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Reengineering, but not completely recreating —— A brief comment on Neil's The Upgrade of Artificial Life
Last year, SE announced that it would develop an upgraded version of Neil: artificial life ver.60+0+030. Neil: Artificial Life, based on the PS3 version, is a series of Neil's works .30806.8680666666 ... "Artificial Life Upgrade Edition" was officially released on the whole platform on April 24 not long ago. Today we will take a look at the performance of this ridiculously remastered game.

design

As a reproduction version of artificial life, the most obvious change presented to players is the optimization and adjustment of its picture. Compared with the original version, Artificial Life Upgrade has optimized the scene map, redone the picture rendering algorithm, and remade the character model, basically raising the picture of the game to the level of the PS4 era. This picture upgrade makes the artificial life upgrade much better than the original in the first impression. Although there is still a certain distance compared with European and American manufacturers, it is indeed a picture that a qualified stand-alone action game should have.

(Original game screen)

However, players who are familiar with SE style also know that apart from Final Fantasy of their own brand, when will SE play games without cutting corners and saving costs? Naturally, there is a lot of reuse of the original materials in the upgraded version of Artificial Life, which also leads to the picture of the upgraded version of Artificial Life being stuck between copying and non-copying, just like Nintendo's Excalibur Decision Edition. But after all, there are some problems in the Japanese factory game, and players are used to it.

fight

As ARPG, combat is also a very important part of Artificial Life Upgrade Edition. In the pre-publicity, SE also boasted that the game would try its best to restore the fighting feel in Mechanical Age. Judging from the results, it is rare that SE didn't talk big this time. The combat feel of "Artificial Life Upgrade Edition" has indeed been adjusted in place, and the connection between single action feel and mechanisms such as action, evasion and magic is remarkable.

Of course, if we put the upgraded version of artificial life and the mechanical age together, we can still see some differences. For example, there are still some shortcomings in many details, for example, the movement connection is not so smooth and the feedback is not particularly in place. But after all, you can't get fat in one bite, and the performance of "upgraded version of artificial life" is quite good.

And don't worry if you happen to be a bitter hand in action games. "Artificial Life Upgrade", like "Mechanical Age", also added a simple mode that hands can automatically fight without the handle. After starting automatic combat in simple mode, the character will be able to attack automatically, release magic, even dodge, and take medicine automatically when injured. The player only needs to control the movement of the character.

However, because the map is relatively empty, I personally don't recommend using automatic combat to deprive the game of its greatest pleasure except the plot.

event

The scene design of "Artificial Life Upgrade Edition" basically continues "Artificial Life", which leads us to still see many quite immature map designs in "Artificial Life Upgrade Edition", and these immature designs make it extremely boring to "run the map" in the game.

If the boring scene is just that people are bored while running pictures, then the task system is completely discouraged. I don't know if you still remember the task that 2B and 9S, who just arrived at the base of the Resistance Army, needed to help the staff in the base collect materials in the early mechanical age? Similar to these two tasks, where to play several types of errands can be seen everywhere in the upgrade of artificial life. The combination of boring tasks and boring maps presents a game experience that is almost hypnotic in the early and middle stages.

It can be said that the flaws in the scene and task design of "Artificial Life Upgrade Edition", together with the picture of the game, prove to the player that this is not a completely remade game, which is somewhat regrettable.

music

Although "Artificial Life Upgrade" is not excellent in scenes and tasks, the music of the game has always maintained a high level. In the game, we can enjoy the excellent music created by MONACA led by Kaiichi Okabe. All the music in Artificial Life Upgrade has been rearranged and recorded. The new version of music maintains the same level of sound quality as that of the "mechanical age", which is quite eye-catching and listening, and is an important spiritual comfort for early high-intensity running.

Of course, if you think this music is really not as good as Mechanical Age, that's fine. The game supports players to switch the soundtrack to the soundtrack of the mechanical age. The switched soundtrack will be adapted according to the current scene, and there will be almost no sense of disobedience.

In addition, all NPC dubbing is added to the game, which makes the game keep up with the trend of the times and become a full voice game. Full voice was added to the cut performance, which greatly improved the expressive force of the game.

The plot of a play

Although there are many advantages and disadvantages mentioned above, these are not the core of Artificial Life Upgrade. As a game played by Yokoo Taro, the most important thing to upgrade artificial life is its unique world view and story.

The story of "Artificial Life Upgrade Edition" follows the e ending of "Cavalry on Dragon's Back 1". In this ending, the protagonists of "Dragon's Back 1", Kyoto Electronics Industry Co., Ltd. and the BOSS Angel, were sent to Shinjuku, Tokyo, Japan. After Japan's Kyoto Electronic Industry Co., Ltd. defeated the female angel, the Japanese Self-Defense Forces set fire to kill Kyoto Electronic Industry Co., Ltd., which suddenly appeared and had obvious destructive power, and the red dragon as a mount and comrade-in-arms.

(Death of the Red Dragon)

After the death of Kyoto Electronics Industry Co., Ltd. and Honglong in Japan, they became particles and spread all over the world. People who have been exposed to particulate matter begin to develop a disease called white salinization syndrome. Infected people will become white salt sculptures, and human civilization will be on the road to extinction.

Long after the disaster, Neil, the protagonist of our action, embarked on a journey to save his sister.

Although it seems to be a story of an ordinary brother saving his sister, players will still feel this arrogance and malice from Yokoo Taro in the subsequent plot development, just as Mr. Lu Xun said in "The Collapse of Leifeng Tower":

Tragedy destroys the valuable things in life for people to see.

In "Artificial Life", Yokoo Taro tells a story: first show hope to the player, and then crush it. But even so, we have to admit that the story of artificial life is still full of charm. After experiencing the story of artificial life, we will have a deeper understanding and a different understanding of the story of the mechanical age.

summary

On the whole, the performance of "Artificial Life Upgrade Edition" can be said to be flawed. As Taro Yokoo himself said in an interview, the suffix ver. 1.45438+039 ... is to show that the game has not been completely reproduced. According to this standard, "Neil: Artificial Life Edition." 59660.6686686866 1