The same hardship, strength, sense, resistance, charm, wisdom, sensitivity and luck.
The key point depends on the doll.
In the early stage, you can change armor with 3 forces and feel the explosion with 5 forces, so the information in the library is also easy to get.
Give any 1 book you have to Agile, and then get the doll with restored travel power.
You can get lucky and charming dolls in the medium term.
Endurance and agility are basically late.
At first, start with the pistol and change the gun. You can also start with rifles.
Endurance: I think the most important thing is that you are resistant to taking medicine and are not addicted.
After all, when you get down to all the perk points, your endurance is not as good as that of single dog at 2 o'clock. With the extension of wisdom medicine, everything can be steel.
In the early stage, you can spend the dangerous period by mouth cannon and building a house.
The level of 13 is changed to guns at level 2. 38 iron pipes can be changed to .45 guns, and 308 can be manually changed to .50 guns, and the power will explode. Zombies on the roadside are basically around 1 and 2 guns.
If you change it, shoot it slowly and explode yourself in seconds. It is more difficult to form a human form, and you can only aim at your head slowly from a distance.
15 pistol power is basically formed after level 3, that is, level 4 pistol needs level 27, which is difficult to mix in the middle.
But it's usually okay not to go to dangerous places,
I'm at level 22 now.