.

Druidism

Healing Touch-The mana cost of all levels of Healing Touch is reduced by about 9%.

Destruction-can no longer be evaded, parried or blocked.

Disinfect-This spell cannot be used in Moonman form.

Blessing of the wilderness-distance and influence range increased.

Tearing-can now be correctly considered as a bleeding effect.

The items in the equipment will be able to be used under various deformation effects.

Nature's swiftness-it can now wake and appease animals immediately.

Bear and giant bear form-now it will not die suddenly if it is transformed into other forms with low health.

Surprise-this ability will no longer cause bleeding after being evaded or missed.

Previously, some creatures' mana absorption skills were still effective after the druid was transformed into a form that did not use or show mana. Now this problem has been fixed.

In the past, turning into an animal allowed druids to gain 1 s immunity to entanglement and entrapment of fibrous roots, but now it is changed to the effect of unwinding and entrapment.

Anglo Crater has added a new level 52 druid mission.

hunter

Multi-shot-this skill will use the attack strength application formula of melee instant attack. This means that all long-range weapons will use the same reference value when calculating the attack strength bonus, not the speed of the weapon itself. All ranged weapons will calculate the bonus from the attack strength according to the attack speed of 2.8. Weapons that were originally faster than 2.8 will cause slightly more damage under the same conditions, and weapons that are slower than 2.8 will cause slightly less damage.

Aim and shoot-this skill will use the attack strength application formula of melee instant attack. This means that all long-range weapons will use the same reference value when calculating the attack strength bonus, not the speed of the weapon itself. All ranged weapons will calculate the bonus from the attack strength according to the attack speed of 2.8. Weapons that were originally faster than 2.8 will cause slightly more damage under the same conditions, and weapons that are slower than 2.8 will cause slightly less damage.

Improved Eagle Guard-The gain time of this talent has been increased from 8 seconds to 12 seconds. Pay attention to this acceleration effect until the shooting of the trigger effect itself begins. This change is to compensate for this delay.

Hunter's Seal-This spell will no longer activate any other special effects that the caster can cause. This is to prevent the caster from abusing this ability and placing other beneficial effects without entering the biological hate list.

Claw and bite-pets will generate correct threat values when using these skills. Previously, only claw strikes of grades 7 and 8 could produce correct threat values.

Wild rage-no longer hates the hunter himself.

The new senior wild boar will live in the plague land in the east, and they are born with the pet ability of level 6: charge.

The turtle's special skill "turtle shell" will no longer keep the pet in place, but will only slow down the melee attack speed by 30%. The cooldown of this skill has been reduced from 5 minutes to 3 minutes.

The freezing trap is now affected by diminishing returns.

Pet rage-this effect will be activated by a fatal blow from a pet.

Fixed a bug where the tamed pet disappeared when the hunter died after taming.

Disturbance will no longer work on hunters who fake their deaths.

grasp

Improved Frost Protection-This ability now works properly.

Improved flame barrier protection-This ability now works properly.

Detect Magic-This spell will no longer activate any other special effects that the caster can cause. This is to prevent the caster from abusing this ability and placing other beneficial effects without entering the biological hate list.

Ignite-this talent will only be activated after the mage spell causes fatal fire damage. In addition, when the fire spell is bounced back to the caster, the caster will also suffer ignition damage.

Arcane glory-casting distance and influence range increased.

Impact-When a fire spell bounces back on the caster, the caster is also affected by the impact effect.

knight

Blessing of Light-The superposition of different levels of blessing of light will not produce any additional effect. The designer never tried to design them to overlap each other, so he fixed the mistake.

Fair trial-this kind of trial always hits.

Righteous Wrath-Righteous Wrath will now generate additional threat value based on all sacred damage. In previous versions, several skills, including punishment aura, worked normally under the wrath of justice.

Divine Shock-This ability will be influenced by divine grace and revelation.

Divine shield-Mana cost reduced by about 15%. Its effect will be slightly improved by increasing the items and effects of spell damage.

