There is no doubt that archery is an unpopular profession. For a first-time adventurer, Archer has a good chance of being chosen. But for an old player of Adventure Island, they seldom have the idea of practicing archers or crossbowmen when playing numbers. The second time, number n This problem is not that the bow is not strong and fun, but that adventure is an embarrassing problem faced by remote occupations in today's situation. When the plug-in problem is not solved, remote career seems to be ignored.
Archers are difficult to practice, especially before the third turn. Whether it is training and fighting monsters, or carnival and other activities and tasks, it is difficult for archers to find their place in the group. However, archers are really fun. No matter single attack, group attack and auxiliary skills, archers have very promising skills at all stages, and the timing of these skills always makes archers realize that the fun of this profession is increasing. We can only hope that the adventure can be more balanced. How to balance it depends on the grand blow to the plug-in and the emergence of maps and tasks that are more conducive to the shooter's power.
The archery profession was recognized on the island after the emergence of the 4 th turn. A friend who plays archers should stick to his choice until the fourth round when you will feel the full bloom of his charm.
Archers are a complex profession, and the choice of skills is also very complicated. There was a controversy about adding skills from the first turn until the fourth turn, but fortunately, I think the following content is not necessarily the best answer to these problems. I'm just making some suggestions and analysis. Please forgive me if I can't get into your eyes.
A circle of parts
Job transfer: The level of job transfer conditions for NPC helena rubinstein in Shooter Village is above 10, and the agility is above 25.
Skill points:
The first type: 3 points for the accurate arrow |||| 20 points for the powerful arrow |||| 8 points for the long-range arrow |||| 9 points for concentration (make up points after two turns) |||||| 65438+0 points for the broken arrow |||| 20 points for two consecutive shots.
The second type: 3 points for the accurate arrow |||| 20 points for the powerful arrow ||| 8 points for the long-range arrow ||| 10 points for focusing skills (make up points after two turns) ||||| 20 points for the broken arrow ||| 0 points for two consecutive shots.
Controversy:
1, the controversy mainly focuses on the choice of the two companies and the broken soul. On the basis of strong skills, the actual attack output of the two companies is higher than that of the broken soul, which is the conclusion that there is no need to analyze too much. Therefore, people who choose two companies are the mainstream, but there are still a few who choose to break their souls. Broken souls may look better, and broken souls can save a skill point. In fact, no matter what the pre-job promotion speed is now very fast, it only takes 2-3 days to become a full member, and it is also very fast. Which company to choose is not particularly important, but considering that not all players can train smoothly, it is recommended to choose two companies.
2. Precision and concentration. Accuracy plus hit, concentration plus hit plus dodge. The former is a passive skill and the latter is an active skill. Because the following focus skills need to be launched and cannot be superimposed with the priest's blessing skills, there is also great controversy, but the actual situation is that we are not short of fighting, which has nothing to do with attack power and stability, and the avoidance of focus skills gives archers some psychological comfort, although the actual effect is not great. The mainstream is to focus, if you need to add precision, but the timing needs to be considered, or you can consider saving skill points to make up for the 2-turn strong bow.
3. It's true that we all know that the theoretical attack power output of Erlian is greater than the soul-breaking, but considering the actual monster defense, after the injury, Erlian, who hurts every second, suffers twice as much defensive damage. When surpassing the monster, the advantage of Erlian is limited relative to the broken soul, and there is also a certain chance that it may not be as good as it. This phenomenon is not contrary to the theory that the second consecutive attack is greater than the soul-breaking. So in the short time of 1 revolution, both of the above points can be used.
Others: See the Shooter Skills Table:/Ye Zhi/Ye Zhi /200602 1266.html for details.
Two-circle part
Job change: After talking with helena rubinstein, the first NPC, she will get a letter, and go to the maze of dangerous road to find the second instructor archer to take the job change exam. The teleportation instructor will send the player to a specific place. If you hit a monster, you will drop the jet. Collect 30 yuan and give it to the instructor, and you will get the hero certificate. Then go back and find someone who has been transferred to NPC to change jobs.
