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How to choose equipment for the 60-level space-time warlock of Blast Blade?
Armor: For the head, the blacksmith (if it is difficult, you can choose purple double crit or head transition with ether brush) has a high crit, and the other armor chooses Maji mode, that is, the skill set (there is no library and ghosts, which is the best choice, so now you don't need to consider how to choose the later equipment), and it is enough to upgrade to level 3, in which the skill selection is 65% chain time bomb +40% step blade or 65%. First of all, the basic properties are better than the first two, but it is not recommended because of the high cost and long time to complete a set. You can think about it if you are interested. You can collect a set of trial armor, or you can throw it away for auction or liquidation. .

Jewelry: choose slaughter necklace, backstreet wolf earrings and undefeated swordsman ring. These three can be made in five days. They are chosen because the library and ghosts are more of the late shemale. Choose these three earrings or rings, that is, take a fancy to the high attribute of the panel, strengthen the attribute of the element and abandon human harm. I want to say here that there is not a big gap between upgrading to level 7 and adding 9 panels, but there is a big gap between adding 10 to enhance the attack power. Adding 10 is not something that ordinary people can do.

Choose the first one and add some points to recommend Maji mode. The second one depends on your understanding of panel and skill bonus, so I won't discuss it here.

Weapons: light blue 1 1 or legend 10 or crusade against 1st gear 9. It is not recommended to crusade against second gear here. Strong 9 and light blue 1 1 or 12 are not very different. Just wash the panel properties a few times, unless it is cheap, rich and willful.

Light blue: attack high, unlike knight sword, which has special needs, light blue has bad special properties in time and space.

Legend: Adding 10 or special attributes is particularly good, otherwise it is not recommended, except for those who are rich and willful. Recommended special attribute: 1. Strike attribute: about 8%, 2. Puncture property: about 7%, 3. If there are three enemies around or the critical strike rate reaches a certain level, the damage will increase by about 5%. 4. Fire attribute or ice reduction effect will increase damage.

Crusade: Recommend Louck or increase 20% of human beings, and prepare the library.

Overlapping selection and element attribute analysis of two panels

As for the attributes that need to be accumulated in the later time and space, I will say the main ones. Other attributes depend on my own ability, not to mention the first attack power, the second damage rate (which I will analyze in the picture above) and the third attack speed, because if the attack frequency is high, it is easy to scratch and affect the output. The first attack speed is the cutting speed, attack frequency and casting speed of the step blade.

Fourth, fire power or ice power (it is not impossible to take other measures, this has not been tested), or more than 90 120 has the ability, so the damage bonus is obviously increased every 30, otherwise it is not as good as weapon power, because the enchantment cost is also high. It is worth noting that the choice of weapon strength should be consistent with the enchantment attribute.

The fifth critical hit value and critical injury: not low, choose this option: all-round development is better, the puncture stream adds some points to eat attack speed and attack movement faster than the attack stream, of course, you can choose to take medicine, and the enchantment can choose fire or ice.

Recommend ice strength. The impact point is mainly high firepower intensity and proper hit, and the rest of the moving speed and attack speed will not be too low. How much you need can be discussed with your friends. I can't give a general range at present. Finally, the last two panels (from the guild president and gay friends) are used to see the balance between attack power and damage rate.