1, service facilities:
The service facilities in peak hours have increased a lot, but on the whole, these service facilities are basically enhanced or improved versions of the original facilities, providing greater capacity, wider coverage or more flexible construction methods. In addition, the appearance details of some facilities have also been changed to match the driving function during peak hours.
Here we have a brief look:
Public safety:
Explanation of construction project cost and maintenance cost
Sentry box 80 40
Small police station 250 125 2 police cars, with a capacity of 25 prisoners.
There are 800 250 police cars and 4 police cars in the big police station, with a capacity of 50 prisoners.
Senior police station 1200 300 6 police cars, helicopter 1 frame, with a capacity of 60 prisoners.
Requirements: City scale 4 1000.
2,500,450 prisoners in urban prisons 1000
The federal prison has a capacity of 0,250 prisoners and 3,000 prisoners.
It can be seen from here that public security has not changed much. With the participation of senior police stations, urban macro-security management can have a large enough coverage, and the sentry box can provide you with micro-security management of the block.
However, from a practical point of view, the senior police station is not as good as the big police station, because the value of the "coverage/maintenance fee" of the senior police station is slightly less than that of the big police station, but the senior police station is more efficient in handling riots. For a medium-sized map, a senior police station can basically cover nearly half of the city. In contrast, the use of the sentry box is not so good, because the sentry box covers a small area and has poor facilities (no police car, no prisoners can be held); The more detailed security coverage provided by the sentry box can make every corner of the city under the control of the police. In practical application, it is a good planning method to use sentry box and police station together to achieve maximum coverage.
Needless to say, if urban crime does not reach a "dangerous" level, prisons are unnecessary, because all public safety facilities can provide space for prisoners except sentry boxes. Generally speaking, as long as the city develops correctly, the prisoners among the police will not be "full". Of course, if the urban development is unfavorable and leads to losses, the federal prison may be activated. This kind of incentive building can provide capital income but reduce the mayor's evaluation, but this kind of prison that can provide income can still be considered.
Fire protection:
Explanation of construction project cost and maintenance cost
Small fire station 250 125 fire truck 1
2 large fire stations with 800,250 fire engines.
Fire runway 800 275 fire plane 1
Requirements: City scale 3 1000.
In terms of fire protection, there has been little change, except for an additional fire runway. Although the machine has strong fire extinguishing ability and fast response speed, it has not done enough in fire monitoring. First of all, because the coverage area of the fire runway is smaller than that of a large fire station, it can be ignored when the city is not rich; Secondly, the runway occupies a very large area and there is not enough space for small and medium-sized cities to bear; Third, as a service building, fire control facilities should be built in the city center, but the fire runway is not only large in area but also louder than the fire station, so it cannot be placed in the city center.
Generally speaking, the fire protection still continues the original construction method. If you want to experience the feeling of sprinkling water in the air, watch a fire fighter running.
Education:
Explanation of construction project cost and maintenance cost
Primary school 300 400 capacity 500
Large primary school 2 100 1500 capacity 3000
There are 30000 books in the local library.
Middle School 1050 750 Capacity 750
Large middle school 7350 3250 capacity 4500
City Museum 1500 450 The number of exhibitions is 30 and the number of exhibition votes is 900.
College 3000 1000 capacity 7000
0 0 capacity of private schools 1000
University 8200 1500 capacity 10000
Requirements: residents 15000, mayor's evaluation 42, school grade 95.
The main art gallery 13000 250 has 800 exhibitions and 24,000 exhibition tickets.
Requirements: medium and high income 12000, mayor's evaluation of 45, and 4 well-run museums.
Central Library 36000 2 10 has 400000 books.
Requirements: 34,000 residents, 37 evaluated by the mayor, and 5 well-run libraries.
The educational facilities have not changed much, but two facilities have been added: a large primary school and a large middle school. Although the construction cost is high, the ratio of "capacity to maintenance cost" has increased a lot. However, according to my personal feeling, if it is not very urgent for education, the frequency of use of universities and middle schools is generally not high, while universities and primary schools have generally begun to use in cities with a population of 10,000.
Medical treatment:
Explanation of construction project cost and maintenance cost
Internal medicine clinic 400 400 capacity 500
Large medical center 1 100 1200 helicopter 1, with a capacity of 3000.
Center for Disease Research 26000 180 Capacity 60000
Requirements: The city scale is 56,000, the mayor's evaluation is 45, and there are 3 well-run hospitals.
There is basically no change in the hospital, but the helicopter in the big medical center can finally be operated by us. One more thing, don't forget, if you give the order of "nuclear-free zone", then the disease research center is suspected of conducting research on chemical and biological weapons and must be dismantled.