An eye for an eye-this talent can be triggered correctly when a paladin is riding.

Blessing of Sacrifice-This blessing will no longer prevent the target from escaping the cost of death when using some spells and skills (for example, sacrifice, demon sacrifice, divine intervention, doomsday ceremony) that originally required sacrificing his life.

Seal of command-its special effects will be activated after the paladin is silent.

Enhanced Seal of Justice-The information has been updated and will correctly reflect its function. This talent increases the damage of the Seal of Justice and its judgment by 3% to 15%.

Healing-casting distance increased.

Divine intervention-casting distance increased.

Divine shield-Description information has been updated to correctly reflect the function of skills. At present, the damage caused by this skill will generate an additional 20% threat value. This change came into effect when 1.9 was released, but it was not recorded in the skill description information.

All powerful blessings have increased the casting distance.

Holy shock-mana cost reduced.

Most creatures that were originally immune to scorpion stings can now be immune to paladins' defense talents.

Fixed the problem that repeated casting of dedication could not cause damage.

If a paladin avoids harm through divine shield, the effect of an eye for an eye will not trigger.

Fixed the problem of paladin aura superposition, only the aura with the highest effect can take effect.

pastor

Due to the major adjustment of the talent system, the priest's talent points will be reset. Talent-related spells/skills training costs will be greatly reduced.

The training cost of all modified priest racial spells has been reduced.

Prayer of fortitude-casting distance and influence range increased.

Holy Fire-All priests can now learn this spell at level 20.

Spiritual comfort-now instant spell.

Shadow Form-As its explanation says, all physical damage (melee and ranged) will now be reduced.

Feedback (Human)-This spell has been redesigned. The priest will be surrounded by a mass of anti-magic energy, and any spell that successfully attacks the priest will burn the caster's mana and cause shadow damage to him.

Blessing of the night elves-now also increases the chance of evasion. Ranged damage decreased, duration increased, mana cost decreased, and there was a cooldown.

Shadow Guard (Troll)-Now instant. Explain the information update, and make it clear that "the reflection damage caused by shadow guards will not pose a threat". Although the effect is the same in the previous version, it means that there is no record in the information.

Mind Fire-This spell has been redesigned. Now it will significantly increase the armor value of spells, but there will be a limit of 20 rounds. Every melee or ranged physical attack will consume 1 turn. For 10 minute, mana cost increases.

Desperate Prayer (Dwarf/Human)-Cooldown reduced.

Touch of weakness (undead)-lasts 10 minutes now. This will be a gain effect, staying on the caster and starting after the caster is attacked by melee. The effect has not changed. Mana cost decreased slightly.

Witchcraft of weakness (troll)-On the basis of the original effect, it can also reduce the therapeutic effect by 20%. The benefit reduction of this medical effect cannot be superimposed with the soldier's critical strike effect, although its damage reduction effect can be superimposed with the weak curse and weak touch. Mana cost decreased slightly.

Star fragment (night elf)-this spell is now similar to the curse of pain, with low initial damage, but gradually increased during the boot process. Mana cost per level is reduced by about 30%. 1 and 2 duration increased to 6 seconds. Total damage increased by about 17%.

Secondary healing-mana cost reduced by about 9%.

Healing-The casting time of therapists in ranks 2, 3 and 4 will be reduced to 3 seconds. 1 level healing mana cost reduced by about 9%. The healing amount of level 2, level 3 and level 4 spells is also reduced accordingly to match the reduction of their casting time, thus maintaining their original healing amount per second. At the same time, the healing at levels 2, 3 and 4 will also reduce the mana cost/healing ratio by 9%. In short, the total effect will be that the healing amount of all levels of healing mana per mana will increase by about 10%, the casting time will be fixed at 3 seconds, and the healing amount per second will remain unchanged. Note that because the casting time is less than 3.5 seconds, you will no longer be able to get the bonus of all items that increase the healing effect.

