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Kindergarten corner activity teaching plan
As a teacher, you often need to prepare lesson plans. With the help of lesson plans, you can properly choose and use teaching methods to arouse students' learning enthusiasm. How to write lesson plans to play a better role? The following are four teaching plans for kindergarten corner activities that I have compiled. Welcome to share.

Kindergarten corner activity teaching plan 1 cactus (ink painting)

Activity experience

1, on the basis of understanding the basic characteristics of cactus, learn to use brush painting cactus.

2. Under the guidance of the teacher, you can use different painting methods such as light ink, thick ink, winger and center.

Activities to be prepared

Brush, ink tray, Chinese painting pigment, rice paper, ink, rag, bucket and other appliances.

Activity suggestion

1. Draw several ovals of different sizes with a big brush dipped in dark green, and draw cactus leaves on the side.

2. Draw cactus flowers with a small brush, either red or yellow. Children can paint independently according to their own preferences.

3, thick ink stippling cactus thorns.

4. Properly modify the picture to make it fuller.

5. Hold a small exhibition of works, and ask children to show their works and share their experiences.

Kindergarten corner activity teaching plan 2 goal:

1. Try to put the starting and ending cards right, put the numbers in order, and put the behavior chart at will to release the chess points.

2. In the process of playing games, you can form a cognition of good behavior habits and experience the happiness of cooperative games.

Environment and materials:

In a large venue, there are 36 8-inch cardboard with numbers 1 ~ 36, characters (starting point and ending point) cards, 9 pictures of correct and incorrect behavior habits, and a big dice made by a child.

Games and rules:

1.2 ~ 6 children, negotiate with each other to put the materials provided by the teacher into a chess score: first arrange the digital cards in numerical order, then randomly put 9 pictures of behavior habits on the digital cards, and then put the starting and ending cards in corresponding positions.

The children are divided into two teams, and the order is decided by "rock, paper, scissors". The first child in each team rolls the dice first, throws a few numbers, and jumps a few squares with his feet together. If the number 4 is thrown, he jumps four squares forward. When the fourth box happens to be a picture of behavior habits. First, judge whether it is a good habit or a bad habit. If it is a good habit, jump forward 4 squares. If it's a bad habit, go back to 4 squares and switch to another team. The first child begins. In this order, the first person to reach the finish line wins.

3. Launch activities.

① It takes more time for children to sort out the number cards of 1 ~ 36, and some children can't hold on because of lack of patience, so we can divide the number of 1 ~ 36 into three sections, plus two groups of beginning and ending characters and two big dice. In this way, a game of chess can be changed into three games, and three groups of children can play on the same day.

After playing the game for a period of time, children can draw some pictures according to their own understanding of good habits and make their own chess scores.

Kindergarten corner activity teaching plan 3 goal:

1. Cultivate listening awareness and practice listening ability.

2. Explore some basic measurement methods.

3. Be familiar with the environment around the kindergarten and have a certain sense of direction.

Environment and materials:

1. Several floor plans (the size of each floor plan is the same as that of A3 paper) with pictures of landmark buildings near home, kindergarten and kindergarten (such as supermarkets, convenience stores, parks, KFC and railway stations).

2. Two audio tapes (recording the route from home to kindergarten), markers and recording paper.

3. Measuring tools: wooden sticks, torsion bars, ropes, teachers' self-made rulers (the ruler has a scale line of 1 ~ 20), etc.

Games and rules:

The first way to play

1. Draw the route out of school on the floor according to the recording. If you listen to the tape, connect your home-KFC-Minxing Park-No.28 terminal-kindergarten with a marker.

2. Measure the route to school with different tools. If the joystick is used six times, record the number 6. Other materials can also be used for measurement, and the recording method is the same as above. Then compare which measuring tool is more convenient and why.

The second way to play

1. Listen to the first recording, draw the school route on the floor plan and measure it. For example, use a marker to connect the locations mentioned in the following recording: "Turn left from home to KFC, then go ahead to Minxing Park, and then turn right to the No.28 terminal. Go to kindergarten. " Then use the ruler made by the teacher to measure and record the results.

Listen to the second recording, draw different routes on the map and measure them. Measuring tools and recording methods are the same as above.

3. Compare the measurement results and talk about which route takes the least time to reach the kindergarten, and why.

Outreach activities:

On the basis of the second game, increase the number of routes and improve the difficulty of comparison.

What I did in three minutes.

Goal:

1. Try to finish the task within the specified three minutes, and form the habit of concentration and devotion.

2. Improve the sense of competition and self-discipline.

Environment and materials:

1. hourglass.

2. Pens, record sheets, white paper, glass marbles, chopsticks, calculation paper, colored paper printed with animal patterns.

3. Display "the best in the class" on the wall according to the record form, such as "the one with the most beads", "the one with the most paintings", "the one with the most calculations" and "the one with the most colors".

Games and rules:

Children first choose an hourglass, then choose an interesting content (marbles, coloring, painting, calculation), turn the hourglass to time, and children begin to operate. When the hourglass is finished, children must stop their activities and record their completed tasks in the corresponding boxes on the recording paper. The recording method is decided by the children themselves, which can be numbers, symbols and patterns.

Outreach activities:

1. Constantly adjust the game material or content according to children's interests, such as rolling a few pencils in three minutes and sorting out a few books in three minutes.

2. Display the contents in the wall from speed to quality, such as "the most correct calculation", "the most uniform coloring" and "the most realistic painting".

Kindergarten corner activity teaching plan 4 my creative works

moving target

1, let children express their creativity through painting, decoration and other ways, and speak boldly in coherent language.

2. Cultivate children's awareness of environmental protection.

3. Learn to organize electrical appliances in various areas.

Activities to be prepared

1, art area: drawing paper, cardboard, paste, scissors, plasticine, waste items.

2. Reading area: it is good to grow up, children's books, pictures of waste utilization and other self-made books.

3. Performance area: at home with parents, first make fashion, music and fashion show with waste materials.

Activity process

First, stimulate children's interest through conversation.

Teacher: Do you know who designed clothes, shoes, socks and toys? If the teacher asks you to design, what do you want to design?

2. Guide children to speak their imagination boldly.

Second, guide children to observe some creative works.

1. Show ready-made fashion and stimulate children's creativity.

Teacher: Do you think these fashions are beautiful, children? Do you know who made these clothes? What are these clothes made of?

2. Guide children to speak out their findings boldly.

The teacher summed up and told the children that today we should use our clever brains and capable hands to design our own works such as clothes, toys, book covers and so on.

Third, the teacher introduces some materials to guide the children to choose suitable materials for design.

Fourth, children choose their favorite materials or corner activities.

1, teachers tour to guide children who design clothes, toys or covers in time.

There are a lot of waste materials in our performance area for fashion and clothing, and children can go to the performance area to create.

Fifth, end the activity.

The teacher summed up the problems in the game and praised the good children who were serious, innovative and packed their utensils in the game.