Skill points:
The first type: 20 Precision Bow -0 Ultimate -30 Explosion -20 Fast -20 Stealth -20 Bows (the remaining 1 1 points are added to the concentration of 1 turn).
The second type: 20 Jing Bow -0 Ultimate -30 Explosion -20 Fast -20 Stealth -7 Strong Bow (the remaining 24 points are added to the concentrated fine arrow of 1 rpm, if 1 is added to the broken soul, it can be 8 Jing Bow, PS. Invisible arrows also have saving points, but they are all strong bows.
The third type: 20 spermatic bow -30 ultimate -30 explosive -20 fast-10 invisible-1strong bow (or 0, concentration supplement) is not recommended.
Skill analysis:
1, the first and second place in the finals will not be considered for extra points. By omitting 30 finals, at least two rounds of key skills can be filled, and after three rounds, the finals are completely useless, so it is omitted. It is true that the finals can bring some convenience to many players, but looking at the whole archer's career, 2 turns is only a short stage, so it is a better choice to omit the finals.
2. Why does the second method save strong bow points? Most people who choose this method are far-reaching (laughs). One round of the fine arrow skill is the so-called permanent benefit skill, and it is passive. I believe many people are still reluctant to part with him, not a few. Then saving some money on a strong bow is not a compromise. Strong bow can wave your bow to attack monsters, causing offensive damage, having a certain chance of repelling monsters and attacking many monsters. As a personal attack skill, archers attract monsters to roll in the monster pile, and then attack with exploding arrows, which is always very hard, and may not be much faster than standing and hitting monsters. 8-point strong bow is enough to avoid the embarrassment of hitting 1 point blood, and the number of people using this skill after 3 rounds is quite small. So if you want to save some, it is still feasible to save from the strong bow.
However, there are still many people who are not saved from the strong bow. They think that the probability, frequency or attack power of returning blame after the strong bow is full are impeccable, and choose to save from the invisible arrow. Stealth 10 point, lasting 300 seconds, is generally considered enough, so it is also feasible. However, if I were you, I wouldn't consider invisibly saving 10 minutes of skill effective time or attracting me more. Sweating.
Actually, I suggest not thinking about the exact arrow of that round, and using the first method.
5, the third way to add points ... Well, I admit that there are still many people who want to add to the extreme, so we can only discuss it, either not making up the strength or giving up the strong bow completely? In any case, this profession is not absolutely perfect, and there must be trade-offs. It just depends on where these skills are in your mind. Of course, some skills are optional.
Add order:
Two train of thought suggestions-1,first add 15 to explode, then add accurately, then add fast and stealth alternately, stealth and fast add 10, or consider continuing to explode or strengthen the bow when you feel enough for a while. 2, first full of essence, then burst, then fast, invisible.
Others: For details of skills, please refer to the Archer's Second Rotation Skills Table/Ye Zhi/2006030619412.html.
Three-circle part
Work transfer process: 1. First, go to the snowy Presbyterian Building to find Renee, the third transfer teacher of this profession. He will let you talk to Helina, the transfer teacher, and accept the task. 3. Talk to Mr. Yi Chuan and ask to go to Maze Forest Maze 5. Beat the teacher's doppelganger to get the key prop-black symbol, and return the black symbol to Mr. Yi Chuan to get the power necklace. 4. Go back to the Elder's Mansion, talk to Teacher Sanzhuan, and give him the power necklace. 5. The teacher of Sanzhuan will ask to go to the sacred land of the mysterious island Xueyuan, find the black sacred stone, hand in a finished black crystal and answer the question of the black sacred stone correctly, and you can get the wisdom necklace. 6. Return the wisdom necklace to Sanzhuan teacher, and Sanzhuan task is completed.