Power heal-casting time reduced to 3 seconds. The healing amount per mana of powerful healing mana is increased by about 10%, and the healing amount per second is unchanged. Note that because the casting time is less than 3.5 seconds, you will no longer be able to get the bonus of all items that increase the healing effect.

Vampire hug-the damage that the target resists is no longer converted into healing by this ability.

Oracle: Shield-This ability will gain a small bonus from items that can increase the healing effect.

Holy Nova-cooldown removed and mana cost increased.

Necrophagous plague-no longer allows players to remain in combat for the duration of the effect.

thief

Cut-This ability can no longer be blocked, parried or dodged, and there will be no more misses. When you try to use this skill when the target is dead, you will receive an error message instead of displaying a magic animation effect.

Sap-Lightning Shield will no longer destroy the stealth effect when sap is resisted.

Cold Attack-This skill can't be triggered when the killed monster can't give experience and the killed player can't give honor.

Disturbance-This ability will no longer trigger shaman's lightning shield (lightning shield will make thieves lose stealth effect).

Blade flurry-the additional attack generated by this skill will be calculated by correctly applying the armor value of the second target.

Blinding-now considered a ranged attack. Unable to avoid or resist.

Monsters will no longer be attacked by thieves until the sneak attack takes effect.

Buddhist monk

Lightning shield-damage caused by bonfires and other environments will no longer consume the number of lightning shields. The various gain effects of Warsong Canyon will no longer consume the number of lightning shields.

Basic Totem-This totem can no longer absorb the special effects of the following weapons: Guardian of Ice, Destroyer, Canine Clubs, Chief Executor, Hammer of Judgment, Hammer of Titan, Black Sword of Shahram, and Blade of Bone Cutting. It will be more clear in the explanation information.

Blast-Your acceleration effect will only be effective in the next three attacks.

Healing Wave-All levels of healing wave mana cost reduced by about 9%.

Items in the equipment will be able to be used under the effect of ghost wolf transformation.

Shaman priests can't avoid falling when they use sentry totem.

alchemist

Curse of Pain-The lasting damage effect part of this curse will only stimulate those special effects that can be stimulated by the lasting effect, and the special effects that cannot be stimulated by the lasting effect will no longer be stimulated by the curse of Pain.

Burn Shadow-Players will now be able to see the subtraction effect that can produce soul fragments, which will be produced on the target after the burn shadow spell hits for 5 seconds. When the target dies, the warlock will not be able to use this benefit reduction effect in some ways to produce two soul fragments. Goals that cannot be given honor and experience will not be given fragments.

Fire Rain-This ability can correctly trigger flame collision again.

Demon Master-In the previous version, when the pet was affected by the group control skill at the moment of being summoned, the owner could not get the gain effect. This error has now been fixed.

The curse of doom-this curse can no longer be used on players under biological control.

Shadow Burning-This spell cannot increase the benefit of the target after being resisted. Goals that cannot give experience and honor will not produce soul fragments.

Curse of weakness-mana cost has been slightly reduced.

Reckless curse-mana cost decreased slightly.

Creatures that can be immune to fear can now be correctly immune to the fear effect of death entanglement.

Suffering (Voidwalker)-Range increased, indicating that information has been updated.

Death Entanglement-Undead monsters will no longer be affected by the fear effect.

Siphon of Life-No longer puts players in combat for the duration of the effect.

Improved Shadow Arrow-When the Shadow Arrow spell is bounced back to the caster, the caster will also be affected by the shadow vulnerability effect.

soldier

Killing-This ability can now be used with sweeping attacks. If the health of the second target is less than 20%, then both targets will be completely killed. If the health of the second target is higher than 20%, then both targets will only be attacked by two ordinary melee attacks under the action of sweeping.

Whirlwind Chop-When this skill is used with a sweeping attack, it will only consume one sweeping attack, but it will only generate one additional attack.

Blast-This talent of 1 to 4 can now be started normally.

Counter Storm-This ability can now work normally in melee range.

