First of all ~
Please use each character to complete the things in the commander's room, only black chess will get a card ~
Please use the characters 1 and V3 to press the switch (two red dots in the middle). Once you leave, this key is invalid, so you can't leave after pressing the key, and at the same time switch the angle you want to act.
(Note: In fact, whether you press the switch or not, you can pass. First, you can pass through the electronic ground by pressing the real R2, but you will only be attacked once on the way, and the damage is minimal. The second is infrared ray, which is completely harmless, but it will put more pieces. Horn style can defeat more enemies, but it is conducive to the growth of horn style. )
First change the black to the police room (you will definitely pass by on the way back to the main entrance, there are several screens inside), and use the cards of those screens to open the underground 4F(B4) elevator.
At this time, you can press the switch at the red light on the left side of the room in black. As before, once you leave the angle, the button will be invalid, so you can't walk while standing.
(Note: As mentioned in the previous note, it doesn't matter whether this key is pressed or not. )
Take the 4F(B4) elevator for V3, and you can go to the armory. There is a room over there. After investigation and sequential input (+-+-+), you can get an electromagnetic wand (probably every character has something to take in this room), then go back to the commander's room and open the door of the vegetarian room on the right side of the commander's room with the wand (every character also has something to take in this room). Then use AGITO to go in, there will be a plot first, and the door of the temporary entrance will not open. Then change to 1 and enter the right door of the commander's room. After the story is over, the angle will automatically change from 1 to No.2. You can get a red card nearby and use it at the left door of the commander's room, and then you can go to into the pit.
Pit well:
After going up the door of B3, there will be a stranger, which will be a little difficult to deal with. Black also went to the left door of the commander's room to go to the pit, and he had to play tricks on the way up. Aghito also went to the deep pit. After passing the B3 gate, he went to the top floor to enter, where there would be an extra room. In order to get the card, he must enter the password.
Reply to the report on the third floor at 2011-0/-kloc-0/814: 59 |
Public enemy of the world
ksda 14570892
ZO7
The password is 103223. For each number, enter three letters before a representative number appears. The content is as follows:
[0 = R9Q][ 1 = K5O][2 = F7M][3 = u 1C]
This information was learned from the file you saw after clicking "Start".
And V3 can't get through.
Commander room right door:
After Agito got the card, he went deep. He can use this card to open it. When he goes in, he can get an IC and an MP3 player. Blake can get the key to A-33 here, and then go back to the floor pit behind B3 door. There is a room to climb up. You can use the A-33 key to start the elevator in B4.
V3 enters, there will be a plot, Superman and King Kong will appear, and you can get a tape recorder. Number two is the director's handbook. Next, take AGITO the A-33 elevator (no one should know where it is), and use the MP3 player in front of the machine (others use tape recorders) in the elevator.
Director's office:
At this time, the vault has been opened. AGITO and V3 can get something from the vault first. Hei and No.2 can't come to the director's office in this way at present, and they have the same necessities in the vault, including old tape recorders and older tape recorders.
As soon as Aghito leaves the director's office, he will complain. Then he will start the elevator in the central control room, take the elevator back to the commander's office and switch to the fuel depot. There are still weirdos to fight. After finishing the elevator in the oil depot, he can go to the power station to get the golden key in front of the elevator, and then come here from the pit instead of Blake. You can take the elevator near the power station at this time. Go to the vault of the director's office of the central control room, take an A-6 key and go back to the original police room. Similarly, No.2 went to the vault to get something and then came back to A-6. He went in and knocked down the scientist and got the key to the laboratory (that is, trapped Blake with poison gas). He hurried back to the door below the laboratory to save people and knock down the weirdo inside! After finishing, I will enter the motorcycle game again, and this time I will finish three levels in a row! You can come back when you die on the road.
The first level, only fighting combatants, is simply boring! Motorcycles are as fast as cyclists. The second level, this is lightning, it will be a little difficult. Press the O key to accelerate slightly, increase the height of the flying car behind the slope, and help avoid mines.
The third level is limited to one field, cycling and killing fighters, but only the fighters who hit the red shirts can pass after hitting a certain number. Red fighters have only two standing modes, one is the outside and the other is the inside.