Skill points:
There is not much controversy about the archer's three turns. Only two kinds are recommended here. The difference between the two is only for ring numbers and new numbers without rings.
The first type (acyclic number): the wind goes: 6 o'clock-piercing arrow: 20 o'clock-double body: 20 o'clock-rocket: 30 o'clock-arrow rain: 30 o'clock-silver eagle: 15 o'clock-arrow strafe: 30 o'clock.
The first type (the fourth ring road): the wind goes: 0:00- penetrating arrow: 20:00- body double: 20:00- rocket: 30: 00- arrow rain: 30:00- silver eagle: 2 1:00- arrow strafe: 30:00.
Skill analysis:
With the emergence of high-level strange areas and monsters, the importance of body double's vitality has emerged. It is a necessary choice to make up for both. As for the wind, the main consideration is whether there is a complete wedding ring. Of course, the full speed of 140% needs to be achieved by weapons, pets, shoes, etc. The wind only reduces the financial pressure when you increase the speed and equipment.
Silver Eagle must have a score of 15, otherwise you mean to give up a related skill after 4 rounds, although this skill is sometimes quite depressing.
Add order: (only make suggestions, not recommendations)
1 point fire, 5 wear, full arrow, full rocket, full fire, and then wear, double body, eagle, the order can be considered by yourself.
Among them, first full of arrows and rain can avoid the close embarrassment when fighting monsters, and you can also get the convenience of leveling in Wuling pirates. Of course, if you don't choose this monster-intensive area for leveling, you can also consider shooting first and then rocket when choosing the leveling position. There is only one suggestion here, and the three-turn attack skill is very good.
Others: See the Archer's Three-turn Skill Table/Ye Zhi/Ye Zhi /200602 1292.html for details.
First, the general skills of the whole profession.
1, the will of soldiers
Access: Task with the head of Shenmu Village first. Dialogue with Caleta of Caleta Cave in Deep Canyon 1 Consumption of Fish King boss mode. One enters the mission map to collect 40 wills (you can enter in teams). After the collection is completed, hand in the task, continue to look for the wandering alchemist to take over the task in Shenmu, defeat Griffin to get the worn bracelet, hand over the worn bracelet and 10 lithium ore to the wandering alchemist to get the lithium mine ring, and hand over the lithium mine bracelet to Caleta to get the skill book of "Warrior Will".
Skill effect: restore abnormal state, with cooling time, longer.
Skill evaluation: Warrior will is used to recover from abnormal state, but it has a cooling time. Moreover, it is more troublesome to learn, but also to make fish models and modules, to play fat phoenix bracelets, and finally to have a pile of ore. Learning this skill is really troublesome. The effect is not very great. So in general, this is a useless skill. Even if you learn, it's just a supplement. It doesn't help much. (Evaluator: The Magic of Zero)
Add a little: you can add a little or not.
2. Adventure Island Warriors
Access: automatic access after four turns.
Skill effect: After use, all the ability attributes of team members will be improved in a certain period of time. The effective time of skill improvement per level is 30 seconds, and every level 2 attributes are improved by 1%, and all attribute points are improved by+10% within 40 seconds and 600 seconds after consuming MP at level 20.
Skill evaluation: This skill is very useful. All attribute points increase by 10% within ten minutes. Unfortunately, the Black Dragon is invincible now, and the books of the Warriors are basically sky-high, but this skill is full-time and universal, so don't add it to your own strength and financial resources. But what is certain is that this skill must be supplemented in the future. (Evaluator: The Magic of Zero)
Supplementary point: recommended conditional filling.
A, crossbow professional general skills
1, Huo Yan Jingjing
Access: automatic access after four turns.
Skill effect: Active skill means that players can spy on the enemy's weaknesses and release fatal injuries. Skill 1 level: duration 10 second, 1% increased chance of damage11%; Skill level 30: Duration 300 seconds, 15% chance of damage increased by 40%. Skill level increases by 1%, damage by 1% and startup probability by 1%.