As can be seen from the above data, the changes in the service building during the peak hours are not obvious, and basically follow some regulations in the preliminary work.
2. Means of transport
The biggest change of Rush Hour is the increase of traffic facilities, which is more than doubled compared with the previous work. Here are some introductions:
Let's look at the transportation facilities:
Type name, construction cost and maintenance cost remarks
Highway: Highway 10. 1
One-way street 10 0. 1
60th Street 1
Street 5 0.05
Expressway: surface expressway 200 1
600 1
3800-4200 26 Siye intersection of surface expressway
Interchange intersection 5400-6600 26
T-connection of ground expressway 1600- 1900 26
T-joint 3800-4700 26
Ground Expressway Viaduct 625-825 4
Viaduct intersection 4625-4325 3
Transverse entrance of surface expressway 1525- 1625 2
Side entrance 4325-4625 2
Railway: Railway 8 0.03
Passenger Station 100 10 Capacity 2000
Cargo Terminal 100 Capacity 2000
Grand Railway Station 24000 300 capacity 10000
Requirements: Residents and commercial population 172000, and at least one station is close to the transportation capacity.
Monorail 100 1
Monorail station 500 20 capacity 2000
Various modes of transportation: bus stop 150 5 capacity 1000.
Elevated rapid transit system 50 1
Elevated railway station 500 20 capacity 2000
Elevated railway interchange station 500
Subway 154 0.3
Subway station 500 20 capacity 2000
Parking lot 150 5 capacity 1000
Toll station 200 10
Airport: small airport 20000 700 capacity 10000.
Domestic small airports 35000 1200 capacity 53600
Small international airport 6 1300 2000 capacity 287400
Port: passenger ferry 150 10 capacity 1000.
Car and passenger ferry 300 20 capacity 1000
International seaport 10000 500 capacity 4000
Wharf 4000 90
Requirements: middle and high income 18000, mayor's evaluation 53, urban water 20%.
This is all the traffic facilities during the rush hour, and it looks a lot more. Let's introduce these added components:
One-way street:
Simple ideas and low prices will make your citizens "turn around".
The emergence of one-way traffic makes urban traffic more flexible, because the theoretical capacity of one-way traffic is twice that of ordinary roads, and one-way traffic has the characteristics of one-way, so the pressure on traffic is not great. Through urban planning, we can design an urban traffic line that is completely composed of one-way streets. Of course, the size of this city cannot be very large due to the capacity limitation of traffic lines, and the traffic congestion in residential areas is very serious, which is only possible under ideal conditions, so it is not recommended.
A feasible method is to build main roads with one-way lanes in the early stage of urban construction, and lay residential area terminals with roads and streets, which can not only ensure the smooth flow of vehicles on main roads, but also reduce traffic congestion in residential areas.
In addition, it is very convenient to use a one-way street to lay a "crossroads without traffic". In Sim City 4, we often have a lot of traffic jams due to the influence of traffic lights on the road, but using streets as intersections can't bear too many vehicles. Now we can finally solve this problem in the rush hour: use the one-way lane to lay a circular road counterclockwise, and use the road to extend to both sides, so that vehicles enter the one-way intersection and turn right, and there is no traffic flow. If they leave the one-way intersection and turn right, there is no need for traffic lights.
Everything should be considered from many aspects. If the city is a one-way intersection, it also has its disadvantages, because the one-way intersection occupies a total of 9 squares, while the expressway only occupies 1 square, which is easy to waste land resources. Therefore, it is not recommended to use it in non-particularly prosperous urban areas (heavy traffic). If your city is based on a small map, it should be treated with caution, otherwise, your city will.
B. Avenue:
-The voice of simulated city citizens for expressway expansion is getting higher and higher. So we designed it. ...
Avenue can be regarded as an "expanded and upgraded version" of expressway, because it really looks too much like expressway and its essence is similar. It is a road traffic system based on the conventional expressway, and the avenue can provide two opposite one-way lanes with great capacity. Maybe you will ask, in this way, what is the difference between one avenue and two opposite one-way streets? The answer lies in good traffic control ability, transitional connection ability, intercity connection ability and so on.
The following is a point-by-point introduction:
The traffic control ability is mainly the traffic lights on the avenue, which can control the movement and traffic flow of vehicles. Although we hate traffic lights, if there are no traffic lights on busy roads, traffic will only become a mess. So the traffic lights on the avenue are very important.
