Brush a map
Let's talk about equipment first
Dark city 40-45 crit ridge set
Bracelets are amber, rings and necklaces are all 40 45 tasks.
The evil thoughts of level 45 staff and level 0 staff
Magic Attack 1256 Critical Strike 25%
Many painting elements wear feather covers, which are blue, but I think crit is more valuable for elements with high range damage, and the cost is lower than that of feathers (Shanghai 1 the price is outrageous, and it has risen a lot recently, and the feather shoulder is filled with 200W).
The characteristic of DNF is that skill damage is based on X% of weapon damage.
Take the black cat as an example. The black cat of level 20 is a 120%-300% weapon, and the damage is more obvious after crit.
If you wear it like this, less blue is an obvious disadvantage and more blood. My 47-level HP is 26XX blue, which looks like 26XX, but! The disadvantage of less blue can be fully supported by reducing the number of attacks. And with the level 5 flower ring, Lan won't be very nervous.
Add Points (Element System)
Pumpkin 5 Snowman 5 Thunder 20 (Beaman) Black Cat 19 (Beaman, level 48 to level 20)
Ice wall 1 pillar of fire 1 void ball 5 (black hole front) thunderbolt 1
Magic memory 10 (full) mobile casting 10 (full)
Magic Show (Abandon) Element Lighting (Abandon) (I'm here to say that I haven't added magic show. Accelerating magic casting and shortening skills CD can really improve DPS, but it's also blue-burned, which is not suitable for my equipment. Besides, there is no time limit for drawing, and the elements are tight, so I won't add it.
Element lighting, I added this at the beginning, but I don't like to keep adding BUF every 60 seconds. Keeping 3 -4 lights is undoubtedly blue burning, because generally speaking, the frequency of using other skills of Lei Guang black cats is not very high, although it can add damage, but! We are wearing critical sleeves, and the most important thing is the SP problem. . .
Each department is proficient in each 2 to prepare for awakening.
Let's talk about big skills.
Only black holes appear, as the level increases. Yes, only black holes.
Among the four skills, except pumpkin, I have never used it. As far as painting is concerned, black holes are enough.
Radar: Although the radar wound has healed, the reason for giving up: insufficient SP.
Extreme Ice: Actually, I like this skill very much. The damage is greater than a black hole. It's cool to use it in a team, but you can use it less if you brush it alone. Reason for giving up: insufficient SP
Of the four skill series, brush drawing and black hole synthesis are the best. It is important to attract monsters. )
Energy shield 5 in combat (although it is only 5, it is not very unaccustomed, especially advanced maps are expensive)
Coss 1
The fallen petal palm 1 (You can only be a bully when it is full, but the special effect is to hit flies, and flying objects will also have knock-down and injury effects when they meet other monsters. Mainly used for running and. Here, I want to mention the skill of nothingness ball. The ball is raised and the monster runs towards you. It's good to run with monsters, but monsters generally don't run as fast as the ball, and when they overlap with the ball, they will stop because of injury, so you don't need to run with monsters. With the falling palm, you can use it alternately. It takes more practice to hit monsters in the direction of the ball. If it is far from the ball, a pillar of fire can stop the monster. )
Magic Road Library 5 (if RMB blue medicine flow can be ignored) is only 100SP, and it is recommended to add it. You need to add a separate brush.
General magic crit 10 (this skill is required to use critical sleeve)
Except for the 5SP of 1000PK, the other 45 pre-SP tasks are only added to the above 47. You can brush spider k alone. It's easy to bring people to shallow K, and the damage of single body is very considerable. If the zombies in Spider K don't crit, the damage of Thunderball can reach 3K.
Some tips:
After the black hole is released, it immediately stores a mass of nothingness. When it is full, release it into the black hole immediately, and then store it with a black cat, or go up and store it with a thunderbolt. Then put down the palm of your hand, put a pillar of fire where the monster was hit, and let a black cat keep smoking with his eyes closed. What a good picture, it often happens in the number of clicks on 100.
If you simply brush the picture, you should draw the monster as an ice wall in front of the black hole and push it away, which can reduce the possibility of the black hole being interrupted.
47, after the following points:
1 add magic backhand and dark mastery (this is my recommendation, to maximize the possibility of damage, 2*8*20 200 520SP to remove black holes, and add 1 times 35 60 every 2 levels, which is almost full. You can also add more SP ignition, or add ignition first. If the backhand is not enough, the critical strike feeling is enough. After all, elemental attacks are enough.
2 Shu Lulu, who is out of the magic way, reduces the magic defense and absorbs the magic, but the SP has invested more than-30SP, and 50 staves have this skill, which is a bit incomprehensible. . . SP supplementary ignition or the remaining skills of the above scheme 1.