Fear Roar-If the target resists the roar, then fear cowering will no longer happen. In addition, the maximum upper limit of growling influence is 5 targets.

Blast-Your acceleration effect will only last for the next three attacks.

Sweeping attack-The additional attack generated by this skill will be calculated by correctly applying the armor value of the second target.

essay

The game introduces "sacred" items. These items are specially designed for paladins, druids and shamans, and are equipped in the column of ranged weapons of the above occupations. At present, some of these items have been opened in Blackstone Abyss, Blackstone Tower, Doomsday Hammer, Stansom and Angela Temple. We hope that players will like these new items, and more similar items will be added in future patches.

Many items dropped in Blackstone Abyss, Stansom, Psychic Institute and Blackstone Tower have been re-evaluated, and their properties have been adjusted to make them more valuable. In addition, some new projects have been added to these copies.

The package rewards of the following items have been adjusted: courage, learned man, light casting, quick shadow, ghost fog, piety, wild heart, animal trainer and elements.

The waist, wrist and gloves of some dungeon suits have been changed, including light cast hand guards and scholar boots. In addition, some other parts of the kit that are not easy to fall will also increase the drop rate.

The hands of all dungeon suits are equipment binding items, and the courage belt will also be equipment binding items.

Necromancer coats and wolf riding soft shoes now have attributes that are more suitable for cloth users.

Items that restore health every 5 seconds now have the same value as items that restore mana every 5 seconds. So some items that come back to life every 5 seconds are enhanced.

Biznik 247x 128 precision aiming now only affects long-range attacks, while the elemental millstone no longer affects long-range weapons. The structural diagram of this scene will fall in the heart of molten fire again.

Using items will no longer trigger the effect of Five Thunder Suits and Dark Moon Card: Blue Dragon.

The "Use:" attribute of Blade of Endless Darkness has been changed to "Have a certain chance after hitting:" attribute.

Feng Ling's spell instant bonus will no longer be consumed, because the mage does not face his target. In addition, the effect will not be consumed because of calm and worry-free. When the mage turns on Calm and gains the spell instant effect of Lingfeng suit, it will only consume Calm and Calm.

The lightning shield bonus of Endless Storm Suit now works in the same way as other lightning shield auras, including the effect of generating its own spell damage bonus.

The description of Thunder Wrath has been updated to indicate that only the main target will be affected by the deceleration effect. In addition, the two effects now belong to two different reducing effects, so as to prevent incorrect information from misleading people's cognition of the effect that the second goal should get (people used to think that the second goal would also slow down, but it didn't actually slow down).

All harmful spells can cause Cenarius's wrath.

The number of Zandala hero amulets will now be consumed by some melee and ranged skills that can cause non-physical damage. These abilities include: Hammer of Wrath, Justice Trial, Seal of Command, Command Trial, Random Shooting and Arcane Shooting. Some spells and regional halo effects that sustain damage/healing will also consume the number of rounds of the jewelry every time they take effect, such as snowstorm and dedication. The effect of each wave zone will only consume one shot, instead of determining the number of shots consumed according to the target number.

The leopard bag dropped by the high priest yarrow will no longer fall alone. The future will be a possible supplement to other normal drops.

The following items are too excellent to be graded: Sartre's longbow, inventor's focused sword and evil scepter.

The green baby dragon breastplate can no longer affect targets above level 50, and the sleep time is reduced to 10 second.

Many recipes have different icons. The current icon will be different according to the quality of the item; The green luminous scroll represents the green formula, and the blue luminous scroll represents the blue formula. In addition, all white recipes can be bought from vendors all over the world, so players don't have to spend too much money to buy them at auction houses.

The effect of Shadow Blade can now prevent players from entering stealth or invisibility.

Loofah and short-term energy amulet have prices now.

The effects of spiritual crystal, defensive crystal and sacrificial oil now have explanatory information.

Viclore's royal scepter replaced the melee hit effect with the correct spell hit effect.