The transitional connection ability mainly means that the avenue can be "seamlessly connected" with the expressway. When paving roads, we often encounter this situation: due to insufficient space (only the width of two carriages), it is impossible to directly connect to the elevated expressway through the expressway, and it is impossible for a one-way street to connect with the expressway. At this time, the "seamless connection" ability of the avenue will be used. Avenue can be directly connected with the expressway, forming a natural transition. When the expressway enters the expressway through the slope, there will be no traffic congestion at the slope. In addition, the avenue can also enter the expressway through the slope, which increases the flexibility of the use of the avenue. However, it should be noted that any road traffic facilities are right lanes, and it is impossible to use slopes to enter the expressway from the left.
Intercity connection is for one-way street, because it is impossible for one-way street to connect to neighboring cities. Sims are not so stupid when they leave the city, and they don't know how to get home. Therefore, as the initial inter-city connection channel, the avenue is still very useful.
The purpose of the avenue is not just these. In the early stage of the game, especially the game with higher difficulty level, the initial urban construction funds are very small. If you want to have a large-capacity transportation system and don't want to spend more money, then the avenue is a very good choice. Although its maintenance cost is the same as that of expressway, its construction cost is very cheap and its capacity is moderate, which is very suitable for the initial traffic volume.
C, surface roads:
From top to bottom, everything is so simple ... except scalability. ...
The pavement of the surface expressway is exactly the same as that of the elevated expressway, except that one is in the air and the other is on the ground. The interface between them is not compatible with the expressway, and there are some differences in appearance, which will be mentioned later. Ground roads have their own advantages-cheap. If the expressway is built on the edge of the map, there is no need to provide the conditions for the expressway to cross and cross. At this time, the use of surface roads will save a lot of construction funds.
It is suggested that if a certain area of the city needs expressways, but there is no expressway crossing, the combination of ground expressways and elevated expressways can be considered at this time. Elevated roads are used at intersections to facilitate highway traffic, and ground roads are used behind intersections to save money.
D. Interchange (also known as "Siye Interchange")
We don't want to leave the highway. Is there any way to turn the corner faster?
When expressways intersect, if there is no overpass, you must leave the expressway in advance and enter the ordinary expressway, and then turn to another expressway perpendicular to it, which will connect the expressway with large capacity and the expressway with small capacity, and the intersection will be congested. Therefore, the overpass has become a highway intersection.
Generally speaking, when two expressways intersect, if the construction method is reasonable, a vertically intersecting and separated expressway intersection will be formed. This intersection is impossible to communicate. Only when the space in the intersection area is large enough can the overpass be built. Generally speaking, the premise of overpass construction is to provide 12* 12 flat and empty land space. At this time, when a highway under construction crosses another existing highway, a dialog box will appear asking whether to build a highway here. Of course, rush hour provides a more convenient way to build, and you can place an overpass anywhere on the premise of sufficient space.
The expressway provides a passage for vehicles to turn to the expressway in any direction without slowing down, which is really a very practical building for a simulated city with serious traffic congestion.
Overpasses are divided into overground expressway overpass and elevated expressway overpass, which correspond to overground expressway and elevated expressway respectively.
E. Various highway interfaces
-Why do we only have a four-leaf clover connection? We have a little change. ...
Compared with the original Sims City 4, Rush Hour makes the use of expressways more flexible. In the past, we had to build an overpass to connect two mutually perpendicular expressways. However, when the expressway is built on the edge of the map or there is not enough space to build an overpass, can't the expressway be connected? The new highway interface provided by Rush Hour can solve this problem. It allows you to turn the intersection of the highway into a "T-junction", so that you can use limited space and save a lot of construction funds.
Because expressways are divided into two types: ground and elevated, the interfaces of expressways are also divided into two types, corresponding to ground and elevated respectively. Among them, the T-shaped connection of the ground expressway is basically the same as the T-shaped intersection, lateral entrance and lateral entrance of the ground expressway, but there are some differences in appearance. However, it is not so simple between viaduct and viaduct intersection, because the ground expressway has certain limitations-vehicles can only be allowed to move based on the plane, but we need to ensure that the expressway will not be cut off and the expressway will be unblocked, so we can only let the expressway cross the expressway (the expressway can cross the expressway on the same construction plane for the first time). At this time, a problem similar to the construction of bridges and beams appeared, and two areas must be set aside on both sides of the expressway. It is necessary to set aside six carriage widths for the space extending to the ground expressway to ensure that the houses or roads will not be demolished.
monorail
Who said that the train must run on the ground? Wouldn't it be faster if there were no obstacles in the air!
Monorail is an extended version of the railway, which can ensure the smooth flow of the railway and provide fast intercity communication. Although traditional railways can enable citizens to travel quickly in cities, traffic lines such as roads, ground expressways and railways based on horizontal ground will hinder traffic to a certain extent (because traffic control lights will appear at intersections with railways). At this time, the monorail can skillfully cross these "disturbances" and move forward faster.