3. It is a great skill to make up a system, and polar ice is recommended, but this polar ice is basically unsatisfactory (snowman 5*20SP, ice wall 4 *30SP, 1 polar ice 35SP). Polar ice can only be used as DPS output block skill in the case of black hole CD.
I didn't buy all the fashions, only hats, hair, clothes and pants.
Clothes, black holes, pants, HP hat, choice of quick hair, 30 intelligence
Because of the existence of magical memory, in fact, you can choose to add intelligence to your fashion to see if you like it or not. In actual use, you will hardly feel any difference, except putting a black hole.
Other parts can be set according to their own preferences, after all, there are fashion settings.
As for PK
Equipment, originally I was wearing a monthly dress, but to be honest, it didn't mean much. Only one practical combat skill has been upgraded by one level ~ ~ There are two other skills that have been upgraded by one level, but they are not used much, but they waste MP and HP and add 23 points of intelligence, and the effect is not much different. It is suggested to use some pink cloth to find additional elements of practical skills (1.
For example, the release speed, or acceleration, or rigidity, or resistance of belts are less in the market and need to be visited more. Good CC cloth and purple cloth can also be used. 10 or 1 1 absorbs more damage than green cloth.
Especially for shoulder pads, it is best to carry one. Printed shoulder pads will do -30% damage remotely, and put them in the column of consumables, which is the column of 123456 taking medicine below. You can quickly replace the occupation that encounters ranged attacks immediately ~ You can try what I said, which will definitely make your operation smoother.
Let me talk about my bonus points first. I am a double major in ice and darkness.
My ice wall is level 5, snowman is level 20, and ground fire 18. Because I didn't play, I didn't continue to add. This level is already very useful.
Black cat level 20, all other skills are added in front, but I abandoned Thunder and Big Jack, the black hole with level 1, and the ice wall and black ball level 5. Although it is a little small, my skills are tense and I can't help it.
Hehe, my mastery of ice system and dark system can't be dispelled until I reach level 7 and level 4 ~ Because I am studying for Kung Fu and the devil may cry, and the range is just enough to avoid the bully after one step ~
Ignite elements, you can omit learning. 1 level learning has not changed much, but the higher the level, the more nervous the SP is.
Ancient magic book, 1 level, grass man 1 level, magic performance level, magic memory level, mobile casting level, unyielding consciousness can learn more. If you have enough SP, my current number is only 6 at most.
The fallen petal palm has 1. I don't want to hear anything. Falling flower palms are used to push people. Many skills have hegemony. If they can't push, they have to put themselves in ~ the skills to run back ~ and the original strike.
Suggest unyielding consciousness and full fire.
Ok, now let me talk about my play against the mainstream PK profession.
Ghost sword system
The unified play of Taidao's red eye and epee's red eye ~ Mountain jumping is a very headache skill ~ And it is Taidao, and it is very fast ~ You often use it when you hit the elements to the ground and get up quickly. If knocked down, Taidao's red hill jump will run sideways in the direction he moves.
If it's still within the range ~ the oblique jump of consciousness ~ the element jumps far away ~ plus I brought the ink bamboo ~ I can spare it far behind him ~ but don't rush out any tricks to throw the snowman back, run backwards in the sky ~ after dragging the distance, put a black ball in the middle of the parallel. If time is tight, throw it out without storing gas and surround the black ball with a snowman. Of course, you must continue to dance with the mountain.
Don't let the black ball break when you escape. Always protect yourself. The snowman is tracked and has a certain chance of freezing and slowing down. Snowmen can be released quickly. In the case of magic show, you can release the snowman with gas storage. Many professions will attack you from below or above to avoid the snowman. When you see the other person walking around, you should seize the opportunity and put the fire where he came from. It doesn't matter if you hit it.
There is another advantage of putting a snowman, which can restore the cooling time of your skills. Of course, there are full-size cats with long range. Don't run too close when the straight line hits the cat. There is a good distance through gas storage.
After hitting, you can use the sky to hit it up and down. This has the effect of pulling the cat, which can reach a little radian. And most importantly, sometimes the positive red eye, no matter what knife or sword, will fight with you with a mountain jump, and you can avoid it if you fight back. The element is in the middle distance and needs to control the field.
For white hands, most white hands generally come to Pojun to raise dragons. At first, they don't add anything, or they are cut in five stages, which makes us unable to fill the state. ~ Don't worry, these two skills are straight lines ~ When you know that he wants Pojun, you'd better misplace an ice wall first, because that's an effect that tyrants rarely bounce off. Use fire as soon as the ice is released. You need to know his approximate location and blow him up easily. You can use advanced fire.