The damage caused by devil runes and dark runes will no longer be affected by items that the caster increases spell damage.

The target of the cast breastplate effect no longer needs to stand in front of the user.

The spell hit effect of the Devil's Heart Robe is now correctly included in the "Equip:" effect.

The front headscarf and spider tank tarpaulin now have properties that are more suitable for fabric users.

The depravity of Skeleton Guardian and Skeleton Berserker now matches their non-elite attributes.

The small items in Stansom's mailbox are now marked as rough.

Black diamonds, like the original black diamonds and other precious stones, can now be stacked into 20.

The description of the sweeping hammer effect has been rewritten.

Attribute adjustment of colorful boots and fallen hero boots.

The duration of the effect of the desert predator statue has increased, but the effect has decreased.

Most ornaments will produce a cooling time equal to their own action time after opening to prevent multiple similar ornaments from being used at the same time. These ornaments include Zandala Hero Badge, Zandala Hero Badge and Zandala Hero Badge from Zulgrab, as well as other 50-level professional task reward ornaments such as Earth Strike, Short-term Energy Badge and Tyrannosaurus Eye.

The strange rum brought by fishing no longer binds things to the soul.

The innkeeper in Wang Yong Town now also sells winter sauerkraut.

The drop rate of air essence has increased.

The Destroyer Stone now has a unique icon.

Solved the spelling mistakes of last month's mutton and last year's mutton names.

The armor-piercing weakness effect of the hunter dragon knight suit can no longer be used as spell resistance.

Dawn boots, wooden-throat combat gloves and wooden-throat strength now make the correct sound when moving in the bag.

Zhuge Liang's stone axe once again got the right chart.

The explanatory information of hand of justice and the Force of Will has been updated to explain their functions more clearly.

The effect of the osteotome has changed. Instead of lowering the target's armor value, let your attack ignore part of the target's armor value. The triggering probability and effect of this effect are slightly improved. In addition, this item now provides a 16 endurance bonus.

Players will no longer be stuck in the telescope's field of vision because of using refined telescopes.

Abyss cloth shorts did not add spell crit bonus correctly before, and this error has been fixed.

Vocational skills

Players who forget engineering or leather making can re-select the specialization direction when they re-study these majors.

forge

The statue of Angel Road will now drop some obsidian, which can be used to make all kinds of armor. Some designs can be bought from vendors in senario, while others are discarded.

The material used to make Dawn gloves has been cut.

Added some epic modes of world falling, including hammer specialization, sword specialization and armor specialization.

engineering

The alarm robot performs pulse detection every 7 seconds instead of 30 seconds.

Fuses can now be stacked every five.

Fireworks beam now needs solid explosives, and large fireworks beam needs dense explosive powder.

Now the working time of the active dummy will be shortened, but there will be more health points, and the cooling time will be reset to 3 minutes.

The maximum range of goblin mortars has been increased from 20 yards to 40 yards.

tailor

The monthly cloth bag will only need one piece of monthly cloth.

Tailors can make two kinds of 24-cell bags, which are specially used to store magic materials and herbs. Styles can be bought from NPCs that sell magic materials.

charming

A new enchantment formula can add 25 agility points to two-handed weapons, and players with friendly reputation in Wooden Throat Castle can buy them there.

Enchant Gloves-Healing effect only needs a ball of justice.

Leather manufacturing

Now in the game, many beast-type monsters have become skinable creatures, and the output is very high.

Thunderstorm suit also has a fourth item: Thunderstorm gloves.

The heavy scorpion shell coat style is no longer bound by the soul.

Menglonglin breastplate is now an equipment binding item.

Red dragons in wetlands will drop red dragon scales more frequently.

Golden Dawn shoulder pad no longer needs the ball of justice.

Menglonglin breastplate only needs 6 pieces of Menglonglin instead of the previous 12 pieces.

charm

There is a new formula of powerful propellant. The black iron dwarves in the scorching canyon are said to have this recipe.

