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A Chinese Odyssey 2 Children Training
Sexism in infancy:

The baby in blue is a boy, and the baby in red is a girl.

The most important premise:

Boys can't learn sword dance, and girls can't learn art of war. So correspondingly, male babies can't be equipped with swords, and female babies can't be equipped with fans.

Growth stage:

The baby's training is calculated according to the real time (not online time) and is divided into four periods. After a certain number of days, the real time will enter the next cycle.

The baby's training is correspondingly divided into four stages, and each stage has different activities.

Infantile period: real time 16 days, babies can't wear equipment, can't follow, and can't participate in the war. (Five potential points per day are basic attribute points, which can be distributed by guiding items. )

Childhood: the real time is 60 days, the baby can wear equipment, can follow, and cannot participate in the war. (Based on the potential point of 10 every day, you can practice distribution by using guiding items and arranging schedules for lucky boys. )

Adolescence: the real time is 84 days, and the baby can participate in the war. (Daily 10 point potential, including 5 basic attribute points and 5 career attribute points. Learn to guide career attribute points by going to the teacher, and assign basic attribute points by going to the lucky boy. )

Adult period: the real time is 168 days. At this time, the baby can choose between practicing and learning from the teacher, and can only allocate 1 attribute points every day. (PP suggests this period: study+free activities).

Adult babies will no longer need to be cultivated, so they will no longer be able to obtain attribute points. Although the professional skills and attribute points of adult babies will not increase, the intimacy and filial piety will continue to increase, and the upper limit of intimacy and filial piety is 400.

When the baby trains, the training mode is guided training, that is, whether the player trains the baby or not, the baby's ability will grow every day, but if the player trains, the baby's ability will grow to the training direction expected by the player, otherwise it will be randomly assigned according to the baby's different personality.

The relationship between attribute point, occupation, occupation evaluation and talents;

Occupation: divided into four types. Qin, calligraphy and painting, sword dance, art of war. When the baby enters adolescence, he can learn from the teacher and learn his career. Each baby can only worship one teacher and learn one major.

Attribute points are divided into basic attribute points and vocational skill points.

Basic attribute points: refers to the five basic attribute points of baby's temperament, understanding, intelligence, endurance and internal force.

Professional skill points: Qin skill, painting and calligraphy, sword dance and art of war (currently hidden attributes) are professional skill points corresponding to the occupation. Correlation between basic attribute points and occupations: click here to see the big picture. The data published on the official homepage at the top of this page is collected data. (Actually, the ratio is1:1:3: 4:12. ) which occupation do you want your baby to learn, cultivate attributes according to this ratio.

Occupation evaluation: the evaluation of the occupation studied. Of course, if the corresponding attribute points are cultivated, the career evaluation will be higher. draw

Main guiding project: Guiguzi (occasionally you can eat six towers, three strategies or three-character classics)

Main cultivation attributes: intelligence and endurance.

Disciple: He {Chang 'an imperial academy Library (57,202)}

Learning props: The Book of Songs

Detailed description:

The attribute ratio of learning calligraphy and painting is: temperament: savvy: intelligence: endurance: internal force =1:3:12: 4:1. Temperament and internal force account for 1 respectively, so ignore these two items first. Understanding: intelligence: endurance = 3: 12: 4. Guiguzi+1 savvy +3 intelligence+1 endurance. Guiguzi's guiding attribute is closest to the need of learning painting and calligraphy, and it is the best choice for learning painting and calligraphy. If you don't have guiguzi, you can occasionally eat the six towers and three strategies of +2 understanding +3 intelligence, or the three-character classics of +3 understanding +2 intelligence.

When practicing, we should focus on intelligence, supplemented by endurance. It is recommended to take 4 points of intelligence and 1 point of endurance every day, and occasionally switch to 3 points of intelligence and 2 points of endurance or 3 points of intelligence in youth, 1 point of endurance and 1 point of understanding. Some preventive measures:

Talent replacement:

Talent replacement is random, that is to say, it is possible to eat one talent item to get the talent you want, and then eat another talent item to replace the talent you ate last time. It is rumored that nectar corresponds to talent 1, kiwi corresponds to talent 2, and then elixir corresponds to talent 3. This view is completely wrong. The change of talent is completely random.

Youth birthday:

You don't need to eat the guide when you are young, but you still need to eat it on your birthday. There is no 5-point attribute to guide the display of items, only 5-point intimacy and 2-point extra random attribute are added. In addition, the guiding items used for youth birthday will not disappear, and the items are still there, just giving the birthday effect.

Intimacy and filial piety:

On the basis of career evaluation, it is the product relationship that affects the baby's skill probability.

Food and clothing:

Equivalent to the physical strength of the mount. If you have enough food and clothing when you are young, you can go to war. You can eat a golden willow dew with 50 points of food and clothing. The upper limit of food and clothing is 1 000 points, and a battle can consume 1 points of food and clothing.

Playfulness:

Fun points were originally assigned to the baby's basic attribute points and professional skill points. Once there are more playfulness points, there are fewer other points, and the career evaluation is low, which affects the skill probability.

As long as we feed, practice and learn well in every period, there will be no fun. However, on the day of the baby's transition, he will have a holiday to play by himself: infancy is over childhood, childhood is over adolescence, and adolescence is over adulthood. The system will automatically let the baby go out to play on holiday, so the attribute points of these three days are randomly assigned and may be assigned to play. (PP Note: Generally speaking, it is normal to call at 2 o'clock)

Rebellion:

It will not directly affect the baby's career evaluation. However, if the rebellion is too high, the baby will run away from home. Don't worry, it won't last forever. I came back after leaving home for a few days, and I couldn't eat or study for those days. Therefore, there is a great chance to allocate it to playfulness, which will affect the allocation of other points. Click here to view the big picture collection page.