Then put a black ball in the middle or up and down. If you have time, it is best to store gas. This trick is used to deal with the raptors ~ of course, there are also physical fights, but let the black ball throw a snowman, seize the opportunity to throw a snowman and drive the cat, and fight four raptors back and forth ~ generally, the black ball has beaten a lot of blood.
Maybe I will bump into the snowman I threw ~ As for the silver drop, if it is light white, I can split it with thunder. If it is huge white, you must run sideways and jump if necessary. As long as the elements seize the opportunity to drag themselves out of the distance, it will be easier to play by themselves. Don't run to the corner or anything. Sometimes you have to give up the small and take the big in order to win the final victory.
If you make a ghost cry and meet YD, you must consciously avoid his fork chop (-). When the ghost moves in invincible time, the snowman becomes useless, so if you want to seize the opportunity to attack and disperse the shield, you must practice in actual combat ~ ~ In short, avoid his horizontal chop and seize the opportunity to attack the shield, which has a great winning rate.
You can deal with Asura by dealing with red eyes. Sometimes he will come and shock you ~ if you are electrocuted, don't worry about the grass man, some instinctive consciousness will immediately grass him ~ ~ Look at the distance between him and you, and realize which trick he will use to hit you. The scarecrow can be used as long as it is knocked down and not up. In short, make as few straight lines as possible, throw the snowman hard in the wrong place, seize the opportunity, and fire the ice wall.
As for roaming in the gun, it is more difficult to fight, especially moving up and down the cyclotron T and instant T, which is disgusting. At this time, the snowman is the greatest use. The straight cat has no meaning to the floating shovel, so it can only be forced to go up and down with the snowman, holding the fire and the ice wall, and the unyielding consciousness sometimes plays a great role. If it is blown up, it can kill him a lot of blood, and he will be good at moving with roaming, especially for his floating shovel.
I'm depressed to death, because I have written so much and so many occupations ~ ~ Let's put it simply.
In the battle, it is best to find a good space to put the black ball in the first place, and if necessary, grab it without a shield. Many habitual drugs are added first and then washed over.
At the beginning, we must pay attention to whether the other party's name has moved, and the skill of preemptive protection ~ If it has already arrived, it will be easy to be hit near the station.
Whirlwind legs are an example. Even if the ice wall blocks a blow, it is difficult to drag out the distance ~ if you are a street fighter, you are easily angered. As long as you have a lot of space and are protected by a black ball, you can keep your distance from him. Just pretend to run while he's storing gas. Although the time is short, you must keep a good grasp of your distance, otherwise it will be difficult to avoid it.
Judo is the same, except for the whirlwind leg, most of the grasping methods are straight-line hegemony ~ A little dislocation is inevitable ~ Spare the black ball, keep a distance from it ~ It can prevent the whirlwind leg, ~ You should think about how to drag the distance away from the control field for the rest ~ It is easier to play.
Another force method emphasizes that it is best not to eat magic show before hitting him, unless you are sure to disperse his shield within the cooling time, and the success rate of knocking down the ground with lightning cyclone is higher. Of course, fire is the best, so disperse the shields as soon as possible and escape to eat magic shows, and black cats shoot wildly.
Keep a good distance from lifa, and you can't get close to it or drop it. Black cats in magic shows can store air and even release it. At this time, you can use the sky strike to match the black cat. This time, the sky strike can be pulled forward and there is no need to avoid it. It's almost time. Lifa will definitely find a place to use the shield. So keep a good distance. You can't get too close to it and you can't get rid of it. If you use it well, you will know that what I said is very useful.
Of course, many senior soldiers are difficult to fight, which is also common (I suggest you coax the first scarecrow from Li Fa first, and then try to knock him down and use it to disperse, so as to gain more attack time for yourself).
In short, the element PK should leave room for itself and run well. Don't be cornered. You'd rather be beaten than go in. You may not come out when you go in ~ create opportunities to attack, there is no strongest profession, only players who are aware of others and are sensitive to operation.
But when it comes to PK, I still think PK is the strongest among wizards.
Advanced combat crit can keep up with roaming, and the damage is higher than red eye.
Anemia basically has 1 skill, and the other party has only one blood skin left.
As long as the number of advanced tactics is not junk PK, you can directly say to the other party: Let me recruit three tricks and you will not die, even if I lose.
Okay, that's enough. Give it to me! ~
On October 4th, 65438/kloc-0, late at night, 32 years later, Yu Changhua met his mother again on the way from his hometown 1600 km to Chengdu.
When Yu Changhu