Skill evaluation: Archers have become more popular than before after the emergence of four turns. This skill is worth remembering because it works for players. After the emergence of this skill, the archer's life of playing boss is much better than before, and the possibility of high injury is greatly improved. The significance of its existence lies in that the attack skills of any profession may assist it to appear bonus damage.
Extra points: add first, and recommend filling up.
2. Feilong shock wave
How to get it: team up with a soldier, who must be the captain of the kidnapping mission. Team up to the Presbyterian Mansion, talk to the instructor of Sanzhuan, and enter a place called Guard Thales. It will be painted with four bat demons and four white wolves and gray wolves at the same time. After being killed for about 3-4 seconds, he will continue to brush, and in the process of brushing monsters, he will violently brush the Feilong Shock Wave Skill Book.
Skill effect: The dragon soul is attached to the arrow, which allows you to shoot powerful arrows and push many monsters far away. Skill 1: attack power 42%, 4 target monsters, distance 440; Skill level 30; Attack power 100%, 6 target monsters, distance 440. Each level of skill increases attack power by 2%, and each level of 10 increases 1 target monster.
Skill evaluation: a very practical four-turn skill, even if you add 1 point, it is enough to play its role in pushing blame. Its practicability can be called the top 3 in the crossbow world.
Add a few points: you can add one point. After the storm, the arrow rain is full, or there is no point left, so you can continue to add it if you can.
The marksman (archer) has exclusive four-round skills.
1, dead shot
Access: automatic access after four turns.
Skill effect: passive skill, skill condition-precision bow level 20 (so the precision bow skill will be full in 2 rounds), which will increase the proficiency of bow weapons and increase the damage of bow weapons. Skill 1 level and level 2: bow weapon proficiency 65%; Skill level 3: bow weapon proficiency 65%, weapon attack power+1; Skill level 30: Bow weapon proficiency 90%, weapon attack power+10; Skill proficiency is increased by 5 levels per liter, and attack power is increased by 3 levels per liter after 3 levels+1.
Skill evaluation: This skill can increase the stability of bow damage and improve the attack output. The whole grade 10G is quite a lot.
Bonus points: If you don't add other main skills, you can consider adding this skill after the main skill 10.
2. Storm and arrow rain
How to get it: find a 4-round instructor to take over the task. You need to give helena rubinstein's old gloves to helena rubinstein, the instructor of the second round, and finally learn the skill "Storm Arrow Rain".
Skill effect: shooting an arrow is as fast as a storm, and the state of pressing this skill key is sustainable. Skill 1 level: damage 51%; Skill level 30: damage 100%. Each level of skill
Skill evaluation: This skill is the archer's main attack skill in four rounds. The biggest advantage is that he can shoot arrows continuously. Hold down this skill, and the arrows will shoot one after another like a line without any interruption. Many people choose archery again because of this skill. However, this skill also has some disadvantages. This skill can't take medicine when it is continuously pressed and released, nor can pets take medicine, which is sometimes more risky for archers with less blood. If you take medicine, your skills will be interrupted.
Special attention: there is no conflict between 3-to-4 company and 4-to-4 company, and there will be no problem that 3-to-4 company is useless after 4-turn. Because of the particularity of the storm, the 4th company is safer for archers, especially in the advanced monster area. The advantage of the storm arrow lies not in the attack height, but in its continuous release. Unfortunately, it is impossible to take medicine after continuous release. In other occasions, such as clearing the alarm clock or the explosion monster at the fish king, from the point of view of the damage per second of a single arrow, it is obvious that the 4th company is bigger than the storm arrow rain, and the storm arrow rain is bigger than the 4th company from the continuous attack per unit time. Both of them have outstanding advantages and are both main attack skills. In fact, in many cases, it is the guarantee of efficiency+safety to use continuous storm arrows with four consecutive completions.