Mission and prestige

Zugrab's "head-closing" mission no longer needs the magician's head.

Opening the server at Angela's Gate will get some new tasks from Fort senario.

When anyone in the squad has the task of "Devil Lasserek", the teleportation point in the cursed land can teleport the whole squad to the Polluter Heights.

Slate fragments needed for the task of "discovering history" in wetlands are easier to find.

Lava elements in the Burning Canyon can now drop the heart of the flame needed for the mission.

Doomsday Hammer's library book task cannot be completed repeatedly.

Teams and dungeons

Now the four green dragons will be refreshed at the same time according to the original design.

Shadow skin has a certain chance of falling from monsters in Psychic Academy.

Stansom added a new box containing only holy water. The original box is still there.

In Break the Cage! In the mission, Marshal Windersall will open the door of the supply room instead of going through it.

Ruins of Angela

The hunter Ayamis will land early.

If Lieutenant General Andorov is still alive after the battle, he will provide some supplies.

The plague effect of Anubis Defender and Anubis Sentinel will no longer be enhanced by equipment that increases spell damage.

The health of some monsters has dropped.

Its scorpion worm and its beetle will provide a little experience value.

Angela temple

Van Cress's minions will go into a state of anger if they are not killed within a certain period of time.

Fixed a bug that caused Satula's low health rage to be invalid.

The heart of the melting flame

You won't fall into the magma by charging Ragnaros.

Hammer of doom

Mayor Khaledis has now been moved to the center of the hall.

Guard Srikik's patrol route was changed.

Heishita

Some monsters were removed to shorten the time required for the whole journey.

The milk behind the spider behind the spider web now only affects the player's personality.

The health of the steeple spider has been reduced.

Blackstone abyss

Rockall is no longer a rare creature. His patrol route has also changed slightly.

Unlocking and salt explosion bombs can now be applied to hidden oven doors.

It is even more difficult to fight with Ambassadors Isndios and Flares.

Stansom

Some undead who invaded the Red Crusader fortress after Balnazzar's death have now been removed to ensure that players can leave quickly.

Zulfarak

Summoned zombies will attack all players in the copy after the grave is touched.

User Interface(UI)

The reputation page will be greatly improved:

You can now click on a camp in the prestige panel to view detailed information and related options.

You can now choose to display the prestige position of a faction that previously displayed the experience value. If you haven't reached level 60, you can show two finer slots, experience and reputation.

You can mark any camp as "Don't Show". Entries of these camps will be moved to the bottom of the prestige panel in case you do anything wrong with them.

Your experience column will not be displayed after level 60. This position will be reserved for the prestige system.

Shift-R will now show the last person who received your message, not the last person who sent you a message.

There will now be a confirmation line for purchasing bank packaging space.

Whether you have enough package components or not, all package rewards will be displayed, but the reward effects you can't get will be displayed in gray font, and how many components are needed to get the reward.

Put the mouse on the item in the mailbox, and you can view the properties of the item without opening the mail.

The team option "Show casting gain magic" now works properly.

If you use the "/who" command to query the name, the query results are few, which will be directly displayed in the chat interface, and then right-click to display the invitation/password menu.

Fixed a bug that caused the health/mana display of a squad or team not to be updated in time.

Fixed a bug where a role-specific macro would be overwritten by a generic macro.

Cannot modify Blizzard XML and Lua files.

Plug-ins and macros will no longer be able to trigger or get commands that can cause characters to move.

SpellStopCasting () requires input to work, just like you cast spells manually.

Switching pets' automatic casting skills requires input to work, just like you command pets manually.

New API function

Frame = createframe ("frametype" [,"name"] [,parent])- Dynamically create a new frame of the specified class.

Font = create font(" name ")- Dynamically create font objects.

Num = GetNumFrames()-Gets the number of currently created frames.

Next frame = enumerate frames (current frame)-Get the frames after the current frame (internal order, use currentFrame=nil to get the first frame).

Set error handler (err func)- Set a new script.