The concept of metauniverse originates from science fiction, or points to the "ultimate form" of the Internet. Metauniverse is from the science fiction novel Avalanche written by Neal Stephenson in 1992, which describes a world in which people interact with various softwares with virtual images in three-dimensional space.
How much do you know about the origin of the metauniverse?
Neal stephenson described an online world parallel to the real world and named it "Metaboundary". Everyone in the real world has a "network member" in the meta-world.
This "metaboundary" is called "metauniverse" in the original English text. It consists of two roots: Meta and Verse. Meta stands for transcendence and meta, and verse stands for universe.
The English word "Avatar" in the book is Avatar. Does everyone look familiar?
Yes, Avatar is Avatar. In 2009, the famous American director James Cameron's classic film was named after this.
Avatar originally meant "avatar". In Hinduism and Buddhism, it refers to a god who incarnates as a human or an animal. Nowadays, the virtual identity used by players in computer games or chat rooms is also called Avatar.
I believe everyone will react quickly. Hyperuniverse is not the real world, but the virtual world. In fact, more accurately, the metauniverse is the virtual world of the future.
Speaking of virtual worlds, I believe everyone immediately thought of another classic movie, that is, Ready Player One directed by American director Steven Allan Spielberg 20 18.
The movie Player One depicts the hyper-universe we yearn for. It has a fully functional economic system, spanning the physical world and the digital world. Data, digital goods, content and IP can all pass through the metauniverse. Everyone can enjoy the existing facilities in this world and participate in creation, thus enriching and prospering the whole universe.
So the hyperuniverse is a game?
At present, games with the concept of metauniverse, especially chain games, are far behind mobile games and end games in terms of picture rendering, game content and gameplay due to the limitations of technology and practitioners, and the distributed storage of chain games on the chain also leads to slow response and poor experience.
In fact, many games, especially RPG games, have created a virtual world, with their own social scenes, their own upgrade model, their own worldview and their own economic system. Some games can create their favorite virtual images, pinch their faces, change clothes, fight, upgrade, buy equipment, socialize, even get married, have children, keep pets, and take risks with sworn brothers. In fact, in addition to not opening the ecosystem built by * * *, they are also virtual worlds built by themselves. Therefore, many people think that the game company may be the most suitable world to create the meta-universe first and become the entrance to the meta-universe.
What technologies does the Hyperuniverse depend on?
Version 2.0 or 3.0 of the Metauniverse is not only a game, but also a decentralized open source ecosystem in the chain. The application scenario is not just entertainment, but a parallel digital world. You can socialize, study, work, shop, watch plays, watch exhibitions, exercise and even invest in financial management on the platform. In order to realize such a meta-universe, many forces are needed to build it together, and no giant or individual can accomplish this work independently. Therefore, we think that games and VR are only the entrance to the meta-universe, but there are many investment opportunities besides games and VR. There are many ways to classify the metauniverse. Next, I try to classify according to the logic of investors looking for projects, and explain that I think the investment opportunities in the Metauniverse will be slightly repeated because of different classifications.
Roughly speaking, the metauniverse includes chip technology, network communication technology, virtual reality technology (VR/AR/MR/XR), game technology (game engine, game code, multimedia resources), AI artificial intelligence technology and blockchain technology.
Metauniverse is a digital universe and a parallel world. Therefore, the metauniverse is based on digital technology, which is inseparable from IT and CT technology.
To support the operation of the huge metauniverse, we must first have extremely powerful computing power and algorithms.
The basis of computing power is the chip. Need an explanation? What about the algorithm? Not only software, but also long-term talent accumulation and ecological management. Everyone gathers firewood and the flames are high. Only when more talents join in and invest more resources can the metauniverse be built brick by brick.
Virtual reality technology, game technology and AI artificial intelligence all belong to the IT category. From the perspective of CT propagation, the hyperuniverse is also a hot spot that can be rubbed.
Didn't the front say "anywhere"? Without communication and low-latency 5G/6G/ all-optical network, users can't access the metauniverse, so they can only entertain themselves in a single machine. What's the point?