G, elevated rapid transit system
-The subway is also in the sky ... God, can you stand it?
This kind of elevated traffic system always makes me feel like a chicken rib, because the subway is the only means of transportation in the simulated city that is not restricted by any terrain and does not have traffic jams. It is of little significance to drive the subway to the subway elevated line, just adding some scenery to the city.
H, parking lot, toll station
-Free parking spaces and high tolls. ...
The parking lot is for people with cars. It can provide parking spaces for people living in buildings and find a place to live for their cars. Of course, under normal circumstances, there is no need for parking lots, because the public seems to dislike parking lots. Vehicles generally enter and leave residential areas, commercial areas and industrial areas.
Toll stations can bring you some income, but the location is also more particular. It's best to put it on a busy road, so there will be more cars coming and going and more people paying! However, when passing through the toll station, vehicles need to stop for a short time, which will cause certain traffic congestion. It is not recommended to place them in commercial areas or high-density residential areas. However, it is precisely because vehicles passing through toll stations need to pay "tolls", so vehicles usually choose to bypass places with toll stations. Using this characteristic of toll station, traffic flow can be controlled to some extent. If a road is too busy, the toll station may temporarily relieve the pressure on the road.
I. Ferry
-Provide citizens with a way to reach the other side without crossing the bridge.
In fact, the ferry can be regarded as a flexible bridge, because a city can build multiple ferries (at most 16), and the ferries are connected with each other, just like building many "virtual" bridges in the water area of the city, which can reduce the pollution of traffic waste gas and traffic noise. However, it must be noted that if the ferry is too far away, people may be reluctant to take the ferry.
Second, the development concept:
When playing games, most simcity players have always been proud of having an extraordinary population in the smallest space, but in fact, population does not indicate whether a city's development is benign or not. The quality of a city depends on how the citizens evaluate it.
If a city is full of people, no matter whether these people have low income, middle income or high income, if they live happily, then the city is benign. If the life of urban population is threatened by traffic jams, frequent fires, lack of medical security and other factors, then the development of the city is vicious.
Some players use their own maps in urban construction. This kind of original intention is very good, but it should also be divided into two types: one is a topographic map with its own characteristics, mountains and rivers, and cities should be developed according to local conditions under this terrain; There is also a complete plan, and a large area of "field" is drawn for development by square planning method similar to matrix. Needless to say, the development of the first middle school city is more suitable and humanized. I hope everyone can correctly understand the route of urban development.
How should a good city develop? First of all, we should make clear the direction of urban development, whether it is a pure residential area, a commercial area, an industrial city or a compound city. When you determine the direction of development, then the planning of the city and the choice of related facilities are basically determined.
Take a compound city as an example, because generally speaking, the first time you contact a simulated city or the first city you start is a compound city.
Urban development is inseparable from capital, which has two accounts: income and expenditure. If the income of the city is greater than the expenditure, the city is in a profitable state. On the contrary, if the expenditure exceeds the income, the city is losing money. A virtuous circle of cities needs to ensure profitability. Many mayors always complain about too little money when running cities, or build many buildings that waste money because they don't understand the needs of citizens, which leads to the loss of the city and finally retires from the position of mayor. So the premise of urban development is how to make money.
Let's take a compound city as an example to introduce how to ensure profitability in the early stage of urban construction.
Compound cities need residents to live first, so it is very necessary to divide residential areas from the beginning. Nothing can develop in a city without residents. However, the correct division of residential areas and the construction of related facilities are also very particular. It is best to divide low-density areas at first, on the one hand, because there is not enough money in the early stage of urban construction, and on the other hand, because no one needs houses in medium-density areas at first (the demand for density will be discussed later). The partition size can be controlled freely. Generally speaking, one block is 12*6, and the total number of blocks is 4 to 6. A primary school and a clinic will be built in the center of the residential area. When the population begins to move in, it only needs to adjust the capital to ensure that the capacity is higher than the actual number of users, and the scope will be adjusted according to the size of the living area. Don't forget to build another wind power plant to ensure the electricity consumption in residential areas.
In business, at first, the business circle can be divided into a small number according to the needs. Generally, one district is enough for the total scale. If the business demand is relatively large in the urban development stage, we can consider expanding capacity.
In terms of industry, agricultural divisions can be preliminarily divided according to demand. If city of hope develops heavy industry from the beginning, it can also appropriately divide the medium-density industries to provide basic work. However, I would like to remind you that at the beginning, if the heavy industry is developed, there may be a greater demand for power supply, which will easily cause losses to the city for the tax at that time.
