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List of Skills Requirements for Encyclopedia in Sailing Age
What are the technical requirements for libraries in the sail age? Some players may not know it yet. Let's take a look at the skill requirements of the entire library in the sailing age.

An overview of the skill requirements for the whole library in the sailing age

Let me first talk about the calculation method of the difficulty coefficient of this picture:

If each reading test is regarded as a separate unit, for example, there are two tests on the memory that no one remembers, one is Humanities 8, Geography 4, Expression 4, and the other is Humanities 4, Expression 8, then there are two test units in the book.

For each verification unit, the difficulty coefficient of all the skill requirements is added together, which is the difficulty of this verification unit.

Difficulty coefficient of skill demand:

1 point demand difficulty is 0.

The difficulty of 2-point demand is 0.

3 points, the demand difficulty is 0.

The difficulty of 4-point demand is 1.

The difficulty of 5 points demand is 2.

6 points, the demand difficulty is 3.

7 points, demand difficulty 4.5.

The difficulty of 8 points is 6.

The difficulty of 9 points demand is 7.5.

The reason why the demand below 3 is considered as 0 difficulty is because the demand can be realized quickly through equipment/substitution, and the probability of being stuck is low.

The reason why the demand difficulty of more than 7 is increased to exceed the quota is that the more the demand for points is concentrated on the verification of a few skills, the more difficult it is to pass.

Tell me about Esmeralda.

There is an eternal dispute about choosing or exploring (negotiation, performance, humanities). Picking can pile up the highest picking skills. A little adventure can increase the chance of a one-time adventure on the basis of her already high adventure appearance rate.

In fact, there is no optimal solution to this problem, and there is no way to transform the benefits of the two schemes. Choosing a point can improve the operator's income in the middle and early stage, speed up the entrusted delivery of star products, and also pile up the highest value in the later stage to look good. A little exploration can improve the adventure experience. After all, adventure is the essence of this game.

In addition, Esmeralda has no obvious advantage in learning. Her humanity and negotiation are good, but she has basically eaten up the verification in this respect.

Count the number of skill tests corresponding to all books.

Because some books need specific tasks to appear, there may be omissions.

Besides, I didn't proofread it, so there may be omissions.

However, the trend should not change much.

The most important reading skills are humanities and geography, followed by expression, then leadership, treasure, negotiation, steering, observation and biology.

Part of the reason why Saxi's initial score is very suitable for reading is the high number of evaluations of humanities and performances. Part of the reason is that general performance verification will bring a humanistic verification, and the coupling between them is very high.

The following is a list of skills tests in various libraries.

Let's be clear:

Because some books need specific tasks to appear, there may be omissions.

Besides, I didn't proofread it, so there may be omissions.

Athens

Lisbon

Venice

hamburg

Among them, the condition of wedding memoir is to carry out ghost ship branch line.

London

Among them, the condition for the emergence of centennial poems is to develop Lawrence's crew branch.

Gabana

Among them, the condition for the occurrence of memoryless memories is the starry branch line (Mustafa, Esmeralda and Lu Liyuan need to be in the team at the same time)

Basra

Jugang

Among them, the entry condition of the Oriental Overview is to carry out Nasser's recruitment branch line (for Andrew, other scripts are not clear)

The entry condition of the crimson celebration is to perform the level 3 goodwill task of bartenders in Calihead.

Zhangzhou

Edo

About language

After becoming a sailor, there are still four books that cannot be translated, and the corresponding languages are Celtic, Persian and Hebrew. To translate, you need to buy books to learn the language.

Sanskrit, Hindustan, Hausa and Latin all have only one seaman's guild (Saksi, Connally and William). If you don't want to read and translate, you need to recruit corresponding roles.