There is such a game on the market, which has a good reputation and gameplay, but the ratio of sales to income is not satisfactory. It may be that the theme of the game doesn't cater to the market, or it may be that it was overwhelmed by the masterpiece when it was released.
One of the most representative works is Ye Zishe's. With the increasingly severe development of the current generation of mainframes, the cost of trial and error in different fields is getting higher and higher. Now AQUAPLUS can't test all kinds of games as before. Such a result is a pity. This series of articles aims to introduce players to the unpopular games.
1. Labyrinth Traveler 2 Wang Li Library and Magic Seal (AVG→DRPG)
The original plan was 18x butter, which became a hard-core DRPG.
Because this book was not translated into Chinese at the end of the psv era (20 17), its sales volume was rather bleak.
The original prototype of this book is "The Other Side of the Heart 2: The Labyrinth Traveler", which was originally a derivative creation of 18 forbidding Galgame from "The Other Side of the Heart 2". It tells the story of men and women entering the game world and playing adventurers to challenge the lost palace. Because the sales volume of the game was acceptable, Yezishe changed its direction, and then made a series of Labyrinth Traveler (Labyrinth Traveler-Labyrinth Traveler 2- Labyrinth Traveler 2-2). Labyrinth Traveler 2-2 follows the previous story, telling that the man did not defeat the demon in the previous story. After being eliminated by the fiend group, all the staff fell into darkness. Although the man survived, he became young because of the curse of darkness (similar to Conan's feeling) and embarked on a journey to find his lost companion. As a loyal fan of the maze series, the author has the following feelings after the experience:
joke
As a DRPG game, the content of this game is very difficult. If you don't check the raiders, it is difficult to directly open up wasteland. Players need to lead the team to explore in the maze to ensure the survival of personnel and defeat the maze owner. Although not as unscrupulous as the Dark Dungeon, the game is very hard-core under the appearance of secondary skin, mainly as follows:
Career system: the role can be transferred for the first time every level, and it can be transferred for the second time after another level. (It can be understood as the evolution of turning treasures into dreams) After job-hopping, the role drawing has changed, the attributes have increased, and the skill selection has increased. Players can use pp points to upgrade their skills. There are more than 30 kinds of occupations, and different combinations have different ways of playing.
An example of changing jobs is that a certain * * * has a third-order occupation.
Changes of vertical drawing after changing jobs
Labyrinth system: Labyrinth contains all kinds of terrain, such as one-way street, secret room, forced displacement, portal, subsidence, various traps and so on. Various buff rooms: such as dark area (no vision), magic seal area (no magic available), magic burst area (all magic changed to instant singing), professional restricted area and so on. It also contains all kinds of random events.
In the maze map, the red cross is a trap, the colored square is a portal, and the light green area is a buff area.
In the battle interface, the boss is drawn vertically in the middle, and the following five avatars are their own adventurers.
Defeat CG: As a secondary game, art is always its attraction. In this work, players can unlock the special cg of boss (that is, the kind of good illustration) as long as they beat boss, and serve as three painters, namely Yoko Sheji, Miri, Malaysia, Malaysia, Gan Lushu and Hiroko Kawada, with high quality.
The mask of eulogy (AVG+SLG)
When AQUAPLUS promoted this work, its slogan was: "Take the game back from your mobile phone!" However, the dismal sales of "The False Mask of Ode" of 55,000 yuan in the first week also proved the changes in the market and the helplessness of this traditional beautiful girl game company.
brief introduction
This game is an ADV+SPRG game, which was first launched on the ps platform and then put on steam. It mainly tells the story that Huck, a man who lost his memory, was adopted by a woman for a long time and happened in Daiwa. This series of works is a little more famous than the series of Labyrinth Traveler, because it is foreshadowed by the animation Ode: The Mask. This series began with Ode to Everything, which was released in 2002 and banned by 18 butter. It was highly praised for its huge worldview setting and exquisite inserted (se) paintings. The trilogy Cradle of Death, Masked Face and Two White Emperors was released one after another.
joke
Tell stories mainly with AVG, and enrich battles with SLG as a supplement. In essence, the story: pseudo-picture is still a plot-oriented game, and the SLG part is definitely not as good as the traditional war chess game. The combat system is relatively simple, basically consistent with the original generation, retaining the characteristic QTE system, deleting the unit orientation setting in the original generation, and adding novel elements such as map jumping and auxiliary summoning. Although the difficulty of the level is higher than that of the previous game, it is often manifested in the low blood volume of one's own team and the high enemy attack, which leads to the sudden death of teammates (second-to-second fighting). Even if there is a fantasy martial arts calculation started after the clearance of the main line to compensate the combat system, it is difficult for players to feel addicted because there are fewer levels in the main line than in the previous one.