Extra points: add first, and recommend filling up.
Step 3 repel the arrow
Access: automatic access after four turns.
Skill effect: There is a certain chance to attack the enemy's leg. Stall the enemy. Skill 1 level: within 35 seconds 1 1% chance, enemy attack speed within 5 seconds-2; Skill level 30: 180 has a 40% chance, and 15 seconds has an enemy attack speed of -60.
Skill evaluation: In fact, people think that this skill brings little benefit, but it is also one of the skills for archers to increase their chances of survival.
Add point: you can add it later.
4. Fire Phoenix
How to get it: Go to Shenmu Village to find Yake first. After receiving the task, you need 1 skyhawk feather, 1 bloody Harvey feather,1hot pot. The hot pot has a hidden map in the hard cave 3. After entering, there is a big jar. Hit it with a normal attack to get the hot pot. Go back to Shenmu village and find Yake, and get the jar with the bird. It's best to seduce with a scarecrow), limited to 20 minutes, go back to Shenmu Village to find Yake and get the skill "Fire Phoenix".
Skill effect: Summons a fire phoenix to help you attack up to 4 monsters. Need: 3 to Silver Eagle Call 15 level. Skill 1 level: attack power 305, duration 1 13 seconds; Skill level 30: attack power 550, duration 200 seconds.
Skill evaluation: The damage to Ice Monster is high, which looks good, but its practicability is not high. Fire phoenix, which provokes monsters everywhere, is sometimes a headache. Of course, it's easy to brush the underworld. Fire phoenix and grass man can still play a certain role in some occasions.
Add some: you can add it later or earlier, and watch and play.
Step 5 focus (attention)
How to get it: Take the green paper (shark explosion) to Wizz, the librarian, and ask you to collect 50 ink bottles (sea-hunting squid), 10 mineral water and 30 sorcerer's stones. After the collection, give Wizz a prop book of Archer's Road, give it to the instructor in the second round, then find the instructor in the third round, then find the evil moss, and then find the npc memory in the forest.
Skill effect: The attack power is increased within a certain period of time, and the mana value is also reduced when using the skill, and the cooling time is 6 points. Skill 1: attack power 1 1 increased, consuming MP -2%, lasting 60 seconds; Skill level 30: attack power increased by 26, MP -50% consumed, duration 180 seconds. Starting from skill level 2, attack power is increased by 1 point per level 2, mp-2% is consumed per level 1, and effective time is increased by 60 seconds per level 10.
Skill evaluation: There are many skills to increase attack power and one skill to increase damage per second, but the cooling time is longer.
Add point: you can add it later. If you don't leave points, you can add them after the main skills are added.
Suggestions on adding four skills in order
Because personal considerations are different, such as whether to keep some, and financial resources are different, here is just a suggestion and a priority.
Storm and arrow rain > = flaming crystal > dragonfly shock wave > sharpshooter
Other skills can be added later according to your own ideas. Some skills can be added first, such as Dragonfly Shock Wave, 1 can play a role, and Fire Phoenix can also add a little to play and concentrate.
The first three skills are 1 storm, 1 dragon, and the other one can be Fire Eye or Fire Phoenix.
Handbook of energy use and access
Use of energy manual: Generally, the energy manual of four rounds of skills has two levels, and the energy manual of level 20 requires the corresponding skills and abilities to be above level 5, with a success rate of 70%; The 30-level energy manual requires that the corresponding skill level should be above 15, and the success rate is 50%. There is no energy manual at level 30 for skills above level 20.
Function of competency manual: the competency manual can raise the corresponding upper limit of four-round skill level.
Manual of Energy Collection (Descent):
Fire Eye Jingjing (20): Pi annas, shark, fiery shark, Wulin demon monk.
Fire Eye Jingjing (30): Old Skeleton Dragon, piano Shi
Flying Dragon Shock Wave (20): Pi annas, Little Lizard, Muyu Demon.
