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In which fields has gamification been applied at present?
Gamification has been applied to product design, human resources, marketing, scientific research and other fields.

Gamification is a niche field, which can easily be considered as a research subset of the game field. What we need to be clear is that gamification is the reference of good design, mechanism and elements in the game field and the application in non-game scenes.

In the previous practical cases of gamification, the fields of concern include education, workplace, behavioral economy, etc., and there will also be some cross-disciplinary innovation combinations, such as: the combination of artificial intelligence and gamification to enhance the friendliness of the overall process and the emotional fluctuation of user participation in gamification design; Voice interactive gamification, etc.

With the technological innovation in wearable devices, network upgrades, virtual reality and other fields, gamification has new practical opportunities in different fields.

Future prospects

Gamification will continue to develop, and technological innovation and changes in crowd awareness will help gamification become the mainstream. In most companies, we may find at least one or more gamification designs.

Large enterprises are investing more and more in the virtual world, which makes the integration of gamification and workplace technology deeper than ever before; The hypercosmic market is expected to reach trillion dollars; As more and more people turn to games to relax and relieve pressure, the market will only continue to grow, which provides huge market opportunities for gamification services and product design.

People-oriented design will become the center of these new developments, not just the early PBL (points, medals and leaderboards).