There are ammunition in two places in the armory, one is the counter behind the boss and the other is the table on the left side of the back door. There are two ways to promote zombie creation.
Come in and kill the boss (Khan ~ ~). One is to take the bullet directly from the left side of the back door, and the other is to go out directly. After the boss dies, you can pick up the shotgun from the bed.
A handful.
Go all the way, pass the bus and come to the police station.
4. After entering the police station, enter the room in the upper left corner of the central statue. There will be an event after going in, and then get the "blue electronic card" and then in front of the computer in the lobby.
Use the blue "blue electronic card" to open several room doors in the hall, and then enter the door on the left side of the central statue.
There is a prop box in the room. In addition, you can also get a file with the password "2236" on the bench. Then go out through the door behind the screen.
There is a long corridor outside the door. There is a headless body at the corner of the corridor. After investigation, ammunition can be obtained. Then, when you walk into a pool of blood, a plot happens. You can either kill the licker or run away. Since this corridor is frequented, it is better to kill it and use a shotgun. (There are herbs by the door)
7. There is a cloister outside the door. Enter the door in the middle of the corridor. In the inner room of the room, you can get a ruby 1 with a lighter in front of the fireplace. In addition, the American version 2 can get ammunition under the chair by the fire, or by the blackboard in the room. Then leave.
8. Bypass the zombies and climb the stairs (there are herbs and darkrooms next to the stairs) and come to the second floor of the police station. At the end, there are three statues. Push the left statue to the right organ, and the right statue to the left organ, and then get "Ruby 2" (American version 2 can get ammunition behind the big statue), and then enter from the next door.
9. Walking into the star's room, Chris has a diary on his desk, and there is a "unicorn gold coin" under it. After getting it, the story happened. There are props in the cupboard next to the launcher, and bullets can be obtained on Barry's desk. After 53 surveys on the desk behind Barry's desk, you can get a movie. If you take it to the darkroom, you can get a picture of Rebecca.
10. Go back to the lobby on the first floor, use "unicorn gold coin" in front of the central statue to get the "key of spades", then go back to the cloister where the first licker appeared, use the "key of spades" to open the door next to the headless corpse, and use the iron shelf in the room to get the "corner handle" on the last closet.
1 1. Go back to the cloister in the Star Office and use the key of spades in front of the door at the end of the cloister.
12. There is a small cabinet next to the door of the library, which can be opened with a "small key". (but not yet) there are pistol strengthening parts in it, and then they are put into the library.
13. Climb the stairs next door, walk to the third floor of the police station, and walk to the end of the cloister, because the floor collapsed and fell to the next floor. Look at the pattern on the wall, and then press the switch next to the bookcase to adjust the position of the bookcase to the shape on the pattern. After solving the puzzle, you can get "plug 1" at that pattern. Then go out through the gate.
14. Go around from the cloister on the second floor to the other side of the hall (the ladder in the middle can be lowered first to shorten the journey) and finally enter the door.
15. You can get a "little key" on the bench in the room (you can open the cupboard next to the library door now).
16. Turn right after going out, and there is a long corridor. Ammunition can be obtained from the bodies on the road and then go out through the door at the end (there are crows).
17. After going down the stairs, walk around the zombie and get a "living door handle" in the end room. Then put it out with a "living door handle" or put it out in front of the sluice next to the burning upright machine.
18. Return to the former monastery. By this time, the fire has gone out and you can enter the innermost door. There are three statues in the room. Take your two now.
"Ruby" is placed on the female statues on both sides, and the box of the stone statue in the middle will be opened to get "Insert 2", and the box next to it can get the "box key"
19. Go back to the first floor and use the "box key" to open the evidence room (that is, the room at the end of the corridor on the second floor of the police station). You can get "Film B" in the cabinet at the left end of the door (you can develop it in the darkroom), and there are ammunition in other cabinets.
20. If you enter from a side door, an event will happen. You can get a "red key" on your desk and open the door to the hall.
2 1. Go back to the lobby on the first floor and enter the room near the gate. There will be a lot of zombies, using shotguns. Then enter the end door.
22. Enter the "Identification Room" to get the "plug 3" on the shelf in the room, and also get a recovery prop and a "wire" (which can be installed in the corridor where lickers appear on the first floor or the corridor leading to the underground garage). But when you leave, a licker will come in. Don't panic, there is enough time to escape from the room. You can get some ammunition next door to the appraisal room.
23. Go back to the cloister where there were many zombies before, enter the middle room (the door is blue), and try to walk from the right, because there is only one zombie lying on the ground, so you can choose to shoot.
You can also squeeze past him carefully, and then use the "red key" to open the door at the end and enter the nearby passage to go to the underground passage.
24. Turn right at the first corner (beware of dogs) and then enter the power distribution room. There is a transformer in the room. The problem here requires that the power meter be adjusted to 80 before the power supply is restored. There are two modes, one is "up, down, up, down and up".
It means "up, up, down, down, up". After the power supply was restored, the electronic lock of the ammunition room next door was started, but a "red electronic card" was needed.
25. After entering the parking lot, Ada incident happened. Ada was helped to push the truck away, and there were herbs opposite the truck. Then enter the door blocked by the van.
26. Go straight and walk to the end and enter the door. There is a "C film" on the table next to the door. After entering, this incident happened, and then the "iron hook" was obtained from the shelf next to the prison, and the herbs could be obtained in another open prison.
27. After going out, enter the kennel. There is a red herb next to the innermost cell door. If you choose to get it, the dog at the door of the cell will rush out. Otherwise, you wouldn't open the sewer cover with an "iron hook" and then go down to the sewer. Be careful not to be attacked by spiders.
28. When you come out of the sewer and enter the opposite door, you can first insert three "plugs" into the "lock" next to the door, and then return to meet Ada and help Ada enter the space next door.
29. Entering a room with three big wooden boxes, the puzzle here is that you can make a simple pontoon by pushing the wooden boxes into the shape of "I" and then turning on the water outlet device, cross the pontoon to the opposite side, get the "grass flower key" on the shelf, and then return to the starting point. Besides, there is an elevator not far from the room. If you go down by elevator, you can get ammunition.