Flying Dragon Shock Wave (30): piano (right)
Archer (20): alarm clock boss, evil double-edged lizard, wooden fish demon
Archer (30): Zakun's subjects.
Storm, rain of arrows (20): mud troll, family mission, boxing.
Storm and arrow rain (30): alarm clock boss, sea beast
Repel Arrow (20): Skull Dragon, Skull Dragon Elder, Chrysanthemum Silver Man, Chrysanthemum Gold Man, Wulin Demon Monk.
Repel arrow (30): alarm clock boss, fat phoenix, Wulin demon monk.
Fire Phoenix (20): Flame Dragon, Skull Dragon Elder, Silver Man, Little Golden Man, Chrysanthemum Gold Man.
Fire Phoenix (30): Evil double-edged lizard, family task to pack boxes.
Focus (20): The Theme of Zakun
Concentration (30): Soul of the Dark Dragon King
Recommended reading:
This paper does not describe all available equipment, but only introduces a few medium, low, medium and high-grade equipment.
Selection of smashing volume-bow: bow attacks the volume; Hat: physical quantity (or defensive quantity) of helmet; Shoes: shoes jump and roll (or roll quickly); Cloak: Cloak rolls swiftly; Full-body suit: full-body armor (or agile tumbling)/earrings: earrings agile tumbling; Glove: Glove attack roll (or agile roll)
Generally, the price of weapons coils is relatively cheap, and you can buy 60% of them at 70- 1 10,000. There are many ways to make money now, and you don't have to be too cautious to invest in a better game. Of course, a gentleman loves money and takes it. Stealing chickens and touching dogs must not be done, otherwise it will not be tolerated! !
You don't have to deliberately pursue the best, you will spend thousands of RMB, and 60% of the thrown equipment will make you have a good time. Of course, the price of ordinary rolls is not necessarily low, and you will gain a lot by visiting the market more. It is not necessarily cheap to smash your own paper. It is better to buy ordinary best equipment at the right price. Breaking a roll will be addictive, and addiction will make you vomit blood.
(1) weapon-bow
The so-called good weapons are really good. Weapons are the main source of equipment attack power. Possession of high-attack weapons at all stages is the most important equipment pursuit of any profession and archer.
This section lists some intermediate and advanced weapons. Considering that the new number has no ring, the archer's speed demand has been supplemented to some extent, so this section mainly lists the bows with additional speed attributes.
Weapons below level 40, including level 40, can be bought in stores all over the country, so it is not listed.
Grade 43 Maple Leaf Bow (54-65G,+speed 7, no attribute requirements): Maple Leaf Bow is the best choice for middle and low grade, and the price is not high, so consider crushing.
→ Access/monster drop: toy black mouse, ice cyclops.
Class 54 Cao Jiazhi Bow (66-79G, speed: 3-7, avoiding 1-2, requiring 58 force): The attack power jumps, which is worth replacing. Consider the amount of smashing.
→ Access/Monster Drop: Alien Octopus Laser Rod, Red Unicorn Lion, Scolipede.
60-level Phoenix Bow (70-80G, requiring 65 force): If you haven't invested in the first two types of bows before, or they are not very good, you can consider replacing this bow at 60. If you have invested in Cao Jiagong, you can generally consider not replacing it. This is a transitional choice, so you don't have to pierce the paper.
→ Pathway/Monster Drop: Witch, Secret Book, Black Snowman, Pike Cow King Mo.
Level 65 Scorpio Bow (74-84G, no attribute requirements): Compared with Cao Jia, the natural Scorpio attack power is slightly improved. The process from level 65 to level 70 may be a painful stage to some extent. Although this bow doesn't accelerate, if your attack makes you feel uncomfortable, you might as well replace it and consider smashing it. It's just that Scorpio bow can only be extracted from advanced treasure chest, which is rare in the market. Of course, the price is still not very expensive.
