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The significance of finding three-round characters in the chaos of web games and comics
Uchiha Itachi first looks at the survival aspect: Water Shield Shuiya bullet: attack +85 hit +30 dodge+100 blood heel limit: attack+170 dodge +70 defense+10 broken back for 70 days: attack +360 hit -60 dodge +80 I thought ferrets were. Reduce blood by 200 (using him equals suicide), so the DA route is broken. SUSANOO: Attack +820 Hit +20 Defense+10 Avoidance -80 HP -200 Defense 10. Look at the defense: fire escape, fireball: attack+180 hit+10 defense 10 mirror. It can be said that the highest score is 15 Then look at the hit: blood following limit: attack+170 dodge +70 defense+10 break back 70 plus flash 70, break flash 70, which is a powerful survival skill: attack *5 hit *0.7 enemy defense -8 enemy life -65438. I can only expect the technical department to change the effect of 80 strokes or try to add some mouse. Jiraiya first looks at the aspect of survival: detection of enchantment: attack +280 avoidance -20 hit +50 immortality: attack +380 defense -5 hit -20 avoidance -20 does not have flash enhancement skills, but it does have flash reduction skills. Fortunately, let's look at the defense: the skill of Uemon hair disorder: attack+180 hit-10 dodge-10 break-15 mound Huangquanbog: attack+190 hit-15 break. Then look at the hit aspect: detection enchantment: attack +280 dodge -20 hit +50 super-large emerald spiral pill: attack +220 hit +30 break back 30 break defense 25 fairy dharma five Uemon: attack +750 hit-100 break defense 30 poison damage+10 hit ability is average. 80 strokes reduction 100 hit is quite terrible: attack *4.55 hit * 1.5 defense+15 avoidance +40 enemy defense -7 enemy avoidance -60 summary: high penetration, high output, low hit and low survival may be the characteristics of Jiraiya, so it is suggested to add more DV. Let's take a look at the survival aspect of Wuteng game: Guardian of Justice: attack +200 hit +20 dodge +20 defense+10 break 10 amnesia: attack +280 hit -40 defense +20 game card: attack +680 defense+10 hit -30 break. 0 break back 40 break defense 5 add flash 20 and break life 30, break back 40, add defense 15, add defense 20, and the survivability is ok (mainly 80 big moves are too invincible). Then look at the defense: dual personality: attack +220 hit +45 defense 10 Millennium building block: fixed damage 300 broken back 40 defense 15 game card: attack +680 defense+10 hit -30 defense 30 broken flash 30 broken. Face: kind heart: attack +70 hit +50 poison damage +50 dual personality: attack +220 hit +45 break defense 10 Real identity: fixed damage 200 hit +60 break back 40 break defense 5 game card: attack +680 defense+10 hit -30 break defense 30 break flash 30. 4.4 Hit *2 Avoid *0.7 Enemy Attack -65 Enemy Defense-10 Enemy Life -88 Summary: The main reason is that 80 skills are invincible, and how to get extra points is strong. Personal recommendation DV plus points. This is a controversial figure, and his skills are too prominent now. ) Nico Robin first looks at the aspect of survival: Wings of Phantom: Hit +50 Avoidance +50 Defence +25 HP+100 Eighty flowers. Fixed Injury +630 Hit -40 Avoidance -50 Breakthrough +35 Avoidance +50, Defence +25, Blood Return. Generally speaking, defense: rotating flower: attack+170 strike-10 break 15 break back to 30 spider flowers: attack +3 10 strike -30 break back to 20 break back to 4080 flowers. Four trees: Fixed damage +630 hit -40 dodge-especially 80 big moves, with the highest defense among the three numbers-breaking 38. Then look at the hit: flowering at the foot: attack +88 hit +90 dazzling: attack+180 hit +20 anti-break 10 break back 20 two trees "gallows": fixed damage 150 break back 65 big delphinium: attack +20. 4.7 Hit *0.8 Dodge * 1.2 Enemy Attack -80 Enemy Defense -5 Enemy Life -25 Summary: It is also a good career to have high defense and flashing skills. Personal recommendation DV plus points. Ling Bo focuses on survival: bandage: attack +80 hit+100 defense +5 avoidance -20 who am I? : Poison Injury 200 Defence -2 Avoidance +80 Defence: Blood Return 150 Defence+15 Break 50 Absolute Field: Attack +250 Hit-15 Defence+15 Break/Kloc-0. Look at the defense: the goddess' smile: attack+180 hit +30 defense 10 absolute field: attack +250 hit-15 defense+15 attack 15 break/.