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Force balance, double integral, new level! The content this time is a bit exciting.
Recently, through the message on WeChat, I found that many Taoist friends' problems about the game are mainly distributed in several categories, such as trading system, balance of power and law, upper limit, etc., so the product specially opened a post in official website Forum to discuss the solutions to these problems with players. I'm here to bring you the main content of this post. If you have more suggestions, you can go to official website Forum to discuss the products directly.

Hello, everyone, this is the first time to talk about game settings as a product manager, and I will spend more time sharing the relevant changes of the game with you and learning from each other in the future. The goal of * * * is to make the game more fun together.

Next, I want to share with you some changes we are going to make in the near future. It is still in the internal discussion stage. Welcome everyone to join the discussion and put forward more and better feasible schemes.

1 Add the gift function between friends to solve the problem that players have extra equipment, pets and props that can be given to each other.

On this issue, our pressure is mainly to prevent the studio from being used by plug-ins and hackers, so some restrictions will be added. At present, we are going to limit the friendship between the two sides, limit the number of times we send and receive goods every day, and increase the trading time (not too long) after giving each other gifts. It will be stricter in the early stage and will be gradually liberalized in the later stage.

Two bonus points proposed by many sensitive Taoist friends.

At present, the two bonus schemes are still in the evaluation stage, and we are still evaluating the feasibility of this scheme, mainly because we need to analyze the player's washing behavior and environmental needs. The purpose of opening two plus points schemes is also to bring more combat strategies through washing points, which is also the characteristic of the text. At the same time, it also allows players with two sets of equipment to choose attributes that are more suitable for them.

3 new skills (here refers to adding special effects to other skills except Li Bo) scheme.

The details of the new skills are still on the phone. At present, we have received feedback from many players, and we will continue to communicate with players, optimize the details again, and then update the whole region. (The effect of new skills can be viewed in the internal test area. )

4 the problem of unbalanced force method.

This is also the place where players react the most, especially the players in the legal circle. One way to solve this problem at present is to collect the feedback and imbalance points of players (which have been collected so far). Another way is to adapt to various environments after various character abilities, battle templates and effect bonuses, and then conduct numerical tests and specific calculations. Fighting is the core of the whole game, so it needs to be handled very carefully (this problem will be dealt with as soon as possible, and it will not wait until the fifth law is opened to see if it is balanced. After all, there is a way for the fifth law.

In the next expansion, we will open a new level limit: 105.

As for the specific updates, please pay attention to our related news and announcements. After the new level is opened, the previous upgrade speed will be adjusted, and new players will upgrade faster, so that more players can get together to play. Then we will also compensate the players who upgraded before. The current scheme is that players who have been upgraded before will get a lot of experience percentage bonus in their daily tasks after opening the upper level limit. But this is only a preliminary plan. You can also make suggestions that you think are better.

6 dimensionless heart meridian system.

Recently, we are also considering adding an infinite heart meridian system. The function of this function is to give some players with card level or no time to log in in in a short time, resulting in the level being dropped. Through this prop, you can spend money to quickly narrow the gap with advanced players or your friends.

7 About the player's interaction.

Strengthening interaction is what we have been doing. At present, we intend to proceed from several directions. First of all, optimize the current interactive experience, such as those cases of little red dot's invasion must be changed; Secondly, we need to modify the whole friend interface and add functions such as grouping, commenting and group chatting. Finally, talk about gangs. We are very eager to strengthen gang interaction. It is a very happy thing to play together and strengthen our feelings together. Moreover, gangs are a very United organization. We still have a few plans to share with you:

1) When new gang members join, they need guidance, such as introducing themselves.

2) Gangs help each other. If you encounter some difficulties in exploring the world, you can seek the help and support of your brothers in the gang, such as taking you across the main line to get extra rewards and equipping you to complete the task quickly.

3) Increase the function that gang leaders and gang members can distribute benefits to each other. At present, our plan is to give pets red envelopes, double points, triple points and so on. However, these problems need to be considered, such as anti-brushing, stolen number transfer and so on.

8 The problem that the daily tasks are too heavy and boring.

Reduce the manual operation time of daily tasks, and at the same time, we will open up some periodic activities that do not increase the extra burden on players, such as dropping treasure boxes from the sky, doubling the reward for a random daily task every day and so on.

Nine questions about yellow fonts.

Prior to this, due to technical reasons, we were unable to update online. If you want to adjust, you must let players download the latest installation package again, so we have prepared some compensation ingot schemes and boot download coverage schemes. However, this is a very big move, and if it is stronger, some players will inevitably be unable or unwilling to download it again (because they are in different network environments). In this predicament, we have discussed it many times. In mid-July, we have a temporary plan to modify it and will update it immediately. Please look forward to our updates.