→ Path/Monster Drop: Advanced Treasure Box
70-class Huangshen Bow (78-90G, speed: 8- 12, 75 force requirement): It's quite a good 70-class weapon, and it's worth replacing in time.
→ Visit/Monster Drop: Lonely Penguin King, Lonely Snowman, Kende Bear, Ghost Warrior of Time, Blue Hat Pirate, Green Hat Pirate, and Wang Mo, the Long Gun Cow.
Grade 80 Xuanwu Bow (80-9 1G, speed: 8- 12, 85 force requirement): There is nothing particularly outstanding in attack. Don't change the 70-level imperial bow if it is good.
→ Access/Monster Drop: Miaoxian boss, Evil Sheep, Demon Sheep, Red Sea Tortoise Dragon, Time Gatekeeper.
Grade 80 Yellow Tiger Bow (82-89G, jumping 3, 85 force requirements): No acceleration, jump, you can choose if you are interested.
→ Path/monster drop: White tiger, dark centaur, a pirate, fire dog.
Class 90 magic wing bow (86-97G, speed: 1 1- 12, 95 force requirement): It can be used as the ultimate weapon with good performance.
→ Access/monster drop: Wolf-backed snowman boss, Flame Centaur, Rhinoceros Dragon, Red Dragon, Male Snitch, Female Snitch.
100 black hawk bow (95G, speed 1 1, strength requirement 105): It can be used as the ultimate weapon and equipment choice. Only the Black Dragon boss declines, and the market may be out of stock.
→ Visit/Monster Drop: Soul of the Dark Dragon King
100 daytime eagle bow (9 1~ 10 1G, 105 force requirements): Natural bows above 100G are rare, and some are very expensive. Of course, this is one of the ultimate bows, and it is very beautiful.
→ access/monster drop: flame centaur, red dragon, fat phoenix, flame dragon, clay shemale, Wulin demon monk, sea beast, Zhakun theme, black dragon boss.
1 10 Jinlong wing bow (98- 105G, speed 1 1,15 force requirements): The price is very high. At present, only advanced treasure chest can draw, 165438. Not recommended for ordinary players.
→ Visit/Monster Drop: Advanced Treasure Box, Soul of the Dark Dragon King
(2) hats
The quality of a bow hat lies only in its natural increase in sensitivity, strength and other attributes. Helmet hit rate reel is sensitive, but the market price is expensive. It is not recommended to hit the hit rate volume on the helmet. If you want to fight, you should choose to tie your head. Considering the need of blood washing, you can play an intelligence paper. You can also smash physical quantities, as long as there is more blood.
This section doesn't go into too many hats, only a few excellent full-time and highly sensitive professional hats, and of course our ultimate hat-Zakun helmet.
Level 0 Maple Leaf Hat (all attributes plus 0-3, full occupation): falling monsters-toy brown bear, clown fish, flower mushroom.
Level 0 Maple Leaf Hat (Agile 3, full-time): Maya has both strange medicine tasks and thief B.
Level 60 martial arts headrope (all attributes plus 1-3): Complete the map of Thailand to get the task of Uncle Kit who is afraid of snakes.
60, 80, 90 pirate captain's hat (all attributes plus 2, 3, 5, etc.): 300,500 after completing 50 pirate ship missions.
Class 50 black aristocratic soft hat (Min 3-5): blue crab, fire elf, black and white stone man.
Grade 60 Black Bow Feather (Min 3-5): the doll possessed by evil spirits, the king of black penguins, and the hermit crab.
Black Commander hat (minimum 3-6): black snowman, Crewe, nine-tailed fox.
80 black and gold wing cap (minimum 3-7): a pirate.
Level 50 Zakun helmet (all attributes plus 15- 17): Zakun falls, but you really need to get the headgear at level 50, unless you have a senior friend to take you, or you pass the headgear.