When finished, you can go to the mining field. In-depth, you can watch 1 No.2 combined knight kick, and the first half of 1 No.2 ended like this ~
V3 can open the treasure chest in A-6 with the golden key found in the fuel depot, and then go to the pit. If it is convenient, you can jump without hesitation (but save it first because some people say that there will be bugs when jumping there, and the picture will not be replaced to the viewpoint, so you will return to the door of the commander's room and fight the strange man again, and the first half of V3 will be over ~
When Blake walked into the gate of A-6, he could see Shadow Moon's low feet and face. When he went deep, he wanted to hit a stranger. When he opens the door and keeps walking, he will meet the general. When the general becomes a freak, he will go to war again ~ he will become a freak who will attack with maggots, and he knows how to be invisible. When he was invisible, he couldn't use his unique skills, but in the past, he showed himself by kicking. Kick hard after you die, so the black first half is over ~
AGITO can now enter from the right door of the command room > pit > A-5 door > power station (at this time, the door has been opened), enter the door of A-6, and use a long thing like a ticket holder in front of the braking device (in the room to be submerged). The outdoor bridge will move, and if you cross it, you will blame others. When you're done, keep walking until you get to the beach. There are two places to jump on a stone to avoid electric shock.
Go directly to the submarine base, go deep (3F) to get the construction report of the submarine base, and then turn around at 2F.
Go around and a desperate scientist will kick it to death and get the purple card. Go back and get the report on the construction of submarine base for use. At the end of the story, you will get a gold card. Then when you see the closed door, you have three minutes to run back to investigate. If you find that it shows (on the screen) that you need a gold card, then you can open it with a gold card. In other words, the picture will not be displayed. ~ ~ ~ The first half of the chapter is over again ~ ~
The second half of this chapter:
At the beginning, V3 wanted to kill the Wolf Warriors (enhanced version) fighter x5 (after that, Rollo became this fighter). After cleaning, you can change to the upper floor on the 2 nd.
On the 2 nd, just like hitting strangers, you can automatically change the number 1 after playing. And black and AGITO, just watch the plot ~
Use 1 to walk from the door to the central control room first. On the way, you will encounter the attack of the Colonel's Wolf Fighter (the wheel behind will change).
This), after solving it, you will meet one (I forget whether it is a scientist or a geek) and get a green card after solving it. When you get to the central control room (that is, the place where the vault comes out), you will investigate before you duel with geeks and break the computer in Aghito, start the ventilation system and the doors of the substation, then change to Aghito, take the elevator to the fuel depot, take the B2 elevator opposite the central control room and take the power station. That road will encounter a plot. Moreover, it is necessary to blame people. When you get back, you can enter the laboratory with an iron gate in front of the pipeline, but before replacing the black, you have to go to the substation to get the previous cable. At this time, the central control room and the elevator opposite will be closed, and then the door of the fuel depot in the central room will be changed to 1 and then changed to black, so you have to detour to the fuel depot yourself, take the elevator to the power station B2 and enter the iron gate mentioned above. Go to the police room to replace the decayed and broken cable, then replace the V3 here, investigate on the screen and use props to start the door of the laboratory, then change it back to black and go to the laboratory. Go to the door of the armory, and you will see a weirdo open the door for you, then follow it to the armory and investigate the elevator there, and then you can check the props on the ground-a card (forget! There will be a door that won't open. If it is just detected, you can open the first lock, and then change the number 1 to AGITO use a card other than the tape recorder, so you can open the second and third locks one by one. Finally, you can switch to V3 (recorded first) and use the Red Eagle badge here, and you will enter the final plot of this chapter.
Forced to fight monsters, V3 has to fight two in a row. After the fight, someone (just one person) will go in and knock on the door, and the fifth chapter will be over. Is it over?
Chapter VI:
At first, everyone spoke in front of the intercom in the commander's room and moved all the characters to the secret room deep in the commander's right door. Use the IC version on AGITO first, and then enter the following passwords one by one with the computer that glows next to it:
No. 1: HS- 184
V3: YUUKI
Black: Kingston
AGITO:200 1
Please record the password before the last character, and then read the story (it's very long, and the keys can't be skipped, so it's full of trouble-_-). You can choose one of the characters to duel with the last leader in the story, and the character you choose also represents different endings, but the four people's explanations are basically the same.
In the end, leaders are all idiots. As long as you know the trajectory of the electric shock, find a safe place to use the trick, or go around the back of the monster and kick it to your knees, plus the recovery products are everywhere on the ground, you can definitely win easily!
Finally, congratulations! You are all broken ~