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Comprehensive promotion strategy of "Dream of Home Country" mobile game headquarters
In the "Dream of Home Country" mobile game, what should players do if they want to quickly brush gold coins to upgrade the building level and get the contribution value to board the hometown rankings? Look at the contribution value of the big bosses, which has exceeded 6000. How should players catch up? Next, follow me to see how Wan Gao plays!

How to transition the height of ordinary buildings and improve the overall strategy

Players will soon find that the buildings in this game are divided into three levels: ordinary buildings, rare buildings and epic buildings.

So many players are crazy about drawing red envelopes and expecting a bunch of epic buildings.

Actually, it's completely unnecessary. What players need to know here is that there is no difference in income between ordinary buildings and epic buildings.

I want to remind players that it is not necessary for players to draw epic buildings as soon as they come up, and to match their ordinary buildings well, so their income will not be lower than that of epic buildings. After slowly drawing other rare buildings or epic buildings, players can slowly change their ordinary building cards.

Recommendation of replacing ordinary cards with rare cards: In ordinary cards, schools, paper mills, hardware stores, clothing stores and steel houses are all related to rare cards. Moreover, rare cards will be upgraded to ordinary cards, so schools, paper mills, hardware stores, clothing stores and steel houses can all be left in the building as ties, and players only need to slowly replace rare cards.

School → Book City (rare building)

Paper mill → Book City (rare building)

Hardware store → parts factory (rare building)

Clothing store → textile factory (rare building)

Steel structure residence → steel works (rare buildings)

If there are ordinary buildings with schools and paper mills, you can replace the library, if there are steel buildings, you can replace the steel mills, and so on, and gradually replace all the cards of ordinary buildings.

After replacing rare cards, there will always be an open space in the building that has nothing to do with other buildings (two times two corresponds to one * * * nine plots). At this time, if the player gets the epic building, he can arrange it in this lonely land. Then replace other rare buildings one by one.

The above is how I organize the transition of ordinary buildings. Do you still like it? Remember to click Favorite to update more exciting content in real time.