Traditional SLG game
In terms of plot, this book continues the heavy world outlook of the first generation (at first it was thought to be the era of feudal rule, and only after understanding it was known that it was the future after the death of mankind), and it plays a connecting role in the three works. From the perspective of Huck, the daily stories in the early stage account for the vast majority, and the rhythm of the stories is gentle. In the middle and late period, with the sudden disintegration of the country, the rhythm was greatly accelerated. Personally, the story here is too sudden, a bit fragmented and lacks good bedding. ) The game came to an abrupt end in the most exciting part of the story. The most brilliant thing in the plot is the portrayal of the characters, whose personalities are outstanding and their acting styles are obvious. No matter how much each role of the protagonist team occupies in the plot, it has its own written description.
Even players who have never played games can roughly guess the personalities of the two characters from this picture.
Thanks to the fact that President Shimokawa of Yezishe is a musician himself, the music level and quality of this work are also quite high. The theme song was sung by Suara and Yi Li Daoxiong, and played by the China National Symphony Orchestra. When describing daily life, the background music is humorous and cheerful, which can set off a peaceful and happy atmosphere. And the description of sad scenes is necessary. When Oszer died to protect his friend, the whole series of "Songs-キミガタメ" sounded, which instantly made countless players burst into tears.
To sum up, this drama focuses on the script and is recommended to players who like avg.
Tears 2
brief introduction
This work can also be translated into Tears of the Crown 2, which is called ttt2 by players. The first work of Tears in Headdress was released on the pc platform in 2005. As a sequel, Tears of Crown 2 was released on the ps3 platform on 20 13, and the game was relatively unpopular in China. Interestingly, this work has also been animated.
This is an SRPG game (an old thing) with a total flow of about 70 hours. You can see many legends from the battle system of the game (after all, it is the previous game). As the second work that inherits Tiara's tearful worldview, players who want to play this work directly but are afraid of not understanding the plot need not worry. The two works only have the same world outlook, and the plots are basically unrelated.
What do Japanese games value?
Seiyuu: For Japanese games, especially gal games, seiyuu is self-evident. They play the most important role in rendering atmosphere and substituting emotions. An unskilled voice actor will seriously damage the game experience. Today, there are still many players who are not playing at the game site, but in seiyuu. This seiyuu lineup: the hero cv Matsuoka, the heroine cv Nail Palace, and other roles include Satou Rina, Ono Daisuke, Ogura Yui and Chiwa Saito.
The game was tried out, and Matsuoka gave him the role of dubbing from the beginning.
I only watch three things when I play Japanese games, vertical painting, vertical painting or fucking vertical painting. This is true for players. For game manufacturers, whether the business needs of target users are clear or not needs to make various compromises in order to cater to all users. Therefore, this general game of selling vertical paintings and direct sellers has won a group of players with specific XP, and they can make money even if they are not bad. Whether the vertical painting looks good or not determines whether the game can get the tickets sought after by players. This point has been caught by domestic secondary mobile game manufacturers. (The gameplay can't be innovative, so we have to rely on art to attract gold.)
Even very old works can be seen that there was a sense of design at that time.
In terms of music and plot, players who have seen the above have already understood the high level of Yezishe, so I won't go into details here. I put a link to the game official website here, so you can experience it yourself. label
In July of 20 19, that person once said, "Take the game back from your mobile phone!" Aquaplus finally compromised with the market and released its new work "LOSTFLAG". The game platform is ios/ Android.
As soon as the news was released, it was criticized by netizens, and the Japanese push exploded. This wave of "True Fragrance" has chilled countless fans, thinking that the leaves are not the ones that players are familiar with. But we should know that even Nintendo, which has deep pockets, has begun to develop mobile games (such things abound, think of Neil's "Neil [in] Carnation" a while ago), and the historical trend can't even compete with it. If you, as an executive of this game company, closed down at a loss and transformed into a mobile game, what would you choose, saying that you should dream of playing games, and then leave all employees behind to close the company?