How to slaughter the tribes and allied cities of World of Warcraft respectively? Every city says, thank you!
Esoda: The Prophet Waylon personally thinks that he is the most delicious camp leader. It's easy to beat him. After rushing into the city, let a LR hit T, and the beating will be over. Only one thing to note is that Waylon will put a powerful sacred AOE to kill the whole regiment in his spare time, so just don't suck blue and smoke blue. Danasus: Tyrande Whisperwind has lived for so many years, but his overall strength is not strong. The main reason is that the stars fall badly. Pay attention to hide in melee. If it really doesn't work, kill LM. AOE, the mage group, blocked the stairs. As long as the milk is good, there will be no big problem. Stormwind: King Varian Wrynn claimed that the champion of the arena was not given for nothing. Cyclone chop is enough to kill almost all melee DPS, and melee must react quickly, otherwise it will die. Moreover, the attack itself is very strong, and it takes a few more t's to fight. Generally, it is pulled into the corridor to the library, and T's back is pulled out to play. AOE group uses strong AOE to seal the channel, and the treatment can be passed by brushing T. Ironforge: the most difficult one in the main city of LM. Mani Bronzebeard, the dwarf king, has a strong attack power. All professionals who can't cut T will resist and try to milk as much as possible. After rushing directly into the throne room, T immediately pulled to the side of the throne, and the treatment and remote DPS stood against the wall. It is best for AOE Group to take turns to seal the door. Whenever Bronzebeard throws the hammer of the storm, stay away from the route of Bronzebeard and pull T back as quickly as possible, otherwise the next thunderbolt will lose a lot of treatment and remote treatment, leading to mass killing. Also, when there is someone on the wall or the throne, the bronze beard will probably be returned and filled with HP, so please don't stand on the wall anyway, even if there is LM on the wall, let him be killed remotely. In short, iron is not easy to hit. Silver Moon City: It's not difficult. Lor 'Themar Theron, the regent of the blood elves, is also weak, comparable to Willem. As long as there are many people playing casually, they can pass the test. Undercity: The room of Windrunner, Queen of sylvanas windrunner, is a typical room that is easy to defend but difficult to attack. Therefore, as long as you can rush in and clear the tribal players inside, it is very easy to guard the gate with AOE. Queen Xi has little power. Just wear a few more T's, as long as they don't fall off, there will be no big problem. Orgrima: Sal, the chief of the tribe, is in the same room as Woking, the boss of the dark spear troll. Because of Woking's powerful group witchcraft, Sal and Woking must be separated in the upper left and lower right of the room. Otherwise, Woking's group witchcraft will be easily destroyed under the fire of the two leaders once it changes Sal's T. After he rushes in, he first grabs Woking, leans his back against the wall, and then pulls Sal away from Woking and punches and kicks him. The entrance to the room is not big, it is not difficult to be blocked by AOE, and T's blood problem will not be too big. Thunder Cliff: There is no one in the most difficult main city. The terrain of Thunder Cliff determines the great difficulty of attack. As long as there are birds and shamans from several tribes guarding the elevator, playing Lei Zhen can make a large number of LM fall and die. With more defenders, LM can't go up. Even if you rush up, you will face the bloody hoof of Kane, the chief of the tauren people's congress, who is known as the leader of the strongest camp. The attack power is naturally fierce, and the war trampling is even more deadly. Because of the existence of tribal birds and elemental shamans, the act of pulling behind the tent is pure death and can only be played in the tent. The old cow will switch targets every once in a while, and then step on it after a few seconds, similar to a bronze beard. Everyone should try to avoid the route of the old cow except T, and at the same time T should pull the old cow back as soon as possible. Others will be trampled if they don't pay attention to moving, which is similar to bronze whiskers, but the leader tent of Thunder Cliff is stronger than the throne room of Ironforge. Moreover, Dede, a tribal bird, and Element Sa can still come in after they die in the tent. When the old cow switches targets, it resurrects the blow/thunder storm, causing LM to be blown or shocked until the old cow is trampled to death. This is a very simple but unsolvable move. Therefore, if there are no more than four groups, it is best not to mess with the old cow. . .