Cycle hero thief panacea playing strategy
Thieves are characterized by high attack power, fast attack speed and high total damage. So the best means of survival is extremely high output.
Choose spiders, groves, libraries, time-space crystals, forests, rivers, deserts, forgetfulness and armories.
The gold card must use the armory, and the spell shield of the necklace is very useful.
The library can replace unnecessary cards in the early stage.
The monster chooses spider, mouse and wolf, which can be generated quickly, and the props and cards can be quickly brushed in the early stage of time and space crystal.
Rivers and forests can effectively increase the attack speed.
Sand dunes can effectively reduce the upper limit of blood volume. It will be very convenient to brush the picture.
The thief's equipment only appears when he returns to the campfire, and the quality has a great relationship with the number of props.
You don't need to fight advanced monsters like other classes to get advanced equipment.
In the early stage of this configuration, a large number of required cards can be piled up to obtain equipment and terrain configuration, without remote and difficult mobs. It will be easy to get through customs.
As long as all the damage is crazy, the attack speed is 300%, and after a certain number of sand dunes, the monsters are basically one second.
There will be no pressure to survive.
/kloc-After 0/5 rounds, the total damage of 60 can be piled up to meet the BOSS easily.
After 20 cycles, all damage can be piled up to 100. Monsters usually only have dozens of blood.
Try not to play BOSS for more than 25 rounds. If you don't find that the BOSS's blood volume is too high and the attack power is insufficient, you will be killed in seconds if you can't kill an attack.
It is not a matter to brush resources after playing BOSS. The same second passed all the way.