(3) shoes:
It should be noted that only the jumping roll is agile in the shoe roll.
It's a good choice that the jump amount can accelerate the jump, but if you are in financial difficulties and the speed is difficult to be full, you may wish to use the shoe speed reel.
2 1 grade silver Dorothy leather shoes (jump 4-6): this is an activity reward. The advantage is not to increase the jumping power, but to upgrade 7 times.
Level 30 Fenla's slippers (all attributes plus 0-2, jump 2-3): obtained by completing Fenla's tasks of party clothes and leather shoes.
Level 30 green snowshoes: you can buy them in snowy areas and upgrade them 7 times. They are non-slip in snowy areas and can be used at home at any time. You can buy it in the snowy area.
Level 50 Yellow Spike: Upgrade 7 times, increase sensitivity by 2-5 points, increase intelligence by 2-5 points, and extract items from the treasure chest. Price1-200 million, conditional choice.
Grade 80 black flying shoes (Jia Min 4-6): one, alarm clock boss, devil sheep, evil sheep.
90-level night elf boots (0-2 strength, 3-5 sensitivity): upgraded 7 times, shark, blue turtle dragon, incense burner monster.
There are also some shoes in this profession, which are agile, but in fact, the meaning of shoes is to increase jumping and speed by smashing rolls. A higher number of upgrades may be more practical for archers. If you need advanced shoes of this major, you might as well go to the market, and the price is not expensive.
(4) cloak:
Cloaks are professional, and the appreciation value of most cloaks far exceeds the practical value. But I think many people will choose the investment cloak. Then there are four kinds of cloaks to choose from.
Cloak of Yellow Waves: It can be upgraded 8 times, which is its only advantage. The price of Huanglang is not high, you can buy it at 500-100000. It depends on your personal needs to play agile volume or strength volume, and basically you don't need to upgrade your cloak.
Pink wave cloak:+1-7G is his biggest highlight and can be upgraded 5 times. Relatively speaking, his price can only be described as terror. A natural powder wave may be more expensive than a bad price. Use it if you can, and ignore it if you can.
Yellow Gaia cloak: can be upgraded 8 times, similar to yellow wolf, but better looking. It can be purchased for less than100000, and can be used to crush agile volumes or strength volumes.
Pink Gaia cloak:+1-5G, which can be upgraded 5 times. The price is high and it is rare in the market. A pink wavy cloak.
(5) Earrings:
If the earrings are not smashed, the appreciation of most earrings is greater than the practicality.
Earrings are upgraded by 5 times. Grade 80 topaz earrings in earrings naturally add agility 1-4 and intelligence 2-7. Topaz earrings are extracted from high-grade treasure chest. Price is high.
Considering the need of blood washing, it is a good choice to use earrings to play the intelligence volume. You can smash agile papers if you have the conditions, but it is expensive. Finished agile earrings are more expensive.
(6) Litigation
Full-body suit can play full-body armor agile dice. The equipment of middle and senior rear archers is basically a suit.
Robes add agility or strength, or both, at the intermediate and lower levels.
Clothes before grade 40 are available in stores all over the country. It is recommended to buy it in equipment stores in high-end strange areas such as Oriental Shenzhou-Shanghai map and snowy area. They are quite complete, but black equipment is not for sale. If there is no corresponding equipment at the right level, it is recommended to run to the market, and it is not recommended to take it specially, because it takes too much time and the frequency of clothing upgrade is too high. If you break a roll on your robe, such as a full-body intelligence roll, then you don't need to change into more advanced equipment often.
Class 30 sauna suit (male or female): it can be upgraded 10 times, and there is no ability attribute requirement. At home, Tektronix got the job.
There are also some necklaces, eye ornaments, face ornaments and other equipment, the latter two are more expensive, and the best necklaces are also more expensive, so individuals can buy them as needed. It would be better to buy the finished product directly. I won't go into details here.