At this time, due to the low education level of urban residents, the demand for agriculture is definitely great, and the industry should also focus on heavy industries with serious pollution. In terms of zoning distribution, agricultural areas can be closer to residential areas, but not too close, because agriculture will also produce water pollution; It is best to stay away from residential areas and not too far away, otherwise citizens will not go to work.
With residents and job opportunities, the city will have the motivation to develop, but how to make the city work? This requires good traffic control.
In terms of transportation, at first, the city did not need highways, railways, international seaports, airports and other related facilities, as long as there were basic highways. At this time, a hidden danger may have been buried in the city, because the low-flow traffic in the city will paralyze people at first, leading to dense zoning; At this time, the urban areas are densely crowded together, and the expandable space of traffic is very narrow. This kind of city will suffer when it grows to 10 thousand people. Because once the dense partition is upgraded from low density to medium density or high density, the traffic volume will increase greatly and narrow roads will be blocked soon. At this time, if it is not solved, not only will the consultant often report to you the traffic chaos in a certain area, but you will also see the phenomenon of abandoned houses, traffic noise, exhaust pollution, unemployment and population decline in the city due to traffic problems. Therefore, in the early stage of urban construction, it is often necessary to leave enough space between districts. As far as personal experience is concerned, in areas with average development ability, two blocks are grouped, and each group must be at least four blocks wide (reserved space for expressways and stations), while in areas with strong development ability, each group can be at most eight blocks wide (reserved space for expressways, elevated railways and their bends and stations), and even there must be a certain width between each block. To some extent, this can ensure that there will be no large-scale traffic congestion in the future development.
But such a large space is indeed a waste for small and medium-sized maps, so how should small and medium-sized maps solve the traffic problem? If the road doesn't work, develop underground and build developed subway lines to ensure that most problems can be solved by subway when citizens travel. Although this is not as effective as the big picture above, it can still alleviate the traffic pressure in the city to some extent.
Zoning and transportation are introduced. This is the most important tax rate adjustment.
When the city was first established, there should be no residents in the city. At this time, the tax rate can be greatly adjusted, but as long as citizens go to the city, don't adjust too much, otherwise your evaluation will be greatly discounted. Of course, the initial tax rate determines whether people want to enter your city. Generally speaking, the highest tax rate should not exceed 10 in residential areas, around 8 in commercial areas, around 10 in agriculture and around 9 in other industries. Specific tax policies can be adjusted according to the needs of urban development.
There will be garbage in some places, so you can consider disposing of it yourself (incinerator) or exporting it. For a newly established city, it is best to export, because garbage export will not pollute your city, and it is very convenient. Just build a neighboring city with a landfill and connect it with the main city. Of course, if you don't care about the pollution of the garbage incinerator, you can burn the garbage.
At this time, the city has basically been planned. Don't forget to connect the areas without power supply with power plants by wires, otherwise the districts will not develop.
Maybe you will ask me, there seems to be a lot missing in the city. Yes, you should imagine: police station, fire station, water tower, garden and other facilities. We don't need those things now, because the city was divided on the basis of low-density residential areas, and the residents attracted were mainly low-income groups. At this time, because the overall quality of urban population is low, there are not a large number of middle-and high-income people, and there is no water supply demand; In terms of public security, urban crime is basically in a low profile through school education, and this state can last for a long time. When riots or high crime rates occur, police stations should be considered as early as possible, so that they can be built in the middle of urban development. In terms of fire fighting, although it may be more dangerous without a fire station, the fire station can wait until the first fire, so don't worry, it will be timely.
According to the above urban planning methods, let's do statistics:
Urban expenditure: 65,438+0-2 wind power station (maintenance cost 50-65,438+000), a small number of cables (maintenance cost 65,438+0-2) and 65,438+0 primary school (maintenance cost is at most 400, usually less than 65,438+000 at the beginning).
Urban income: taxes on residential areas, commercial areas and industrial areas.
We can see that under normal circumstances, cities may be in a state of loss in the first few months, but when they stabilize, the expenditure should be around 500, while the income can generally reach more than 600, or even 1 000, which can completely guarantee the balance of payments. The next development is to increase related facilities, expand zoning, expand highways and so on according to the remaining situation.
For players who are new to Sim City 4, they may not make a good plan at the beginning, which will lead to the loss of the city, but it doesn't matter. When the city loses money to a certain extent, some commercial fairs will be activated, and military bases, casinos, federal prisons, missile launch sites and other buildings will be allowed to be built in the city, which will bring some income, but will reduce your mayor's evaluation. Please consider whether to build them in the future.